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Hi,
I' am having a lot of questions about how to finish this quest. Guess I am not the only one. We could use this post to make a short guide to finish this weekly quest.
Quest:
- Flash partition (the one with the 3 charges that must have 10hp to win). The Quest ask you to full the heal points in this ordred:
1.1.1
1.2.6
2.4.3
7.5.3
4.2.1
9.9.9
The trouble comes when u have to lower the HP in the step 1.2.6 --> 2.4.3, u have to reduce the heal points to 3... how u do so if they dont recive any damage? Same happens when you have to pass to 7.5.3 to 4.2.1...
Has anyone do it yet?
"If God exists, I hope he has a good excuse" - Woody Allen
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I just played a deck with Eikytan, Valentyne and Nalen. With the auto equip of Valentyne and casting the right spells, I made it.
I have no idea if I managed the order in which you have to 'charge' them, I just managed to stay alive and get them all to 10 health.
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I just played a deck with Eikytan, Valentyne and Nalen. With the auto equip of Valentyne and casting the right spells, I made it.
I have no idea if I managed the order in which you have to 'charge' them, I just managed to stay alive and get them all to 10 health.
So this mission requires you to survive long enough for them to fully charge?
Never lost a fair game... or played one.
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Vantinal a écrit :I just played a deck with Eikytan, Valentyne and Nalen. With the auto equip of Valentyne and casting the right spells, I made it.
I have no idea if I managed the order in which you have to 'charge' them, I just managed to stay alive and get them all to 10 health.So this mission requires you to survive long enough for them to fully charge?
Yes! What is quite hard!
U can manage to pass the mission, but the Quest... seems really difficult as u have to survive and have luck in the initial draw...
"If God exists, I hope he has a good excuse" - Woody Allen
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can you do it in separate battles? only way i can think of that will get it to work
Here is how Christianity is summed up, Love God do what you want, for when you truly love God what you want is in line with what he wants
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this was pretty easy... how come you call it difficult, the only thing you must take into account is that you dont activate the dangerous turn orders and use a different spells when building your mage deck
EDIT: did it with noz mages...
Dernière modification par Santuros (29-02-2012 19:20:35)
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Did it easily with Sap Mages - with different kinds of spells + defence cards
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this was pretty easy... how come you call it difficult, the only thing you must take into account is that you dont activate the dangerous turn orders and use a different spells when building your mage deck
EDIT: did it with noz mages...
Ofc it is easy to pass the mission. But thats is not what i'm talking about.
I just don't know how to pass the QUEST in this mission.
"If God exists, I hope he has a good excuse" - Woody Allen
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Santuros a écrit :this was pretty easy... how come you call it difficult, the only thing you must take into account is that you dont activate the dangerous turn orders and use a different spells when building your mage deck
EDIT: did it with noz mages...
Ofc it is easy to pass the mission. But thats is not what i'm talking about.
I just don't know how to pass the QUEST in this mission.
oh... then you need to use the favors you won...so it is kinda impossible right now
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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It is meant to be done on multiple runs, just like all the others.
In fact, I've only managed 1 per fight, so I think it's meant to be at least 6 tries.
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It is meant to be done on multiple runs, just like all the others.
In fact, I've only managed 1 per fight, so I think it's meant to be at least 6 tries.
That could be an explanation. Thank you
"If God exists, I hope he has a good excuse" - Woody Allen
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Leorio a écrit :It is meant to be done on multiple runs, just like all the others.
In fact, I've only managed 1 per fight, so I think it's meant to be at least 6 tries.That could be an explanation. Thank you
do they have any specific order to be healed?
can anyone give a full deck that worked? i managed to complete the mission but not the quest
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it is either you have to heal that many in 1 shot(unlikely) or have them heal like that so on 1 turn they are all 1,1,1, everyone gets that, then heal them so that its different
the question i want to know is, do you have to win to get it?
Dernière modification par Atomic Sharks (29-02-2012 20:03:31)
Here is how Christianity is summed up, Love God do what you want, for when you truly love God what you want is in line with what he wants
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Got the second one on a loss since certain spells don't work, so no. You just have to hit the right hp totals.
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ok now the hard one will be 9,9,9 since the blue one i believe gains 1 health every time i use 2 cards
Here is how Christianity is summed up, Love God do what you want, for when you truly love God what you want is in line with what he wants
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No, its green one and only when it is being fought, apparently.
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yeah i meant the other one like it
Here is how Christianity is summed up, Love God do what you want, for when you truly love God what you want is in line with what he wants
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You can complete the quest in 2 runs.
All you need to keep in mind is that the blue one will gain 1hp every time you play a non-lightning non-water spell. Also, watch out for it's bonus ability because it might kill you.
The Green Thundercell only activates the 2 card ability when you're facing against him.
You can use any order of Thundercells to get the right health numbers.
Assemble a Noz deck with 3 fire spells, 3 lightning spells, 3 earth spells, 3 items and 8 non-fire/war/lightning/water/nature/earth spells.
That should do the trick easily.
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Sap of hearts deck is best- Stay away from Noz, they force you to use earth, which is expensive as heck (Earth armor doesn't work)
Go like this
4x items
4x Draconic/mental
4x Fire/War
4x Nature
4x Lightning/Water
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max price allowed for Sinking is 1100 it's not that expensive
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Except they're all sold out constantly =p making the only available working spells 2k+
Dernière modification par Leorio (01-03-2012 02:51:52)
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nice timing to sell my gravitrons for 4000 each ehehe
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7 sinkings and alllll adventure mode non sellable
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Well noz got gravitron too...I think that noz is good too,if you already got a noz deck:
Gravitron,Sinking for earth
ROD for fire
Lightining Bolt,draconis... and canticum... for tunder
And itens can be some rods,or cure things...
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