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#1 26-01-2012 15:13:01

God
Habitant de Guem
Inscription : 17-10-2011
Messages : 144

Cards that offer more random things

"Natural selection"

Action

At the beginning of the next turn, the characters that do battle are randomly selected from the untapped characters available.
Chain

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"Autopilot" lvl1

Action

During the next fight, no player can play cards. A card that is playable by each character in each players hand is randomly selected and played.

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"Autopilot" lvl2

Action

During the next fight, no player can play cards. A card in each players hand is randomly selected and played ignoring race and class.

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"Pete and re-pete"

Action

This card can not be chained.
One random card from your discard pile and one rendom card from your deck are chosen and played immediately following the other cards played this turn.

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"pot-luck"

Action [unique]
A random character is chosen and suffers X direct damage, where X is the characters defense. If this character belongs to you, this card is placed in your hand.

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"Rock, Paper, Scissors"

Action

Each living character has the following for the rest of the game:
Attack -2 to attack +2
Defense -2 to attack +2
Spirit -2 to spirit +2
Health -2 to health +2


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#2 29-01-2012 00:29:55

newbie noob
Voyageur
Inscription : 22-01-2012
Messages : 23

Re : Cards that offer more random things

lol all those card sound funny as hell and not bad


I'm very newbie smile and i love it!!!!!1


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#3 01-02-2012 20:34:01

God
Habitant de Guem
Inscription : 17-10-2011
Messages : 144

Re : Cards that offer more random things

Other card ideas . . . not random


"That's the Spirit"

Action [mage/priest]

Spirit +1 for each living character
At the start of the fight, the opposing character has defense +2 and attack -2
Perminant

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"Look here"

Action [circus]

Both characters have defense +2

Chain:"Look away"

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"Roundabout"

Spell [Light] [Mage/Priest]

Attack +1

If the opposing characters defense is above 3, your character deals a magic attack instead of his normal attack.

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"Rotate"

Action

Defense +1, Spirit +1

Your spirit and defense exchange places.

Chain

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"Shadow's Wit"

Action [Zil]

Class, Race, guild, and Caste restrictions on the next cards you play this turn are ignored.

Chain

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"Nature's Wit"

Action [Sap]

Class, Race, guild, and Caste restrictions on the next cards you play this turn are ignored.

Chain

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"Deamon's Wit"

Action [Nehant]

Class, Race, guild, and Caste restrictions on the next cards you play this turn are ignored.

Chain

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"Two Faced"

Action [Unique]

Attaches to your character.
Odd turns: Attack +2. At the end of the turn this card returns to your deck if your character is still alive.
Even turns: Defense +2. At the end of the turn this card returns to your hand if your character is still alive.
Chain: Action

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"Flexability"

Action

Discard upto two cards.
Attack +2 for each action discarded.
Defense +2 for each item discarded.
Spirit +2 for eash spell discarded.
The opposing character suffers 2 direct damage for each unique card discarded.

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"Soul Stealer"

Spell

You gain X health, where X is the opposing characters spirit.
The opposing character has spirit -1 for the rest of the game.

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#4 24-03-2012 04:25:07

Tiimu
Ptit nouveau
Inscription : 23-03-2012
Messages : 7

Re : Cards that offer more random things

With 2 "Pete and re-pete"s in graveyard and pllaying one would mean that 3 cards from your deck would be played randomly. +1 if there would be one other card in graveyard. So total would be 3 other cards +3 Pete's.

Other than that wthese cards would be fun as hell to play! smile)

(those Pete's would get abused by Circus decks tho T_T)


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