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Long ago, some say, before the fall of the Great Stone and the turbulence of War, the Sap Hearts contended with a secret collective among their number who wished to do nothing more than keep Nature and the Earth within the solitary seat of power. No creature outside of the cycle of Nature should have sway over the power of the Lands and to let any rise beyond their station was unthinkable.
The Sap Hearts, eventually, were forced to bury these 'heretics' below the earth, bound by powerful magics and left to slumber while the world turned on unaware. Now, war turns it's head on all sides and the Guardians of Nature have been fighting a losing battle against the powerful magics of the other Guilds while trying to maintain their precious sanctuaries. Some have even begun to speak of unbinding the Dread Morgin-Shulz from her long awaited slumber that her power be joined to the Sap Heart nations and the order of Nature be restored to the realms once more.
The above is a brief description for a new Caste in the Sap Hearts. The Savage were a somewhat militant, fanatical group of Sap Hearts aeons ago who wanted to put the yoke of all those not part of the Guild, under their thumb and rule to ensure Nature had the chance to thrive unmolsted, disturbed or harmed.
The Savage were a powerful collective of Mages and their Servants who used the Earth as a means of power, focusing and channelling their magics into great earthquakes, mighty elementals and destructive consequences for all those who stood in their way. With the recent unleashing of Nehantic forces into the Realms, the Sap Hearts have little choice in preserving their sanctuaries than to awaken the Savage number once more to fight with them.
Some Card Ideas follow:
A Witch of incredible power, Morgin-Shulz was one of the first mages among the Sap Hearts of old, to speak out against the corruptive and abusive influence of those who do not respect Nature. She was also the first of her kind to begin to wage open conflict on all those who would harm Nature and the Earth.
Awakened from her long slumber below, Morgin has been revealed to be somewhat insane due to her incarceration and the resultant exposure to just how much damage has been caused to the Earth in her absence.
She means to make it right once more.
Voggh and Stagg are two Earth Guems that Morgin-Shulz raised mere moments after she registered the Realms again after her awakening. Servants utterly loyal to her commands, these two powerful Elementals serve as both bodyguard and righteous fist to the Witch.
a quick hit action card meant to take advantage of the Nature and Earth Guem's connection to their surroundings. Even while facing another opponent, one must always expect a quick stone fist uppercut from right under your feet.
The Summoning ritual used by the Sap Heart guild to bring back Morgin-Shulz, who in turned uses it to raise the minions of the Savage to begin the crusade in the Earth's name against all who would harm Her.
An idea for an Earth related AoE spell.
A protective gesture meant to take advantage of a Nature or Guem's toughened skin and hide in protecting another. A fond tactic of Stagg and Voggh who simply fold themselves around Morgin-Shulz to deflect incoming damage.
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And some more ideas...
A defensive Earth spell. Pretty straight-forward.
A generally intense situation. Calamity falls in the moment and no one is quite sure who's going to rise from the ashes.
Not meant to be 3rd level. A Staff made from the contained energies of Magma below the Earth's crust. A dangerous weapon both for the Sap Hearts and to them.
A once mighty Dais among the Forestry, Orlum was sacrificed to the Savage during the great chaining, as both an appeasement to the Earth herself as well as a Jailer to watch over the Savage's slumber.
Hatred burns deep in some of the Sap Hearts, infecting them with it's poison.
Deep within the Earth, something wakes with the coming of the Savage. The Maw is a ruthless creature from below, Consuming all in it's path, magical or otherwise in an effort to sate it's bottomless hunger.
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Dont you think "The Maw" is ... completely overpowered
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they seemm kind of op
I'm very newbie and i love it!!!!!1
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