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It's a great feature that should have been implemented since day 1 of this game.
Yet, as stupid as it may sound, it has been (at least partially) rejected by Feerik.
The assumption - from the perspective of players - is that Feerik wants you to buy as many cards as possible, and any features that make you buy less cards are undesirable.
Why does that sound stupid?
Because it means Feerik thinks he'll make more money by harassing thousands of players with a stupid limitation, in order to squeeze some extra money out of players lazy enough to buy duplicate cards to have them in multiple decks.
"any features that make you buy less cards are undesirable."
if this is true, why they made the adventure mode to give players free cards everyday and sometimes they give us really good cards.
anyway, my point is, how can we show feerik what players really want, and to make them do something different, raising a vote or something? is that gonna work?
It doesn't make money, so why make it?
the adventure mode doesn't make money, either. but feerik did a great job on that and gave us many good feedback and game experience.
just like I said, players won't buy a card more than 3 times once the price is too high even having many cards make it easier to build different decks.
the point is not all about making money or not, but about thing that can feerik take players' suggestion and make the game better and more comfortable or not.
I believe thought the saying that "customers are always right", if feerik cares about what customers want, than they would be willing to pay feerik back, too.
(and actually we've paid very much
Is there any Feerik staff to make some response of this topic, for us to know if this suggestion could be accept or not?
I believe the players already showed what they ask for and hope Feerik could do something to make this game better.
Hi, I am a member from Eredan ITCG Chinese group on Facebook.
I raised a vote a few days ago, to investigate that how players think about the deck building system right now, and to know their opinion about some inconvenience when building a deck.
The question I asked was: what's your opinion that you can't share cards when building a deck, and have to tear out a deck when you want to build another?
And the result is under below:
55 votes for :very inconvenience, hope that cards can be shared in different decks
1 vote for :want to delete old deck when I build my new one at the same time
I conclude the main two ideas from players' opinion below the vote, as below
The fist viewpoint:
if the cards can be shared into different decks, players can build up many types of a caste without tear out cards or characters from the deck. that could make the game much more fun and convenience. for example, I can have 2 different decks of WB, with the same characters and other same cards in both of them without tear anyone out.
most players won't buy more than 3 copies of a card once the price of the card is too high. like <hungry void> and <new start>, even though they are very useful and you don't have to tear the deck when you build another one. the price is too that players rather tear the deck and keep playing with 3 copies of a card. so it's not much sense that we can't share cards into different decks.
The second viewpoint:
want to have a option to make a collection like "my favorite cards"
you can choose some cards into this collection, and display them out when you are building a deck.
this way, it's easier and quicker to find the card you like to use.
so many players voted for a little change of Eredan, I really hope Feerik can hear the voice of their hearts, and make this game even better, thank you.
Is there some wrong design with <Victory dance>?
I believe this card can do way much better in human tracker's deck (with Shengdi's ability)
than in a warrior's deck
without <Victory dance>, the human tracker is still like a shit deck that cannot go to 1600 or more in ELO.
have good opening attack value, but easily lose once Khan is dead.
and Khan's health and defense is god damn low.....
really bad update for human tracker, feerik do nothing help but a shit.
Karrie as a "MALE"!!!!!!!!!!!
really??
OMG
those two cards now are unavailable to choose the characters in fight.
only available to choose those who are out of the fight.
Ikuyal a écrit :hello?
anyone to answer my question?If your character is a craftsman and you play [card]producer..[/card], you can choose a card belonging to you and attached to one of your characters.
If the card chosen like this is a craftsman item, you can then attach it to any character.Now I have two question for you.
First : why don't you try it by yourself ?
And my second : Why do you put this in the bug section ? The FAQ section is more appropriate.
for the first question: I did try and the descriptions above are the consequences that I tried.
for the second question: I posted it here because I thought this might be a bug.
thank you very much and I will try it again.
If you removed a craftsman item, and if the [card]Producer...[/card] is followed only.. [card]...the consumer[/card]...
sorry but I don't understand what you mean.....
hello?
anyone to answer my question?
the situation is like...
when my craftsman uses <[card]share the loot[/card]>
the item is played and I can choose the character to attach to.
when my craftsman uses <[card]producer...[/card]>
the item is removed and automatically attached to my craftsman in fight.
my question is that when I use <[card]producer...[/card]>, can I remove a item and choose
who to attach to?
Damncaster a écrit :They should do something about the matches ... members of the same clan shouldn´t be allowed to face each other in Amnezy Tournamens
+ 0,5 I agreed and i don't with that...
Well actually this could be good to prevent again the cheating on tournament, BUT if you think, there's not why, as Sapphon said, ELO is to be played alone, if you want to be the best, you need to be the best of all, and everyone is your opponent... And well if you won of a clan member, the ELO of the clan will not change so...
there's some way to gain the clan ELO points by the members themselves.
if the top 7 players of a clan fight each other, the ELO wouldn't change.
but when they face the lower rank players from their clan, the lower one could choose to lose so make the top 7 gain higher ELO.
that could be happen, isn't it?
so is this cheating? I believe it is and can be done.
Can any staff of Feerik answer the question above?
or any response
thx
I found this trophy yesterday, and I believed there's some problems about it.
1. should clan module involved with ELO?
I thought that the clan module is made for players to play games as a team, but not in ELO tournament. This trophy made me feel that players would fight as a team in ELO to win the champion.
The news on 8/24 said that players playing in ELO as a team was consider as cheating, so if the ELO champions in next 3 week are from the same clan, would they be cheating?
2.the rewards are too much
I think the rewards of trophies that about the clans' ELO rank should be canceled.
or at least, reduce a 0, like 60000=>6000
otherwise, the clans with high ELO would grow immensely, and would be very hard for other clans to chase up.
the clan module should be made to encourage players to upgrade their clans by playing more and more games. But this trophy made me feel like playing game to gain exp for clan is like a idiot.
3. about fairness
these trophies are given to clans who has the highest "average" ELO point of their top 7 players. but the rewards are given to all the members in the clan, maybe 40 or 50 players, as the clan gain those exp and grow, all of the members can enjoy the benefits like more crystals and exp after every game.
the main idea of clan module should be "work together" to grow the clan, not win the highest ELO point by 7 players. that's totally different.
and I have to say that there's trophy that needs players fight 45 bosses in 7 mins.
is a very good example for clan module trophy.
it made us fight together, and is more available for every clan to finish.
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in my opinion, the trophies about ELO should be canceled.
or not so overwhelming like 60000 exp.
if the resources and benefits are always given to the high ELO players (and all their clan members), it only make a large gap between clans and harder for others to fight back.
I also think that the idea of this special market is good. I hope they make it permanent and drop the price a little. Also add collector edition of cards in the list, example... freeze, overwhelming victory, root...
I would also like to suggest a change in the weekly routine of eredan...
1st week of the month - 1-2 Guild Card release.
2nd week of the month - start of monthly event. this will last for 3 weeks.
3rd week of the month - start of weekly trophy. this will last for 2 weeks.
4th week of the month - free week. so that players may enjoy playing eredan without worrying about events and other things.The adventure mode update would probably go with the 3rd week. It's not in priority since its still in beta.
With this, players would be able to enjoy playing and not be rushed by time constraint with the events. Also the devs would be able to further think through with the events and card development.
It would slow down the release of cards but its for the better because sooner or later, cards would be recycled or be to OP because no more ideas can be made.
that's kinda too bored to me, too.
1-2 Guild card released in a month => that means you have to wait 4 months
to have the release of the same guild, gosh, 4 month......I cannot wait for so long
this idea is totally...... bad
As a disclaimer, I already had every one of the cards, so the prices don't affect me at all. That being said, I think the prices need to be high. If every cheap person that complains on this forum could get any one of these cards they wanted, nothing would be special about them anymore. You missed them the first time around, that's really tough and all for ya, but if you want them now, you pay a premium for them.
Stop whining and grow up.
awesome view!
totally agree
why event cards are so special is because they are not easily obtained.
you miss them before, therefore you have to pay some more to obtain them.
if they are cheap and easy to get, why do we need event?
just made every card sellable
However, I have to say that I love this event very much.
because I can buy some cards that I don't have yet.
(with the price I'd like to pay
I believe some people may think those cards are too expensive.
but there's still many players would like to pay.
for ex, one of my friends is going to spend about $100 in this event
even I think that's a little bit too mush buying these "not cheap" cards.
He still think it worth.
so I guess it's clear that to buy or not is all up to you.
if the sells are bad, maybe Feerik would have more discounts next time.
but I don't if there is another next time.
so I appreciate the event like this.
I'm pretty sure this would be my best drop ever!
Look at the end of this news :
http://blogus.eredan.com/index.php/2012 … nt-results
I thought the detail mean something about the clan module.
It is my bad.
However, thx Zurga.
More details coming monday.
May I ask was there anymore details last Monday?
Because I can't find it. thx
Ikuyal a écrit :so no PVE update today ???
we missed the update this week and the one 2 weeks ago.
so sad.............you must be doing it on purpose...?
You didn't read neither zurga's post, neither sotrmholt's (which is the first comment..!)?!?!?! O_o
I did read and I just want to make sure.
because they always delay the release of weekly trophy on Fri whenever they hold some other event on Thurs.
I just don't understand why don't they delay the weekly trophy but cancel the PVE update?
so no PVE update today ???
we missed the update this week and the one 2 weeks ago.
so sad.............
Hello,
We just checked, this was indeed a bug. It has just fixed, everything should be allright within minutes.
Please report if this kind of things happens again.We apologise for the inconvenience.
Tandyys
I just tested it and the bug is fixed.
so quickly!
Thank you so so mush.
In fact just 3 cards should go in the opposite deck.
2 (A) you Discard and the (A) in your discard pile.
Did you discard an other card ?
no other cards.
and I tried again, with the same consequence.
here is another example:
you discard 3 same cards, and only 3,
the opposite player will gain 9 card in his deck!
I think this might be a bug.
Hi,I want to know how the card <[card]smooth talking[/card]> work?
because it seems that <st> doesn't work the same as the words described on the card.
ex:
I discard two (A) cards, and one (A) is in the discard pile.
after fight, the opposite player gain 6 cards in his deck.
why??
shouldn't it be 2+2=4?