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Okay so this is my deck so far:
[card]Malyss[/card] [card]Shui Khan[/card] [card]Hime[/card]
1 [card]A close shave[/card]
1 [card]Acrobatic fight[/card]
[card]Artrezil's heritage[/card]
1 [card]Disarmament[/card]
3 [card]Katamaru[/card]
1 [card]Kotoba Shadow[/card]
3 [card]Return to Sender[/card]
1 [card]Needle-launcher[/card]
1 [card]Shuriken[/card]
3 [card]Transmission of knowledge[/card]
2 [card]The art of tracking[/card]
3 [card]Tracker's Emblem[/card]
1 [card]Vanish[/card]
Now, obviously, there's a reason for me not having Kotori or a 3rd TAoT, but I would like to see how this version of a tracker's deck sizes up in your eyes and any advice to what I should add to it.
Dernière modification par kidjolt007 (13-07-2012 17:39:49)
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drop
a close shave
acrobatic fight
vanish
add
outlaw
dont go over 20 card for this deck or it will lag you need to win by round 5
save up for kotori i lvled mine up from 1 with drops from adventure mode before art of tracking was on market. i got 3 from adventure mode and 1 from a booster pack.
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drop
a close shave
acrobatic fight
vanishadd
outlaw
Add how many outlaws?
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one is enough since your not running all murderers when you are then its nice to have 2 its a good card to counter dissidence it also chains and it gives kotori kage +1 defense. be sure that kotori is your priority in buying he runs 25-40k but if you lvl him yourself its only about 20-22k and he works well if you throw in free the flame. its about a 15% chance you can play it on turn 3 to make it so he comes up turns 1 and 4 when you start first. so about 2/3 of the time you can have him play 2 art of tracking from turn bonus.
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Add some good spells for Mallys, not only Katamaru, try to use [card]Gust[/card] [card]Rain of death[/card] etc...
You got a high spirit right? So use the combo:
Attack Spell + Vanish
It's crazy, and works very well
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Add some good spells for Mallys, not only Katamaru, try to use [card]Gust[/card] [card]Rain of death[/card] etc...
You got a high spirit right? So use the combo:
Attack Spell + Vanish
It's crazy, and works very well
i never thought of that honestly because i thought that since the others are just war guems that it would be a dead draw but it works pretty fine actually. had to take out acrobatic fight for that reason, it being a dead draw w/o the right cards
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This is my deck
Lvl 3 [card]Kotori Kang[/card]
lvl 3 [card]Shui Khan[/card]
lvl 3 [card]Hime[/card]
Actions [12]
1x [card]acrobatic fight[/card]
1x [card]Cat and lion[/card]
1x [card]Kotoba Shadow[/card]
2x [card]Sens of danger[/card]
3x [card]the art of tracking[/card]
1x [card]Time to die[/card]
3x [card]Transmission of Knowledge[/card]
Items[12]
2x [card]karukai tooth[/card]
1x [card]Life devourer[/card]
2x [card]Shuriken[/card]
2x [card]Stolen knife[/card]
3x [card]Tracker's emblem[/card]
2x [card]Tracker's mask[/card]
Magic[5]
2x [card]Return to sender[/card]
3x [card]Katamaru[/card]
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1 more kotoba shadow would be nice
drop stolen knife , tracker's mask .
Cat and Lion could be replaced by Artrezil's heritage
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1 more kotoba shadow would be nice
drop stolen knife , tracker's mask .
Cat and Lion could be replaced by Artrezil's heritage
I like the stolen knife it adds +1 spirit and +1/2 attack
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but it slows your deck down and you have enough + spirit card
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