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#1 20-11-2012 15:50:03

kmilea
Staff Feerik
Inscription : 03-02-2012
Messages : 462

November 20th: Cards withdrawn from the NewComer Booster

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From tomorrow onwards, the card release of September 19th, will not be available in the NewComer Booster.

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[card]Nebsen, Ra's Sphynx[/card] (and his two evolutions). Its last evolution: Legendary. Desert Nomad. Warrior/Priest. Solarian/Beast. Spirit 3. Attack 6/8. Defense 0. Health points 18. Your Nomads have their maximum Health upgraded by 2 until the game ends. Your character have +1 to the Theurgy Heals, Actions and Items they play. As long as they don't participate in a fight they have -3 to damages suffered. Turns 5, 7 and 12: Attack +2 and Defense = 3.

[card]Divine Punishment[/card]. Rare. Divine Anger Theurgy. Unique. Desert Nomad. Priest. Deals 7 magic damages to the opposing character and if he has less than 1 Health point, another character suffers 7 magic damages.

[card]Avenge the avenger[/card]. Rare. Action. Desert Nomad. Marauder. Permanent. Permanent. Attack +3 for each of your dead Eclipse. An additional Attack +2 if "Reinforce the Faith " is in play. Chain "Ptolaris" or "Go for broke".

[card]Go for broke[/card]. Uncommon. Action. Desert Nomad. Attack +5 and Defense =0. At the end of the fight, Attack -4 until the end of the game. Temple Guardian: 3 Nomad Actions in your Discard pile are placed in your Deck. Chain "Supernova".

[card]Rejection[/card]. Uncommon. Action. Desert Nomad. Warrior, Priest. The 2 characters in battle exchange their Defense bonuses.

[card]Give it up![/card] Uncommon. Action. Desert Nomad. If your opponent hasn't any cast, he has Defense -2. Immortal: He looses his casts. Chain if there are more than 2 Nomad cards in play.

[card]Emerald's cut[/card]. Uncommon. Divine Anger Theurgy. Desert Nomad. Priest. If the next opposing card is an Action, it is ignored and placed in the opposing Hand. If it is a Theurgy, it is ignored and the opposing character suffers 4 to 6 magic damages. Chain Nomad Theurgy.

[card]Deus ex machina[/card]. Common. Divine Anger Theurgy. Priest. Deals 10 magic damages to the opposing character if all your characters (dead or alive) are non-multi class Priests and all your cards in Hand are Theurgies.

[card]Desert's children[/card]. Common. Action. Desert Nomads. Warrior. You suffer 2 direct damages. Choose another Nomad character, he has Attack +2 until the end of the game. Temple Guardian: Attack +2 if the chosen character is a Temple Guardian. Chain.

[card]Ayopt's Sarcophagus[/card]. Common. Item Other. Desert Nomad. Warrior, Priest. Duration: 5 turns. Defense +2 and Spirit +1. If the holder dies, one opposing character suffers X magic damages where X equals the Health points received by the holder during the Turn. Chain Theurgy.


Enjoy the game!


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