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Name: EX
guild: sap heart
race: elfine
class: warrior
sp 0
at 6/9
df 2
hp 16
come in game with a bow in your deck. Whenever an elfine does physical dmg, that elfine has heal+1, and df+1 until the end of turn.
turn 1, 3: a net traps is created and played following your card"
turn 4, 6: deal additional physical dmg, equally to EX's min attack, to an out of combat alive opposing character"
THis is an idea for improving elfine deck. Pls comment how is going.. good or not?? OP or weak . be appreciated to any comment.
Dernière modification par karnoki (21-11-2012 11:32:42)
Hors ligne
Heal 1 and gain defense and spirit + 1
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
Heal 1 and gain defense and spirit + 1
Thx. actually, I want heal 1 = =! .. I type wrong..
Hors ligne
not overly powerful or unbalancing
Hors ligne
not overly powerful or unbalancing
Hors ligne
Pages : 1