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Everyone feel free to include your own ideas in this thread, Feerik needs to release more berserkers!
(forgot to put that kronhan is human and hax changes appearance when in rage)
Here are some of my ideas, I've posted them before but people said there was nothing special about them, so I made them a bit better and added some extra cards to spice things up, hope you enjoy.
Edit: add that this effect would happen at the end of every fight
Dernière modification par mpandelidis (28-08-2012 20:54:27)
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
I'm saying that since they come out, no sucess
I dont like them, but i would like to see more variety, more "secondary classes" Berzerkers, Craftsman and priests... So bad, look like feerik hate berzerkers =/
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ya i dont get it, why would they release a whole new class and race but then not expand it
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
I had this idea of berserkers:
Marauder - berserker - Warrior
Nature guemelite
Att+1 against guemelites and beasts.
Rage: your nature guems have attack+2 and suffer 1 direct damage.
At the end of the fight: heal 1 HP for each time a guemelite suffered damage.
Turn 2,4 and 5: your guemelites heal 1 HP, the opposing's guemelites suffer 1 direct damage.It is said he became a master in controlling the nature...
Warrior - berserker
Nature guemelite
Chain dagger or 2 handed weapons.
Rage: your nature guem have defense and spirit+1 until the end of the game.
turn1,3,4: spirit+2Gruuumph OUUUUUUUAARRG!
Marauder - Berserker
Nature guemelite
Att+1 against humans
Rage: at the end of each fight: all nature guemelites heal 1 HP for each card played by the opponent.
Turn 1, 2 and 5: a druid dagger from your deck is picked and placed randomly on one of your berserkers.
[card]druid dagger[/card]:
Your character gains his rage bonus
Permanent. Activate at the end of the fight.
Activation: Attack +1 for each living guemelites
[card]Meditation[/card]:
Nature spell
Warrior:-2 to damage suffered by all your characters next turn
Marauder:All your character's turn order will activate this turn if they didn't already.
Berserker: All your characters gain their rage bonus.
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Those aren't bad ideas. I like to keep the berserkers as mercenary, and have maybe 1 in each guild like they have done for craftsmen (with the exception of pirate and now runic as well. And well Kotoba has 2, but masamune kind of sucks)
Also I do think it's a good idea to revamp old characters, I know they're staring, but they don't all have to be lengendary when they come back...lol
Dernière modification par mpandelidis (28-08-2012 15:23:42)
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
Well...
I had this idea just after iro the champ was released...
So it's quite old ^^'
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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i laughed when i saw Berserker from Fate Stay/Night.
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Yea, i don't like berzerkers, but i do like the way that they are a "new deck", a different strategy, i like these new deck and diferrent strategy, becuz it don't make the game boring... What would be eredan if we only got Maurader Warrior and Mage? We need new strategy... I prefer to see new decks(like necremancian) with new strategies of gameplay(using the discart card it's so nice ), or Runics(ow runes, they'r kinda hard to undestard, but's great)...Is better than see these old decks getting OP, its a old strategy that is boring(at least to me) when i saw the way that tunder pirates got(pseudo-permanent cards and fast gameplay) i really liked, was refreshing, was a cleary new idea of Mages, not the old "Kick butt fireball"... That's why i think that other guilds should have their own Berzerkers, becuz with decks, the game gets more diversified...
Dernière modification par Stormholt (28-08-2012 17:09:03)
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Maybe Sachem could actually be useful as a Berserker...
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Maybe Sachem could actually be useful as a Berserker...
I already sugested that... Look like feerik don't like berzerkers... If they don't like it, why created it?
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Dr Vlad a écrit :Maybe Sachem could actually be useful as a Berserker...
I already sugested that... Look like feerik don't like berzerkers... If they don't like it, why created it?
It would seem that they don't, but then why make them in the first place? Trial? I think the rage ability was a good idea, not the more creative ability, but it was different at the time, plus the change in appearance I've always liked since TTtSS changed Aby and Kurying (Still think there should be a third shadow mage, but anyway)
My idea with the axe is defferent, I mean there are tons of different ideas you can do, but if you're going to start a new class...why not continue it. That would've been like them releasing 3-4 runics with the whole rune concept and then not liking and scrapping the whole thing and leaving us with a whole GUILD with only a handful of cards...How would you have liked THAT lol
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
i laughed when i saw Berserker from Fate Stay/Night.
I took the pic cuz I find it looks like a badass Kronhan
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
Well...
I had this idea just after iro the champ was released...
So it's quite old ^^'
That makes sense
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
I mean there are tons of different ideas you can do, but if you're going to start a new class...why not continue it.
Man, you bringed back my hope for humanity!
I hope that feerik see this post, berzerkers are people too!
Dernière modification par Stormholt (28-08-2012 21:00:22)
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Man, you bringed back my hope for humanity!
I hope that feerik see this post, berzerkers are people too!
lol, I hope so too
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
Man, you bringed back my hope for humanity!
I hope that feerik see this post, berzerkers are people too!lol, I hope so too
I know that they do
I know that you're seeing that feerik, make more Berzerkers
Maybe they'r Already thinKing about thEse suBjEct... eR this iZ ExtRemmelly important oKay? ER.....
Muhahahaha, i learn a lot with mac donalds and disney
Dernière modification par Stormholt (28-08-2012 21:29:58)
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Given that I've started messing around with them, I would like at least for more equipment for Berserkers. I was making a Kobota warrior deck focusing on weapons and gear. Got beat a lot.
Move over to Berserkers, since I managed to cobble a decent deck with them. Only to find almost all gear is locked out to them. Very hard to itemize them outside of their Rings and Ice Axe.
Come'n! Let me at least use some of the more common weapons with them!
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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http://www.youtube.com/watch?v=08EH7sX0fJg
I only want some berzerkers....
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