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This is an idea I had for a diplomat class, they are all courtsen of course, no nehant because nehants aren't diplomatic . . .
Some are probably a little over powered, but would I love feedback
"Shinnoke"
Kotoba,Pirate
Spirit 1
Attack 0/0
Defense 5
Health 12
At the end of the fight, the opposing character suffers X direct damage, where X is the damage suffered by your character.
Your character's attack can not be modified by spells or action cards.
Turns 3 & 4: Your characters attack = his defense.
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"Karmen"
Zil,Noz
Spirit 1
Attack 0/0
Defense 6
Health 12
At the start of the game, you go first unless the opposing player has Karmen in play.[then it's random]
Your character's attack can not be modified by items or spells.
Turns 3,4 & 6: Defense +2
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"Lurch"
Nomad,Pirate
Spirit 2
Attack 0/0
Defense 5
Health 12
+1 to heals played by or to lurch.
Turns 1,2, & 3: Damage delt to lurch is divided by 2.
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"Noruke"
Zil, Nomad
Spirit 0
Attack 0/0
Defense 6
Health 13
If the opposing character plays a zil or nomad card, they suffer 2 direct damage.
Your character's attack can not be modified by action cards or thurgys.
Turns: 4, 6, & 8: Each of your characters heal 1 hp for each of your characters still alive.
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"Sprout"
Sap, Noz
Spirit 1
Attack 0/0
Defense 5
Health 12
Sprout can not be the target of an action card.
Your character's attack can not be modified by items.
Turns 2,4, & 6: Your character's attack = X/X where X is the min attack of a random character you control.
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"The Dark Admiral"
Zil, Pirate
Spirit 1
Attack 0/0
Defense 5
Health 12
-X to damage received by The Dark Admiral where X is the number of cards in your hand.
Your character's attack can not be modified by items or Action cards.
Turns 2,3 & 4: Cards played by the opposing character can not modify your characters statistics.
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"Asari"
Noz, Nomad
Spirit 2
Attack 0/0
Defense 4
Health 12
Your deck can consist of any combination of Nomad and and noz characters
The attack of your character can not be modified.
Turns 3 & 4: Chain
Hors ligne
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