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#1 28-11-2012 12:24:09

kmilea
Staff Feerik
Inscription : 03-02-2012
Messages : 462

November 29th: Netjhim

news_netjhim.jpg

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[card]Netjhim[/card]. (3 evolutions in all). On his last evolution : Rare. Character. Desert Nomad. Priest. Human. Spirit 2. Attack 5/7. Defense 0. Health points 18. Each time one of your Priests suffers damage points, a card from your Discard pile is placed in your Deck. Turns 1, 3, 6 and 10: the opposing characters loose 1 Health point and their Maximum Health point limit is reduced by 1 until the end of the game.

[card]Protection of the people[/card]. Rare. Action. Desert Nomads, Priest, Warrior. Permanent. At the start of the fight, heals 1 Health point per character who has already been healed during the game.

[card]Wood staff[/card] Uncommon. One Hand Weapon Item Stick. Desert Nomads, Priest. Permanent. Spirit +1. At the start of fight, you can choose up to two cards in any Discard pile, these cards are withdrawn from the game and you win 2 Health points per Nomad card among them.

[card]Precognition[/card]. Uncommon. Destiny Theurgy. Desert Nomads, Priest. Duration 2 fights. At the end of the fight, your opponent suffers X magic damage points where X is the sum of the Heal points received by both characters in battle this turn. Chain Theurgy.

[card]Heat stroke[/card]. Common. Action. Desert Nomads. You and your opponent suffer 1 direct damage point per card worn by one or the other (5 maximum). Temple Guardian: a dead opponent suffers 10 direct damage points. Warrior: Chain.

[card]Naptys' eyes[/card]. Common. Action. Desert Nomads. Each character in battle heals 4 Health points. Each Temple Guardian heals 2 Health points. Chain Theurgy.

[card]Repulsion[/card]. Common. Action. Desert Nomads Duration 3 turns. If an Immortal dies, the others have Attack +3 until the end of the game. Immortal: among the cards attached to the characters in battle, two opposing cards and one of yours are placed in their owner's Deck. Chain.

Enjoy the game!


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