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#26 07-03-2012 19:55:14

CAPTUSA
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Re : Nehantic Receptacle/Doloreann

nemoutopia a écrit :

Holy crap, a Nehant update! While I certainly appreciate getting to dust them off and try something new, I'm underwhelmed by this update's mercenary offerings. Don't get me wrong, the unguilded cards are interesting, but having a single character, a single Avalonian card, and a single Tempus card (I **LOVE** the art for Heartrending Dilemma, it makes me laugh so much) doesn't really match up to the two-guild combat releases that have come before. Where are the cards that actually REQUIRE being mercenary to play? Yaril's Scythe, Paladin's Hamer, and Good Omen are pretty lonely offerings, even when you consider the technically no-guild cards that belong to Tempus and Avalonia as Mercenary Only...since only one deck type gets to use them.

When I saw the Nehant/Mercenary Battle, I was expecting some cards that would actually treat the Mercenaries as a guild with their own tricks and specialties, not two disparate castes and a smattering of 'we fight for anyone but Nehant' characters restricted to cards without a guild.

Again, please don't get me wrong: it's great that Nehantists got a solid update! The new cards are interesting, and Tempus has always been a personal favorite. But this was NOT a 2-guild update...this was a Nehant update that threw a bone to Tempus and a snack to Avalonia. Personally, I think this was a true ball-dropping moment and could have been the beginning of more variety in the Mercenaries and Merc-only offerings...and in that sense, a dissapointment despite the awesome.

I Agree 100% they should've released a breathtaking merc mage/fire guem along with a fire spell similar to rain of death useable by only the mercenary guild, now that would've been game changing, the mercs aren't respected as a guild and it shows, because if you have a deck of 2 mercs, and 1 character from another guild, it doesn't count as a merc deck anymore, I think they needed to solely focus on the tempus, and give them a game-changing card such as a tempus spell called "the end of time"(area of effect(aoe) this card cannot be activated until turn 8 or later. one of your out of combat characters randomly dies. deals x magic damage to all opposing characters, where x equals the current turn number -x where x equals the combined number of time spells in your discard pile.
see something like that would have really made me happy!!!!!!!!


Yesterday Was History,
Tomorrow Is A Mystery,
Today Is A Gift,
That's Why It's Called The Present!


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#27 07-03-2012 20:22:39

Santuros
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Re : Nehantic Receptacle/Doloreann

CAPTUSA a écrit :

the mercs aren't respected as a guild and it shows, because if you have a deck of 2 mercs, and 1 character from another guild, it doesn't count as a merc deck anymore

they are mercenaries... they will work for any other guild, i know tempus and avalonians are exceptions, but still they are mercenaries...


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#28 07-03-2012 20:33:32

nemoutopia
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Re : Nehantic Receptacle/Doloreann

CAPTUSA a écrit :
nemoutopia a écrit :

Holy crap, a Nehant update! While I certainly appreciate getting to dust them off and try something new, I'm underwhelmed by this update's mercenary offerings. Don't get me wrong, the unguilded cards are interesting, but having a single character, a single Avalonian card, and a single Tempus card (I **LOVE** the art for Heartrending Dilemma, it makes me laugh so much) doesn't really match up to the two-guild combat releases that have come before. Where are the cards that actually REQUIRE being mercenary to play? Yaril's Scythe, Paladin's Hamer, and Good Omen are pretty lonely offerings, even when you consider the technically no-guild cards that belong to Tempus and Avalonia as Mercenary Only...since only one deck type gets to use them.

When I saw the Nehant/Mercenary Battle, I was expecting some cards that would actually treat the Mercenaries as a guild with their own tricks and specialties, not two disparate castes and a smattering of 'we fight for anyone but Nehant' characters restricted to cards without a guild.

Again, please don't get me wrong: it's great that Nehantists got a solid update! The new cards are interesting, and Tempus has always been a personal favorite. But this was NOT a 2-guild update...this was a Nehant update that threw a bone to Tempus and a snack to Avalonia. Personally, I think this was a true ball-dropping moment and could have been the beginning of more variety in the Mercenaries and Merc-only offerings...and in that sense, a dissapointment despite the awesome.

I Agree 100% they should've released a breathtaking merc mage/fire guem along with a fire spell similar to rain of death useable by only the mercenary guild, now that would've been game changing, the mercs aren't respected as a guild and it shows, because if you have a deck of 2 mercs, and 1 character from another guild, it doesn't count as a merc deck anymore, I think they needed to solely focus on the tempus, and give them a game-changing card such as a tempus spell called "the end of time"(area of effect(aoe) this card cannot be activated until turn 8 or later. one of your out of combat characters randomly dies. deals x magic damage to all opposing characters, where x equals the current turn number -x where x equals the combined number of time spells in your discard pile.
see something like that would have really made me happy!!!!!!!!

Your sarcasm and stupidity are overwhelming. If it is, in fact, NOT sarcasm, then it's stupidity squared, which is universe crushing in magnitude...so let's hope it's not that. My point is that there's usually NO REASON to play a merc deck that isn't either Avalonian or Tempus, and that including a Merc in a guilded deck is usually counterproductive. They don't need to break the game to change that, they just need to give Mercs some real options and some kind of distinctive style that doesn't rely on caste.

Dernière modification par nemoutopia (07-03-2012 20:34:39)


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#29 07-03-2012 21:19:56

CAPTUSA
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Re : Nehantic Receptacle/Doloreann

nemoutopia a écrit :
CAPTUSA a écrit :
nemoutopia a écrit :

Holy crap, a Nehant update! While I certainly appreciate getting to dust them off and try something new, I'm underwhelmed by this update's mercenary offerings. Don't get me wrong, the unguilded cards are interesting, but having a single character, a single Avalonian card, and a single Tempus card (I **LOVE** the art for Heartrending Dilemma, it makes me laugh so much) doesn't really match up to the two-guild combat releases that have come before. Where are the cards that actually REQUIRE being mercenary to play? Yaril's Scythe, Paladin's Hamer, and Good Omen are pretty lonely offerings, even when you consider the technically no-guild cards that belong to Tempus and Avalonia as Mercenary Only...since only one deck type gets to use them.

When I saw the Nehant/Mercenary Battle, I was expecting some cards that would actually treat the Mercenaries as a guild with their own tricks and specialties, not two disparate castes and a smattering of 'we fight for anyone but Nehant' characters restricted to cards without a guild.

Again, please don't get me wrong: it's great that Nehantists got a solid update! The new cards are interesting, and Tempus has always been a personal favorite. But this was NOT a 2-guild update...this was a Nehant update that threw a bone to Tempus and a snack to Avalonia. Personally, I think this was a true ball-dropping moment and could have been the beginning of more variety in the Mercenaries and Merc-only offerings...and in that sense, a dissapointment despite the awesome.

I Agree 100% they should've released a breathtaking merc mage/fire guem along with a fire spell similar to rain of death useable by only the mercenary guild, now that would've been game changing, the mercs aren't respected as a guild and it shows, because if you have a deck of 2 mercs, and 1 character from another guild, it doesn't count as a merc deck anymore, I think they needed to solely focus on the tempus, and give them a game-changing card such as a tempus spell called "the end of time"(area of effect(aoe) this card cannot be activated until turn 8 or later. one of your out of combat characters randomly dies. deals x magic damage to all opposing characters, where x equals the current turn number -x where x equals the combined number of time spells in your discard pile.
see something like that would have really made me happy!!!!!!!!

Your sarcasm and stupidity are overwhelming. If it is, in fact, NOT sarcasm, then it's stupidity squared, which is universe crushing in magnitude...so let's hope it's not that. My point is that there's usually NO REASON to play a merc deck that isn't either Avalonian or Tempus, and that including a Merc in a guilded deck is usually counterproductive. They don't need to break the game to change that, they just need to give Mercs some real options and some kind of distinctive style that doesn't rely on caste.

Exactly what I said smart guy!


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Tomorrow Is A Mystery,
Today Is A Gift,
That's Why It's Called The Present!


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#30 07-03-2012 21:27:23

CAPTUSA
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Re : Nehantic Receptacle/Doloreann

Santuros a écrit :
CAPTUSA a écrit :

the mercs aren't respected as a guild and it shows, because if you have a deck of 2 mercs, and 1 character from another guild, it doesn't count as a merc deck anymore

they are mercenaries... they will work for any other guild, i know tempus and avalonians are exceptions, but still they are mercenaries...

True, but they need to be treated more fairly, i would love to see a top tier mercs deck, I mean i'm using a full merc deck with bramair renegade/scragh and it's 8 and 0 atm, but it's no where near top tier, i mean if they gonna have a guild battle at least give the mercs a fighting chance, because a few tempus & avalonian cards aren't gonna help them win this guild battle against the deadly nehants, they needed a a new marauder/(fire guem) with at least 3 spirit, at least that's what I would prefer to see, to go in my phoenix/fog hydra deck, maybe in the near future they will get something game changing, and some more guild beased actions/items!


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Tomorrow Is A Mystery,
Today Is A Gift,
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#31 07-03-2012 21:40:59

Norad IV
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Messages : 116

Re : Nehantic Receptacle/Doloreann

I'm not sure what the fuss about nehantists is when tempus are clearly unstoppable now.

I just fought a guy with every card update for the tempus.

He got to turn 13 after turn 1.

Then he dishes out 24-27 damage on the 2nd turn.

Needless to say I quit immediately after that.

Freakin unstoppable.


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#32 07-03-2012 21:51:28

Leorio
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Re : Nehantic Receptacle/Doloreann

Speaking of Avalonians, how about a Legendary one, preferably a new character altogether. Would be even more awesome if they could do the growing up thing on the card like they did with Johan leveling.


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#33 07-03-2012 22:03:41

Roarky
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Re : Nehantic Receptacle/Doloreann

I think [card]Brawl[/card] could be an OP card. I imagine TG using it with [card]Forced March[/card] or [card]Scargh[/card] without having a scratch on him...
Ouchh at the new Tempus, that is scarry...


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#34 07-03-2012 22:11:48

steeliebob
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Re : Nehantic Receptacle/Doloreann

Roarky a écrit :

I think [card]Brawl[/card] could be an OP card. I imagine TG using it with [card]Forced March[/card] or [card]Scargh[/card] without having a scratch on him...
Ouchh at the new Tempus, that is scarry...

Yeah i thought about TG to. and its not a unique either.


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#35 07-03-2012 22:54:00

OHanicide
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Re : Nehantic Receptacle/Doloreann

DrazeA a écrit :

I'm thinking the legendary for the Noz will be Kounok since he's the current Prophet.

For some reason I don't think so... I really think it will be Pilkim the "Chosen one" Probably get mad benefits from playing draconian spells an what not.

Anyway, Kiss of Nehant has the greatest artwork ever... Period end of discussion.
Magic Study? Is Pilkim a girl or something??

Dernière modification par OHanicide (08-03-2012 01:21:50)


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#36 08-03-2012 01:29:25

jackal19
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Re : Nehantic Receptacle/Doloreann

Woot finally the third decent nehantic mage bye bye useless amidraxar eerm too bad he is Legen (wait for it) dary i hope the nehantists win this war so i can get a shot at getting him still wondering though if mercs win will guild boosters get disc since all of em has mercs in it?

Dernière modification par jackal19 (08-03-2012 01:33:05)


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#37 08-03-2012 01:34:15

Leorio
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Re : Nehantic Receptacle/Doloreann

Best things about Nehant...
1. They have no Golems.
2. They have no Craftsmen.


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#38 08-03-2012 02:21:16

karnoki
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Re : Nehantic Receptacle/Doloreann

What's about legendary card for sap heart?? no one talk here ><!

sap heart also need more strong card


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#39 08-03-2012 02:27:31

jackal19
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Re : Nehantic Receptacle/Doloreann

Man i just realized something this release is not just a bttf ref its also a star wars ep 3 ref ciramor has gone darth vader

i would imagine if stone eater was alive she would this quote tha obi wan said when he fought anakin but was reworded with this:

stone: "you were supposed to defeat the nehantist's not join them"

lol XD


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#40 08-03-2012 03:01:23

MrLordi92
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Re : Nehantic Receptacle/Doloreann

So, Doloreanne's ability at Lvl 3...

"At the end of the turn, the Turn Counter advances the same number of turns."

Does that mean the turn counter doubles?  I.E if she's there on turn 1, the turn counter advances 1, and on turn 2, it advances 2 (Pushing it to turn 4)  And so on?


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#41 08-03-2012 03:04:54

Santuros
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Re : Nehantic Receptacle/Doloreann

MrLordi92 a écrit :

So, Doloreanne's ability at Lvl 3...

"At the end of the turn, the Turn Counter advances the same number of turns."

Does that mean the turn counter doubles?  I.E if she's there on turn 1, the turn counter advances 1, and on turn 2, it advances 2 (Pushing it to turn 4)  And so on?

nope, the turn advances the number of cards you discard thanks to her effect, i think...


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#42 08-03-2012 03:05:20

nemoutopia
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Re : Nehantic Receptacle/Doloreann

MrLordi92 a écrit :

So, Doloreanne's ability at Lvl 3...

"At the end of the turn, the Turn Counter advances the same number of turns."

Does that mean the turn counter doubles?  I.E if she's there on turn 1, the turn counter advances 1, and on turn 2, it advances 2 (Pushing it to turn 4)  And so on?

It sounds like it doubles the turn-advancing effects of Tempus cards played that turn...although that's pretty powerful in the right situation too!


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#43 08-03-2012 03:14:10

steeliebob
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Re : Nehantic Receptacle/Doloreann

MrLordi92 a écrit :

So, Doloreanne's ability at Lvl 3...

"At the end of the turn, the Turn Counter advances the same number of turns."

Does that mean the turn counter doubles?  I.E if she's there on turn 1, the turn counter advances 1, and on turn 2, it advances 2 (Pushing it to turn 4)  And so on?

thats only the second half of her ability 
it reads:
At the start of the fight discard 0 to 2 cards. At the end of the turn, the turn counter advances the same number of turns.

so it seems that if you discard one, the turncounter will go up 1, if you discard 2 the counter will go up 2, and if you discard none the counter will go up none. I guess that is in addition to the normal 1 that the counter would go up.


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#44 08-03-2012 03:25:13

MrLordi92
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Re : Nehantic Receptacle/Doloreann

steeliebob a écrit :
MrLordi92 a écrit :

So, Doloreanne's ability at Lvl 3...

"At the end of the turn, the Turn Counter advances the same number of turns."

Does that mean the turn counter doubles?  I.E if she's there on turn 1, the turn counter advances 1, and on turn 2, it advances 2 (Pushing it to turn 4)  And so on?

thats only the second half of her ability 
it reads:
At the start of the fight discard 0 to 2 cards. At the end of the turn, the turn counter advances the same number of turns.

so it seems that if you discard one, the turncounter will go up 1, if you discard 2 the counter will go up 2, and if you discard none the counter will go up none. I guess that is in addition to the normal 1 that the counter would go up.

In English, those two abilities are separated by a line break, so I can only assume they're not in tandem.


"Some say there's no subtly to destruction.  You know what?  They're dead." ~ Jaya Ballard, Task Mage

"One footstep among many is silent.  One footstep alone is deafening."


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#45 08-03-2012 05:20:13

Jonas Albrecht
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Re : Nehantic Receptacle/Doloreann

karnoki a écrit :

What's about legendary card for sap heart?? no one talk here ><!

sap heart also need more strong card

Bearcupine. Of this I have no doubt.


I play Sap Hearts. What? Someone has to.

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#46 08-03-2012 07:06:47

OHanicide
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Re : Nehantic Receptacle/Doloreann

Jonas Albrecht a écrit :
karnoki a écrit :

What's about legendary card for sap heart?? no one talk here ><!

sap heart also need more strong card

Bearcupine. Of this I have no doubt.

No no no!! It's gonna be Spiritspeaker no doubt!!!


The worst is yet to come and all I have to trade is only everything.


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#47 08-03-2012 07:11:00

genesyx
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Re : Nehantic Receptacle/Doloreann

OHanicide a écrit :
Jonas Albrecht a écrit :
karnoki a écrit :

What's about legendary card for sap heart?? no one talk here ><!

sap heart also need more strong card

Bearcupine. Of this I have no doubt.

No no no!! It's gonna be Spiritspeaker no doubt!!!

come on guys lets be realistic here! It's obviously a legendary dandy with an attack or 2/3 and CAN boost his attack stats


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#48 08-03-2012 13:53:01

jackal19
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Re : Nehantic Receptacle/Doloreann

genesyx a écrit :
OHanicide a écrit :
Jonas Albrecht a écrit :

Bearcupine. Of this I have no doubt.

No no no!! It's gonna be Spiritspeaker no doubt!!!

come on guys lets be realistic here! It's obviously a legendary dandy with an attack or 2/3 and CAN boost his attack stats

or its quercus now thats realistic


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#49 08-03-2012 22:37:37

Nessaj
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Re : Nehantic Receptacle/Doloreann

On guild battles, Are nehants any match for shulong and scragh? xD


Evil is just a point of view >)


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#50 08-03-2012 22:50:30

free_seller
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Re : Nehantic Receptacle/Doloreann

the new tempus is getting crazy,,,,they manipulated the turn into 12 in 2nd turn,,,,i don't know how to beat them


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