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This week, Noz'Dingard Envoys and Sap Heart cards release!
Noz'Dingard Envoys
The famous Ardrakar comes back with Noz'Dingard Envoys and Dragon's knights. She will brandish Azure and will be an asset for this cast. In the same time Vaezar, a very particular mage who belongs to a new gameplay on the basis of "Pet" cards, joins the Compendium.
[card]Ardrakar the Dragon Knight[/card] (and its two evolutions). Rare. Character. Noz'Dingard Envoys. Human/Dragon's Guemelite. Dragon Knight. Warrior. Woman. Spirit 2. Attack 5/8. Defense 2. Health points 13. Gain Chain if you cast a Draconic Spell. Turns 2, 4, and 6 : Attack +1.
[card]Piguy[/card]. Rare. Protective Pet. Printed Defense = 4. Permanent.
[card]Knight's honour[/card]. Rare. Noz'Dingard Envoys. Draconic Spell. Mage. Defense +1 for each of your Dragon Knights still alive. Attack +1 for each of your dead Dragon Knights. Spirit +1 for each of your dead Noz. Chain.
[card]Darkat[/card]. Uncommon. Offensive Pet. Printed Attack = 7/9. Permanent.
[card]Azure[/card]. Uncommon. One handed sword. Noz'Dingard Envoys. Dragon Knight. Unique. Attack +2 and Spirit +2. Activates at the end of the fight. Permanent. At the end of the fight, if your character has less than 5 Health points, the opposing character suffers X magic damage points where X equals your character's Spirit +4, and "Azure" is placed in your Deck.
[card]Vaerzar[/card]. (and its two evolutions). Common. Character. Noz'Dingard Envoys. Mage. Human. Compendium. Spirit 1. Attack 2/3. Defense 1. Health points 13. At the start of the fight, if a pet is attached to "Vaerzar" Defense +1. Turns 4, 5 and 6 : your characters who have a Magic Pet attahed to them have Defense +1 until the end of the game.
[card]Cut and thrust![/card]. Common. Noz'Dingard Envoys. Draconic Spell. Mage. The Weapons attached to the opposing character are discarded. If no Weapon has been discarded : Attack +3/+X where X equals the opposing character's Defense. Dragon Knight : Defense +1 and Spirit +1.
[card]Cutirrel[/card]. Common. Magical Pet. Noz'Dingard Envoys. Printed Attack = 3. Permanent.
[card]Affinity[/card]. Common. Action. Noz'Dingard Envoys. If a Magic Pet is attached to your character, the opposing character suffers X Magic damage points where X equals your character's Spirit +4. If not, the opposing character has Defense -2. Chain.
[card]Osmosis[/card]. Common. Action. Noz'Dingard Envoys. At the start of each Turn, your characters who have a Pet attached gain, until the end of the turn: Spirit +1 if it's a Magic Pet, Attack +2 if it's an Offensive Pet, Defense +1 if it's a Protective Pet. Permanent.
Sap Heart
Pilferess, a bird-woman, comes to help miltiraced Decks. The World-Tree and the Elfines have also new cards which should boost them!
[card]Offering to the World-Tree[/card]. Rare. Action. Sap Heart. Warrior. Defense +1. The first Item from your Discard pile is played immediately following your cards played this turn. Hom'Chai : the second Item in your Discard Pile too.
[card]Thorny situation[/card]. Rare. Action. Sap Heart. Warrior. Attack +1 to +2. An additionnal attack +1 for every "Thorn" in any Discard Pile. Beast : Chain.
[card]Pilferess[/card]. (and its two evolutions). Uncommon. Character. Sap Heart. Warrior. Beast. Woman. Spirit 0. Attack 6/8. Defense 1. Health points 13. Gain chain if you play an Armor. Turns 2, 3 and 5: your Elfines gain 1 health point.
[card]Quercus' awakening[/card]. Uncommon. Sap Heart. Nature Spell. Mage. The opposing characters can't chain as long as "Root" is attached to an opposing character. Duration: 2 Fights.
[card]Leaf tornado[/card]. Uncommon. Action. Sap Heart. Attack +1. Permanent. At the start of the fight, if the opposing character have already played 2 cards, he suffers 2 direct damage points and an Item attached to him is discarded. Mage : the opposing character suffers 3 direct damage points.
[card]Thorn[/card]. (and its evolution) Uncommon. One handed Flail. Warrior. Attaque +1. Attack +1. Hom'Chai : At the beginnning of the fight one opposing character suffers 1 direct damage point and that card is discarded. Dual Wield: Flail. Permanent.
[card]The warrior's heritage[/card]. Uncommon. Action. Sap Heart. Choose one of your other Warriors, he dies and your character has Attack +X where X equals the chosen character's printed Min Attack. Hom'Chai : Defense +3.
[card]Asrow[/card]. Common. Action. Sap Heart. Your characters gain Defense +2 for this turn and Defense +1 for the next. Elfine or Dais : Chain.
[card]Strangulation[/card]. Common. Sap Heart. Nature Spell. Mage. Deals 3 magic damage points +3 if "Quercus' awakening" is in play, +3 if "Root" is attached to the opposing character.
Battle of the guilds!
At the occasion of this two-guilded release, we invite you to participate to the first battle of the guilds! This week until next Tuesday at noon (French Time), Noz'Dingard Envoys and Sap Hearts will confront!
Everyone can influence the issue of the battle in playing Noz or Sap Deck. Each time these two guilds meet during a player versus player game, the winner will do earn points to the guild of his victorious Deck.
A gauge placed on the background of Eredan iTCG website allows you to see the scores whenever you want. The victorious guild will earn spoils composed of "Burning" card affiliated permanently to the victorious guild and one week sales on the booster of this guild.
The "Burning" card can be found in the boosters. As long as Noz and Sap Heart are fighting, this card can't be played.
[card]Burning[/card]. Rare. Two handed Item. Unique.Attack +3. Your Warriors have Defense +1 and your Mages have Spirit +1. At the beginning of the fight you character suffers 1 to 2 direct damage points. Duration: 3 Fights. Activates after the fight and cannot be activated immediately.
Enjoy the game on Eredan iTCG!
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time to retire my valentin btw she chains draconic spells and has her bonus on her nehant one this time it helps noz
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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kinda disappointed about this release.. doesn't really help the saps much. On the plus side, can use ice elves as saps because of Yulven
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time to retire my valentin btw she chains draconic spells and has her bonus on her nehant one this time it helps noz
You didn't already swap him out for Arkalon?
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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jackal19 a écrit :time to retire my valentin btw she chains draconic spells and has her bonus on her nehant one this time it helps noz
You didn't already swap him out for Arkalon?
nope because zahal is such a spirit fag i removed him for valentin
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Kounok the prophet at lv 4 has the same stats as ardrakar at lv 1 xD except he has 1 more defense
Evil is just a point of view >)
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Kounok the prophet at lv 4 has the same stats as ardrakar at lv 1 xD except he has 1 more defense
and she has valentins full level stats at last level haha
Dernière modification par jackal19 (25-01-2012 16:56:16)
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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kinda disappointed about this release.. doesn't really help the saps much. On the plus side, can use ice elves as saps because of Yulven
world tree warrior/mage deck.
A +3/6/9 magic damage card, practically no opposing chains and their normal attack is certainly not considered as a boost to saps.
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HA They took in my idea of guild battles!!! This is awsome!! Time to kick some Sap hearts!
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question:
The victorious guild will earn spoils composed of "Burning" card affiliated permanently to the victorious guild
does that mean burning gets a guild-restriction for noz or sap at end of the week?
no free card anymore?
wanted that thing for my bmf deck (merc).
silent leges inter arma
cicero
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Actually [card]Burning[/card] is not playable, and the card will be Noz or Sap Heart next week, yes.
Collectionneur de cartes
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Did DKs really need this much more support?
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Shadowmongrel a écrit :kinda disappointed about this release.. doesn't really help the saps much. On the plus side, can use ice elves as saps because of Yulven
world tree warrior/mage deck.
A +3/6/9 magic damage card, practically no opposing chains and their normal attack is certainly not considered as a boost to saps.
Thorny Situation? You need up to 4 cards for this boost. 1 played + 1/2/3 in discard. pile.
Compare that to Cut and Thrust and especially Azure: +2 atk, +2 Spirit. 6 basedmg on lowhealth, recycling itself PLUS dragon knights gain chain with sword or now ardrakar with draconic spell makes a whole of 3 dmg hits/round.
No offense, the sap cards are quite nice and will be annoying but imo they're not even close to the powerup for the DKs.
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I love this new DK release!! Sap looks nice too though! Anyone got a url of Ardakar's last level? Would it be better to buy guild boosters to get the new noz stuff or buy new release boosters?
The worst is yet to come and all I have to trade is only everything.
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Someone posted ardrakar's image on spanish forum, and she keeps her +1 defense to noz and at the end of the turn she removes a nehant corruption or shadow spell from play !!!! Finally the decent character dk's were waiting for.
Evil is just a point of view >)
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oh noes a lot of dragon knights, op mages and elfines this weak :S everytime time items are getting useless... we really need cards that can defend items for a price of course
I like the idea of pets, bu i think it s a theme more suitable to Sap heart, since is the guild that lives in a forest and can have a lot of contact with "animals"
Dernière modification par Santuros (25-01-2012 18:17:55)
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Someone posted ardrakar's image on spanish forum, and she keeps her +1 defense to noz and at the end of the turn she removes a nehant corruption or shadow spell from play !!!! Finally the decent character dk's were waiting for.
but the important thing is: is she sexy at last level?
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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OP mages? yeah right... not! Magic pets fit into Noz cause I'm sure some of the Noz mages are Summoners... atleast makes sense to me.
DK's needed Ardrakar so bad!!
The worst is yet to come and all I have to trade is only everything.
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OP mages? yeah right... not! Magic pets fit into Noz cause I'm sure some of the Noz mages are Summoners... atleast makes sense to me.
DK's needed Ardrakar so bad!!
or we can get a new class called summoner... that can get chain on pets and have some cards to call them to battle!
and yes op!
EDIT: Lol Noz is winning already
EDIT: sorry i meant full spirit noz mages, have you seen those who play dragons breath+drowning...
Dernière modification par Santuros (25-01-2012 18:59:55)
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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If mages were OP I would win Elo every week... and I hardly see Mages in Elo anymore. Maybe 1 in 20 games, maybe! You could have a new class called summoners, but you could also just see it as summoning being another type of magic to learn and specialize in. Truthfully it doesn't look that great so far...
The worst is yet to come and all I have to trade is only everything.
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The Noz release is excellent (again). A new playstyle as well as some strong reinforcements for the Dragon Knights.
The burning two handed sword is also perfect for witchblades.
But the sap release is extremely well developed and brings a lot of variety to the current decks.
Pilferess can attack a butterfly collar to a random character at the start of combat basically giving it a free attack which is huge. The multirace with keizan, mellisandre and pilferess looks more redutable then any other combos.
The warrior's heritage is another excellent card. You can easily score a KO in the 2nd or 3rd turn at the expense of a low health card.
Root is also reinvented with Quercus awakening and Strangulation so the sap mages can cause a lot of problems with their passive damage spells and the new blocking possibilities.
Overall - The new card frequency change is a great success so far!
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yeah,,,dk is getting way too much stronger,,and the sap side???yeah right!!
noz would definitly win,,except anathematize would be banned,lol
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Nessaj a écrit :Someone posted ardrakar's image on spanish forum, and she keeps her +1 defense to noz and at the end of the turn she removes a nehant corruption or shadow spell from play !!!! Finally the decent character dk's were waiting for.
but the important thing is: is she sexy at last level?
Here she goes
Comment of Karotte007
*Illustration of the card deleted - thanks to avoid posting evolutions of characters on the first page of the topic. Some people don't want to see it, thanks to respect this.*
Evil is just a point of view >)
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I want to know if alchemical golem/sorcerers wand count as pets! Interested in volk/demon servants too, but kind of a moot point for them, since they can not be used by Noz...
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I want to know if alchemical golem/sorcerers wand count as pets! Interested in volk/demon servants too, but kind of a moot point for them, since they can not be used by Noz...
with dragons wit yes!!!
@ Nessaj Awww to bad... she is ok
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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