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Right now as I see it this is the "Deck to beat" and meta game to evolve to counter. Simply put Ive played against 2 versions of cursed items demon decks and completely got faced rolled in first 4 turns. Ecstacy and cursed item combos killed my character turn one and set up other characters for quick death next turns. So my questions are : Do you think the game will evolve to the point of most all releases will be this powerful of an impact for their respective guilds or will feerik bann the creative aspect of this deck in order to balance things out.
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The Nehantist cursed deck is not unbeatable. Heck, you time item discard right and all they did was hurt themselves! A good Shu Long deck can eat them up... of course can't use it in tournament but hell if they are fun!
The whole idea of expansions is to provide more options for players. The Cursed Item expansion was very big, much more so than the recent Sap Heart. I think if anything gets too powerful, the next release will probably balance it out.
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Unlike Saps, Nehants seem to be a favored child, so seeing them get stronger every time when they are already strong is not a shock to me
Noz is the of course the 1st, most loved child
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That is normal because Noz are the antagonists and Nehants are the protagonists of the game.
Nehants are supposed to have alternate(somewhat opposite) versions of what all the other guilds can do.
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That is normal because Noz are the antagonists and Nehants are the protagonists of the game.
Nehants are supposed to have alternate(somewhat opposite) versions of what all the other guilds can do.
yeah and the demons like using ponies as weapons i might add *Sarcasm*
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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and desert nomad is god?
IGN : Phoenix_Blue
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and desert nomad is god?
You ended the sentence using the incorrect punctuation
corrected it for you
and desert nomad is god!
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Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.
Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
Hors ligne
Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
You realize that the only reason those crybaby emo freaks have any power is because of their demonic overlord buttf... them until their skin is black and their filled with angst
Take away that and youre left with societies trash, weak miserable people who do nothing but whine and moan
Dernière modification par Talamare (02-02-2012 05:05:29)
Hors ligne
Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
dude, you are god
Hors ligne
TPPK a écrit :Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
dude, you are god
what god a drunk god perhaps
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
Hors ligne
ignos55 a écrit :TPPK a écrit :Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
dude, you are god
what god a drunk god perhaps
welll a god is a god =p
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Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
Just want to see them breaking the other 2 chains... Lets see if their precious void will compete against the avatar...
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
Hors ligne
TPPK a écrit :Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
Just want to see them breaking the other 2 chains... Lets see if their precious void will compete against the avatar...
They break the final 2 chains only to discover the Void is actually Lucyan
Hors ligne
Santuros a écrit :TPPK a écrit :Noz are a family fetish cult where "to most people" atrocities are being committed.
- Lolittas getting impregnated by Dragons, Brainwashing "horny" women, conducting Frankensteinian experiments.Sap Hearts are a bunch of going all the way hippie crybabies who pay the price of lack of organizational structures in their forest.
- Their forest burned down but instead of grouping together for a counter assault they just ganged in small groups having no chance to make a fist.
Desert Nomads are the pussies hiding behind a God to wage war for them.
- They need any form of divine intervention to be remotely good, take Sol'Ra away and all its intervening cards and they are utter trash.
Kotoba are the embodiment of all savage war research that has been filmed or actually happened.
- Spies, Which-hunters (demon hunters in eredan), zombies to let warriors fight longer, etc...
Zil are power hungry.
- Devours cards, creates abominations, does strange rituals to get massive power, anything to piss off the opponent.
Pirates are a bunch kids from irresponsible parents having fun.
- They build and play with dangerous toys, roam the high seas, brew alcohol, anything a child dreams of. I doubt if it is good for their development so I'd say someone needs to spank their asses once in a while and those people are:
Nehants, a group of friends with a locked away god just mocking the rather crappy society living on the guem lands. They love to have fun and fool the opponent. There is always an easy trick to beat them so they don't leave opponents a chance for an honorable fight. Their goal is too straithen up the uptight cultists/hippies/pussies/savages/powermongers/kids of the upside world.
For Mercenaries I only have one massive element to mention, asides from time manipulation, Kings whoring themselves out to the highest bidder or a race that learned Naya to snowball there is one single entity that defines Mercenaries:
Lucyan and all his opness. I have no idea what Feerik was thinking but Lucyan is the most overpowering, dominating, gamebreaking card in the entire universe of iCTG cards.
Just want to see them breaking the other 2 chains... Lets see if their precious void will compete against the avatar...
They break the final 2 chains only to discover the Void is actually Lucyan
We are doomed X(
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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The art would be Lucyan sitting on Eredan's servers.
With the caption,"It prints money! Bi****s!"
Pirates and Temple Guardian.
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Wwell I dont think they release any more game-breaking characters like avatar, so Im not expecting void to be much better than Torment.
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Void will probably be a class changing character. Wait a second...
Chat me up for a fight. I always love a duel.
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Void will probably be a class changing character. Wait a second...
It is inevitable.
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Void
Even Turns The Void is considered Warrior
Odd Turns The Void is considered Mage
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