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#1 21-05-2011 17:44:25

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

The Deck Garage - Puzzle #2

Complete the Deck

Goal:
Create a card or cards that not only fit in the deck but maximize its potential.

Rules:
A minimum of one of the blank cards MUSTbe an ITEM.
Your Characters CANNOT be a Courtesan
You may not have more than 2 of any class between all three characters.


Difficulty:
* * * * *

Deck:

Hime
_______
_______


2 Katamaru
3 Assassination
3 A Warriors Fury 
2 Shuriken 
3 Rain of Death
1 Lightning Bolts 3
2 Mercy
2 Illumination
1 ________
1 ________


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#2 22-05-2011 02:15:55

jackal19
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Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

Re : The Deck Garage - Puzzle #2

Cossette a écrit :

Hime
[card]Toran the Regent[/card]
[card]Malyss[/card]

2 Katamaru
3 Assassination
3 A Warriors Fury
2 Shuriken <<<<<<< this is questionable but its your puzzle smile
3 Rain of Death
1 Lightning Bolts 3
2 Mercy
2 Illumination
1 [card]Lucky Charm[/card]
1 [card]The Hungy Void[/card]

      tongue

Lol no one can use mercy


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#3 22-05-2011 03:02:51

Cossette
Solarian
Inscription : 24-02-2011
Messages : 740

Re : The Deck Garage - Puzzle #2

Sorry i was half asleep i thought it was [card]No Mercy[/card] smile not [card]Mercy[/card]
there were no arrow on the first quote.... i just add it up for questioning!
the arrow suppose to be here sorry....

    Hime
   [card]Toran the Regent[/card]
   [card]Malyss[/card]

    2 Katamaru
    3 Assassination
    3 A Warriors Fury
    2 Shuriken
    3 Rain of Death
    1 Lightning Bolts 3 "i did forgot this one"
    2 Mercy   <<<<<<< this is questionable but its your puzzle smile
    2 Illumination
    1 [card]Lucky Charm[/card]
    1 [card]A New Start[/card] "this was better"

          smile

Dernière modification par Cossette (22-05-2011 04:18:07)


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#4 22-05-2011 03:15:30

Cossette
Solarian
Inscription : 24-02-2011
Messages : 740

Re : The Deck Garage - Puzzle #2

jackal19 a écrit :

[card]Hime[/card]
[card]Akutsai[/card]
[card]The Archivist[/card]

2 Katamaru
2 Shuriken <<<< why is it 2 btw cant blame ya its a puzzle
3 Assassination
3 A Warriors Fury 
2 Shuriken 
3 Rain of Death
1 Lightning Bolts 3  "sorry i forgot this one"
2 Mercy
2 Illumination
1[card]Celerity[/card]
1[card]Time to Die[/card]

Heres mine lol dont know what to put to other slot so celerity instead

suppose to have at least an item on the blank smile

Dernière modification par Cossette (22-05-2011 04:16:22)


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#5 22-05-2011 03:52:07

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : The Deck Garage - Puzzle #2

Please read the goal.

CREATE the cards to complete the deck...

My Submission

Gilgamorz
Tracker Marauder Priest
1 Spirit
5/6 Attack
3 Def
14 HP
Each time an item is removed from Gilgomarz he gains +1 attack until the end of the game
Spirit +1 and Attack +1 if Fraulen the Beleiver is in play and alive.
Turns 1 2 6 Kunai With Chain is chosen from your deck and placed on Gilgamorz
"This holy man is well known throughout the Kotoba for only hunting those who have betrayed that in which he beleives."

Fraulen the Beleiver
Tracker Mage Priest
Spirit 3
Attack 6/7
Def 2
HP 12
If Gilgamorz is in play and Alive Fraulen the Believer can play any spell regardless of Race, Guild, or Class Restrictions
Defense +1 and Max Hp +1 if Gilgamorz is in play and alive.
Turns 2 3 7:  -2 HP +2 Attack to one of your other Trackers determined at random.
"It is said if he believes in you, than you can do anything."

2x Kunai With Chain
1 Handed Dagger Tracker
Attack +3
If you deal physical damage to your opponent you Inherit his Guild, Class, and Race in addition to your own.
If an Action card is played while this card is attached to your character he will suffer 2 direct damage.
Activates Immediately

Dernière modification par Glasher (22-05-2011 05:42:21)


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#6 22-05-2011 07:57:59

Erryth
Campeur
Inscription : 19-01-2011
Messages : 84
Site Web

Re : The Deck Garage - Puzzle #2

Glasher a écrit :

Please read the goal.

CREATE the cards to complete the deck...

My Submission

Gilgamorz
Tracker Marauder Priest
1 Spirit
5/6 Attack
3 Def
14 HP
Each time an item is removed from Gilgomarz he gains +1 attack until the end of the game
Spirit +1 and Attack +1 if Fraulen the Beleiver is in play and alive.
Turns 1 2 6 Kunai With Chain is chosen from your deck and placed on Gilgamorz
"This holy man is well known throughout the Kotoba for only hunting those who have betrayed that in which he beleives."

Fraulen the Beleiver
Tracker Mage Priest
Spirit 3
Attack 6/7
Def 2
HP 12
If Gilgamorz is in play and Alive Fraulen the Believer can play any spell regardless of Race, Guild, or Class Restrictions
Defense +1 and Max Hp +1 if Gilgamorz is in play and alive.
Turns 2 3 7:  -2 HP +2 Attack to one of your other Trackers determined at random.
"It is said if he believes in you, than you can do anything."

2x Kunai With Chain
1 Handed Dagger Tracker
Attack +3
If you deal physical damage to your opponent you Inherit his Guild, Class, and Race in addition to your own.
If an Action card is played while this card is attached to your character he will suffer 2 direct damage.
Activates Immediately


I think that the ONLY thing not completely over powered by those three is on Fraulen, his turn bonus. Everything else is WAY WAY to strong


Would love to see a new Dragon Knight character (Whether he be a Mage, Warrior, Marauder, or a combo)
Would also love to see a Mage/Priest character (Aside from Ateb lvl 3 who's the only one I know of)


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#7 22-05-2011 08:03:11

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : The Deck Garage - Puzzle #2

Thats not the point. It makes the deck work. Suggested cards cannot be used by feerik. Use ***bip*** imagination and create whatever.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#8 22-05-2011 08:09:51

Erryth
Campeur
Inscription : 19-01-2011
Messages : 84
Site Web

Re : The Deck Garage - Puzzle #2

Well... kinda is the point. Why not a mage warrior tracker with 3 spirit, 9/13 attack, 4 def, and 13 hp, who chains all items? Cant really take your idea seriously when its so jacked up.

Though I do like the create your own card part... just need to make it realistic

Dernière modification par Erryth (22-05-2011 08:10:21)


Would love to see a new Dragon Knight character (Whether he be a Mage, Warrior, Marauder, or a combo)
Would also love to see a Mage/Priest character (Aside from Ateb lvl 3 who's the only one I know of)


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#9 22-05-2011 08:25:40

jackal19
Gardien
Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

Re : The Deck Garage - Puzzle #2

Heres my submission

Morkosh the Mystic

Priest Mage

Spirit 2
Attack 4/5
Def 2
Hp 13

Morkosh heals all your characters by 2hp at the end of the turn

Even turns +1 spirit and +1 to spells and theurgy

I know things that men shouldn't know


Aruga

Tracker Marauder Mage

Spirit 2
Attack 6/9
Def 2
Hp 14

Gain chain if you play war spells
+1 against mages
Odd turns +1 Def and +1 spirit

To know your enemy you must become the enemy

The Book of Mystics
Item Book

Even turns the character equipped with this can cast spells
Odd turns the character equipped with this can cast theurgy

A book that contains the secrets of the mystics

Eternal Mystic Works
Action

In this turn and next 2 turns a 1 spell and theurgy is taken randomly in the discard pile and place in your deck and  +1 to all spells and theurgies

Looks like the works have appeared again but for three days only

well that's my submission forgive me if im not ''that'' creative lol

Dernière modification par jackal19 (22-05-2011 09:43:26)


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#10 22-05-2011 08:42:46

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : The Deck Garage - Puzzle #2

Erryth a écrit :

Well... kinda is the point. Why not a mage warrior tracker with 3 spirit, 9/13 attack, 4 def, and 13 hp, who chains all items? Cant really take your idea seriously when its so jacked up.

Though I do like the create your own card part... just need to make it realistic

Trackers are supposed to be fast. As we all know currently in the game they are pretty much done after turn 3. They have a terrible mage n nearly no1 can truly abuse Katamaru. The items they have in the game are not really suited to how they should be played. Lastly they have 0 versatility. This set up creates just that.

OP no, sorry I am going to have to disagree. I can see decks right now ripping this apart still. Will it put up a better fight than a current high end trackers yes, will it topple ne giants in the current meta, maybe lucky high attack in tandem with a lucky high from rod or well placed lb3 sure. Consistant vs them no.

Why would I edit ***bip*** creativity?

Dernière modification par Glasher (22-05-2011 08:47:10)


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#11 05-02-2012 19:43:16

Cyanide
Habitant de Guem
Inscription : 05-02-2012
Messages : 169

Re : The Deck Garage - Puzzle #2

Kozett the Meager
Male Tracker Priest
Kotoba
Fire Guemelite
Spirit 2
Attack 6/7
Def 3
HP 13
Cannot play Theurgy Destiny
At the start of the fight, all Trackers get +2 attack -1 defense and Kozett takes 3 points of direct damage.
Turn 1: Kozett takes no damage from his own ability.
"The blood of a priest calls down a mighty wrath."

Hidamari
Female Tracker Mage Marauder
Kotoba
Human
Spirit 1
Attack 2/10
Def 1
HP 14
Chain Item
All non-Kotoba receive -1 Attack -1 Defense
Turns 1, 4, and 7: The next item in your deck is played immediately following the cards you play this turn.
"Cursing a shuriken before throwing it is far more effective."

How to be a Mage for Dummies
Item - Magic Book
Non-Multiclass Mage: Spirit+2
Multiclass Mage: Can chain spells.
Activation: The first spell in your deck playable by your character is played following the cards you play this turn, then is removed from the game.
Permanent.

Prey or Pray
Unique
Action Class Restriction: Marauder - Priest
Attack +2
Marauder: An additional Attack + 1 and gains an additional attack equal to the printed min attack of your character
Priest: Spirit +1 and all of your characters Heal X points where X is equal to your Spirit

I know these cards are a little OP but I did try to nerf them enough for balance, but also keep them strong enough for playability. You wouldn't want to play with a card that had no synergy with your deck, would you?

Dernière modification par Cyanide (05-02-2012 19:46:20)


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#12 06-02-2012 10:53:23

jackal19
Gardien
Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

Re : The Deck Garage - Puzzle #2

Cyanide a écrit :

Kozett the Meager
Male Tracker Priest
Kotoba
Fire Guemelite
Spirit 2
Attack 6/7
Def 3
HP 13
Cannot play Theurgy Destiny
At the start of the fight, all Trackers get +2 attack -1 defense and Kozett takes 3 points of direct damage.
Turn 1: Kozett takes no damage from his own ability.
"The blood of a priest calls down a mighty wrath."

Hidamari
Female Tracker Mage Marauder
Kotoba
Human
Spirit 1
Attack 2/10
Def 1
HP 14
Chain Item
All non-Kotoba receive -1 Attack -1 Defense
Turns 1, 4, and 7: The next item in your deck is played immediately following the cards you play this turn.
"Cursing a shuriken before throwing it is far more effective."

How to be a Mage for Dummies
Item - Magic Book
Non-Multiclass Mage: Spirit+2
Multiclass Mage: Can chain spells.
Activation: The first spell in your deck playable by your character is played following the cards you play this turn, then is removed from the game.
Permanent.

Prey or Pray
Unique
Action Class Restriction: Marauder - Priest
Attack +2
Marauder: An additional Attack + 1 and gains an additional attack equal to the printed min attack of your character
Priest: Spirit +1 and all of your characters Heal X points where X is equal to your Spirit

I know these cards are a little OP but I did try to nerf them enough for balance, but also keep them strong enough for playability. You wouldn't want to play with a card that had no synergy with your deck, would you?

you know its just a puzzle so why necro a thread tongue


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#13 06-02-2012 16:21:23

Bmyarne
Habitant de Guem
Inscription : 10-12-2011
Messages : 233

Re : The Deck Garage - Puzzle #2

The down fall of this theory is the Kotoba have no priests nor have any lore (to my knowlege at least) suggesting they have any. But kudos to those who are brain storming.


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#14 07-02-2012 09:33:10

jackal19
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Messages : 1 191

Re : The Deck Garage - Puzzle #2

Bmyarne a écrit :

The down fall of this theory is the Kotoba have no priests nor have any lore (to my knowlege at least) suggesting they have any. But kudos to those who are brain storming.

well they have temples so they bound to have temple priests


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