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How about the next adventure mode release makes use of the new clan module? Perhaps a boss that has X amount of hp and the clan has X amount of time to kill him. This could get progressively harder with following bosses having more hp and the time to kill him shortened. This would help make the clan members feel a greater sense of teamwork and camaraderie which is lacking so far with the clan module.
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Raiding is fun.. and the loots can be favors, crystal pouch (clan/self from 100 crystals to x), cards related to the guild..
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
Hors ligne
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