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saphyra, abomb and zil plus all the standard cards usually present on a dagger master/beatdown deck.
But it ocurred to me that, given the increase on the card limit i could work more on the vulnerabilities of the deck somehow.
So far i've only gotten [card]defend your territory[/card], [card]dark stone heart[/card] and [card]artrezil's heritage[/card] as "defensive" cards. But i'd like to improve that somehow without giving in too much from the main strenghts of the deck (trickery bitchy direct damage and sheer brute force).
What ideas can we have about it.
Of course i don't wanna create a deck with a counter for each situation. i'm looking for a set of general ideas and i'll add my own pinch of salt according to my taste and the current running high tier decks.
What do you tell me?
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
Hors ligne
Favor of the Dawn maybe? Maybe make it Saph, Abom and Deirf?
Just tossin' things out there.
Hors ligne
Favor of the Dawn maybe? Maybe make it Saph, Abom and Deirf?
Just tossin' things out there.
hmm... favor huh? nice idea! it's a kind of offensive card too!
edit: i wonder though, wouldn't deirf break the synergy between characters guildwise?
Dernière modification par Gabriel_Caetano (26-06-2012 17:41:25)
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
Hors ligne
Well Deirf can chain non zil daggers and what not so yes and no
~ A smart mind is a dangerous weapon ~
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but he is warrior... and cant use all the nice zil daggers and murderers and master-murderers and hidden blades and.... he is simply misplaced in a zil dagger deck
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
Hors ligne
[card]stirring up hatred[/card] could be good with some [card]volée de fleches[/card]s [card]maelstrom [/card]for deirf you can also play [card]sans peur[/card] [card]et sans reproche[/card] for both saphyra and deirf
Dernière modification par skadooosh (26-06-2012 23:08:52)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Rain of Arrows with Saph in there is pretty nice. Storm too.
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Rain of Arrows with Saph in there is pretty nice. Storm too.
Oh thanks
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Rain of Arrows with Saph in there is pretty nice. Storm too.
how does one obtain a rain of arrows?
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[card]stirring up hatred[/card] could be good with some [card]volée de fleches[/card]s [card]maelstrom [/card]for deirf you can also play [card]sans peur[/card] [card]et sans reproche[/card] for both saphyra and deirf
remember that the guy opening this thread wanted to add more defending cards... deirf will add some defence but imo the loss of synergy is bigger then the gain of defence...
shadow is a good char because of 3 def and 3 spirit... with the bla bla blade that gives additional +1 spirit she is able to withstand most mages for quite some time
i also use the dagger of pain (?) which gives a +1 def to a warrior using it... thus abo and shadow benefit from it... this will be obsolete if you can use zil himself
[card]To the rescue![/card] can always be used by any deck
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
Hors ligne
skadooosh a écrit :[card]stirring up hatred[/card] could be good with some [card]volée de fleches[/card]s [card]maelstrom [/card]for deirf you can also play [card]sans peur[/card] [card]et sans reproche[/card] for both saphyra and deirf
remember that the guy opening this thread wanted to add more defending cards... deirf will add some defence but imo the loss of synergy is bigger then the gain of defence...
shadow is a good char because of 3 def and 3 spirit... with the bla bla blade that gives additional +1 spirit she is able to withstand most mages for quite some time
i also use the dagger of pain (?) which gives a +1 def to a warrior using it... thus abo and shadow benefit from it... this will be obsolete if you can use zil himself
[card]To the rescue![/card] can always be used by any deck
i missed that trophy
i get you calandra and thanks for the input, but i wanna slighly improve the defensive side of the deck withought completely disfiguring it. i find the synergy important and i have in mind that a deck that goes up to 30 cards in this fashion should be alright. then again, it's possible it will be oddily weakened against discard.
and what's the story with this card: outlaw? it says +1 to damage recived but is that accurate? because the price of it in the market makes me wonder if it is...
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
Hors ligne
in german it says +1 to damage dealt by that char and i think it would make more sense this way
ye that card is really strong and it lasts 2 rounds
personally i can understand your aim to make a hybrid deck... fast and strong damage as well as a tiny focus on survivability BUT 30 cards are too much imo
adding 10 more cards to a deck which's main goal is to deal an enourmous amount of damage in as short time as possible is a hindrance. a zil dagger deck is just fast and fast only! if you blow your stuff and the enemy makes it past round 5 you are most likely to lose this anyways... i dont think its reasonable to go for defense improvements in this kind of deck (but this is just my opinion)
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
Hors ligne
in german it says +1 to damage dealt by that char and i think it would make more sense this way
ye that card is really strong and it lasts 2 rounds
personally i can understand your aim to make a hybrid deck... fast and strong damage as well as a tiny focus on survivability BUT 30 cards are too much imo
adding 10 more cards to a deck which's main goal is to deal an enourmous amount of damage in as short time as possible is a hindrance. a zil dagger deck is just fast and fast only! if you blow your stuff and the enemy makes it past round 5 you are most likely to lose this anyways... i dont think its reasonable to go for defense improvements in this kind of deck (but this is just my opinion)
that's exactly my point
there are just so many turns you can play in a zil dagger without running out of ideas since the main point is to do the best attacks right on the beggining of the game. if for some reason the game goes past the 5th turn you're sweating already. what i want to do is try a possibility of playing this same deck with a little twist, and in fairness, i've tried a few matches already with increased number of cards and the deck runs smoother alright...
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
Hors ligne
so now the deck has 30 cards
saphyra
zil
abomination
the extra cards are:
3 outlaw
1 defend your territory
maelstrom
assassination
dark stone heart
2 at daggers drawn
on the road
living dagger
i tried favor of the dawn but didn't like it at all
maelstrom is a great alternative to rain of arrows, dismemberment and storm - and it goes great in certain situations with hit the road, or only by itself
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
Hors ligne