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#1 03-03-2012 08:11:01

kilcosu
Guémélite
Lieu : Michigan
Inscription : 28-02-2012
Messages : 408

Pirate Craftsmen

So im thinking of making a pirate craftsmen deck but unfortunately don't really have a starting point, i'd like to have the nut and klemintine combo and im aware of the required 50k and up cards but honestly dont know much about craftsmen and what filler cards i would need to make it work in general.


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#2 03-03-2012 10:06:38

Aigle1705
Gardien
Lieu : Germany - Tilleda (Kyffhäuser)
Inscription : 12-12-2010
Messages : 1 500

Re : Pirate Craftsmen

When thinking bout pirate craftmen, youve the choice between

[card]Klementine[/card] ( chains port/board ) [golem version is useless]
[card]Meister Galene[/card] ( chains craftmen stuff )
[card]Clover[/card] ( activate powderweapons! )
n' [card]Souchi[/card] ( high atk )

useful cards be:
[card]galenof cocktail[/card]/[card]grog pirate[/card]
[card]scuttling[/card] n [card]powder keg[/card] n [card]pistolblade[/card]/[card]galenof cocktail[/card]
[card]master craftsman[/card]!!
[card]multitasking[/card]!!
[card]creative inventions[/card] ( [card]galenof cocktail[/card]/[card]accumulair[/card] )
[card]recycling[/card] ( [card]ica-rusty's mechanical arm[/card]/[card]overload[/card] ) [Useless without golem]
[card]detonation[/card] ( [card]port[/card]/[card]time poison[/card]/[card]time potion[/card]/[card]time bomb[/card] )

so for pur pirate craftsmen
galene + klementine + clover seem to be a good choice.
using
3 powder keg
2-3 scuttling
n some weapons to tigger the kegs ( blade and/or cocktail )
in addition there should be some [card]port[/card]s n 1-2 detonation, galene/klementine can chain port + detonation, which allows you to kill a char which isnt in combat atm.

This is the basic idea of the deck, build it yourself.


silent leges inter arma
cicero


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