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just looking at that card made me laugh first (TF2 much?) but then include it in my Powder Deck^^
Clover
Meister Galene
Captain Al Killcrew3 Galenof Cocktail
3 Powder Keg
2 Scuttling
3 P.L.O.P.
1 Flames of the Phoenix
3 The Pirate Code
2 Pirate Legend
3 Supplying
i'm having a ton of fun when i play this since P.L.O.P.s trigger Powder Kegs as well as the Cocktails do. Alas i think i'm the only one who attaches their Cocktails to other characters, cuz all the other ppl i've seen so far allways leave it on their's (it triggers twice that way) o.O
right now i'm looking for alternatives for Pirate Legend since it's only purpose is to draw up to 3 additional cards right now. i should also mention that i don't need The Watcher since this version can sustain itself without Flames of the Phoenix as well.
i also tried the Experimental Weapon, but it runs out of juice too quickly -.-
should i also include Rocketors? i never liked those since they always seem to backfire at me.
ps... no direct links this time since half of the cards wont work anyways^^
edit, i just looked at it and might try a version without supplying, flames of the phoenix, cocktails and galene and go for a more aggressive appraoch with souci +7 other cards/+9 if i find a suitable replacement for Pirate Legend
2nd edit, PLOPing for 5 dmg is so damn funny BUT dualwielding PLOPs is awesome! ...makes you feel like a true Demoman xD
Dernière modification par L4r90 (23-02-2012 02:45:03)
I'm back to Pack
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-1 Pirate Legend
+1 Analyze
Fire magic damage only triggers if the opponent Spirit is low enough to not resist it.
Analyze is a life saver.
With the increase in weapons that use powder I guess we will see less rocketors.
Dernière modification par Lindblum (23-02-2012 12:05:16)
Pirates and Temple Guardian.
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Analyze?
with galen of cocktail doing only 4 fire damage, you won't be doing much (or any at all) against those with high spirit
or maybe a [card]fake[/card to deal with some pesky foamy/ chimera users
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Analyze?
with galen of cocktail doing only 4 fire damage, you won't be doing much (or any at all) against those with high spiritor maybe a [card]fake[/card to deal with some pesky foamy/ chimera users
If Cocktail does no damage it doesn't trigger the Kegs.
Pirates and Temple Guardian.
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genesyx a écrit :Analyze?
with galen of cocktail doing only 4 fire damage, you won't be doing much (or any at all) against those with high spiritor maybe a [card]fake[/card to deal with some pesky foamy/ chimera users
If Cocktail does no damage it doesn't trigger the Kegs.
which is exactly why you need analyze.
with characters going above 4 spirits easily, analyze pulls them back down to 2 the moment you use it, which is sufficient for cocktail to work
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I guess its to late to ask but what P.L.O.P. stands for?
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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I guess its to late to ask but what P.L.O.P. stands for?
not quite sure, but if I'm to take a guess....
Pirate
Legacy
Operator
Pistol
Nah who am I kidding
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Cossette a écrit :I guess its to late to ask but what P.L.O.P. stands for?
not quite sure, but if I'm to take a guess....
Pirate
Legacy
Operator
PistolNah who am I kidding
well lets wait for someone to clear things up...
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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alright... time for some updates:
-3 Galenof Cocktails
-2 Pirate Legend+3 Rocketor
+2 Master Craftsman
works 70% of the time, given the fact that Clover MUST play Scuttling no matter what. Rocketor gives this deck the needed speed boost once the Kegs are applied... and as said; The Flames of the Phoenix are cool as a last resort, but not neccesary to win, due to the crazy dmg you can deal with PLOP since it triggers upon activation for dealing damage with an powder weapon and at the start of each fight. god i love this weapon^^
also the "last resort" often saved my but due to the final score where i simply dealt more dmg, even if i had to sacrifize my own people, may they rest in peace.
I'm back to Pack
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alright... time for some updates:
-3 Galenof Cocktails
-2 Pirate Legend+3 Rocketor
+2 Master Craftsmanworks 70% of the time, given the fact that Clover MUST play Scuttling no matter what. Rocketor gives this deck the needed speed boost once the Kegs are applied... and as said; The Flames of the Phoenix are cool as a last resort, but not neccesary to win, due to the crazy dmg you can deal with PLOP since it triggers upon activation for dealing damage with an powder weapon and at the start of each fight. god i love this weapon^^
also the "last resort" often saved my but due to the final score where i simply dealt more dmg, even if i had to sacrifize my own people, may they rest in peace.
Thats a Rocketor deck I thought you wanted something new?
Try swapping the PLOP for 3xExperimental Weapon. 6 fire damage you can pretty much ignore Analyze as few character have a high enough spirit to resist.
Swap Galene or Killicrew for SARAH.
The ability to recycle Suppling is vital.
Killicrew allows the Experimental weapon effect with one suppying, Galene can heal SARAH.
Pirates and Temple Guardian.
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i think that approach would be too shaky as the experimental weapon would merly give you +3 atk and cant be wielded with the OP PLOP, since it needs 4 powder tokens to activate... so you need 2 Supplyings to fire it's effect twice... on the other hand i tried it with Rocketors and must say, even thou it back fires more than i like it, it speeds up the whole proces since it will always deal the needed dmg to set off a Keg and works asap.
I'm back to Pack
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i think that approach would be too shaky as the experimental weapon would merly give you +3 atk and cant be wielded with the OP PLOP, since it needs 4 powder tokens to activate... so you need 2 Supplyings to fire it's effect twice... on the other hand i tried it with Rocketors and must say, even thou it back fires more than i like it, it speeds up the whole proces since it will always deal the needed dmg to set off a Keg and works asap.
Rocketors are random but will never hit the character activating it.
Just place a few Catch in your deck and stack Pirate codes on one character, just before the other 2 die equip Rocketor, and watch as you deal 20+damage.
Don't forget Let my guns talk.
Pirates and Temple Guardian.
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the only bad thing with rocketors is that its useless against damage reduction, perhaps you could include a experimental instead of those or instead of a plop
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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If your going for P.L.O.P think about maybe replaceing Galene (and cards that work effect him) with Hook powder weapon version for P.L.O.P chaining and Snipe shotting with a random Narwhal or Cricket draw
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i cant see any plop in the market whose hoarding it?
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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i cant see any plop in the market whose hoarding it?
the bubble gun of our kin is hidden...i need one copy on my PirMau (Beatdown) ^_^
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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When I ran a Scuttling Deck, I ran 2-3 Pirate Legend. That was my effort to speed the deck up so I could get the cards I needed. If I had to do it again, I'd probably just run 2. I think the card is worth it.
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