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Hey, guys. It's me again. Sorry for getting carried away with these card ideas, but here's yet another caste idea called Elemechs. The characters of this class are mechanical Golems that are so skilled with Elements that they become Guemelites. As for the guild, they're Mercenaries for now, because nobody knows who is their creator. At first, people would think that it was Delko, but he said it himself that they're far more advanced than his crafting skills.
Rohzam
Race: Golem to Lightning Guemelite
Gender: Male
Guild: Mercenaries
Class: Marauder
Levels: 3
Spirit: 2
Attack: 7/11
Defense: 2
HP: 14
Rarity: Rare
Elemech
Gain chain if you play "Shock Dagger"
Adds +1 damage to a Lightning spell
Immunity from Lightning Spells
Turns 3, 4, and 6: Defense +1
Flavor Text: Magnetism, Lightning channelling, Electrokinesis... This robotic machine has what it takes to be a master of Electricity.
Jenzam
Race: Golem to Air Guemelite
Gender: Male
Guild: Mercenaries
Class: Warrior
Levels: 3
Spirit: 2
Attack: 6/10
Defense: 3
HP: 13
Rarity: Rare
Elemech
Gain chain if you play "Shield of Storms"
Adds +1 damage to a Air Spell
Immunity from Air Spells
Turns 1, 2, and 5: If Jenzam dealt more damage than the opposing character, the items attached to them are discarded.
Flavor Text: Recently, there have been many powerful storms... And Jenzam was in the eye of each of them.
Prizam
Race: Golem to Water Guemelite
Gender: Female
Guild: Mercenaries
Class: Warrior
Levels: 3
Spirit: 2
Attack: 6/9
Defense: 3
HP: 14
Rarity: Rare
Elemech
Gain chain if you play "Bow of Frost"
Adds +1 damage to a Water spell
Immunity from Water Spells
Turns 2, 3, and 6: Spirit +1 and Health +1
Flavor Text: Where Prizam goes, water would flow uncontrollably, and the ice would even freeze the air.
Gorzam
Race: Golem to Earth Guemelite
Gender: Male
Guild: Mercenaries
Class: Berzerker
Levels: 3
Spirit: 2
Attack: 6/10
Defense: 1
HP: 16
Rarity: Rare
Elemech
Gain chain if you play "Gaia Axe"
Rage:Earth Spells add 1 damage more
Immunity from Earth Spells
Turns 4, 5, and 7: Spirit +1, Attack +1, and Defense -1
Flavor Text: When you have angered Gorzam, you have angered the land.
Hukzam
Race: Golem to Fire Guemelite
Gender: Male
Guild: Mercenaries
Class: Warrior
Levels: 3
Spirit: 2
Attack: 6/9
Defense: 3
HP: 14
Rarity: Rare
Elemech
Gain chain if you play "Pyro Sword"
Add +1 damage to a Fire Spell
Immunity from Fire Spells
Turns 4, 8, and 9: Spirit +1, Defense +1
Flavor Text: Hukzam is always full of rage, as much rage as a burning flame.
EDITED: They are Golems at level 1 and 2 and become full-fledged Guemelites at level 3.
Dernière modification par tray4020 (24-01-2012 03:25:19)
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I like the idea overall...Seems good. And it would be interesting to see what kind of cards they would end up using
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I like the idea overall...Seems good. And it would be interesting to see what kind of cards they would end up using
Thank you. I kinda might need some help with the action cards and Item cards. Would you like to share some ideas for some?
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Nahzam
Race: Golem to Shadow Geumelite
Gender: Female
Guild: Mercenaries
Class: Marauder
Levels: 3
Spirit: 2
Attack: 7/11
Defense: 2
HP: 14
Rarity: Rare
Gain chain if you play "Scythe of Dusk"
Adds 1 more damage to Shadow Spells
Immunity from Shadow Spells
Turns 5, 7, and 9: The opposing character has Attack -1
Flavor Text: No one knows when Nahzam appears, especially when she appears in the shadows.
Tenzam
Race: Golem to Light Guemelite
Gender: Female
Guild: Mercenaries
Class: Warrior
Levels: 3
Spirit: 2
Attack: 6/10
Defense: 3
HP: 14
Rarity: Rare
Gain chain if you play "Gauntlet of Dawn"
Adds 1 more damage to Light Spells
Immunity from Light Spells
Turns: 1, 3, and 5: Spirit +1 and Defense +1
Flavor Text: Whenever you see a brilliant, blinding shine even if it's at night, Tenzam will surely come after.
Juzam
Race: Golem to Ghost Guemelite
Gender: Female
Guild: Mercenaries
Class: Warrior
Levels: 3
Spirit: 2
Attack: 6/9
Defense: 3
Gain chain if you play "Spear of the Cursed"
Adds 1 more damage to Ghost Spells
Immunity from Ghost Spells
Turns 4, 6, and 8: The opposing character has Spirit -1 and Defense -1
Flavor Text: If one ever feels like a burden is weighing down on them, it is a sign that Juzam is near.
Dernière modification par tray4020 (24-01-2012 03:28:36)
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neat idea
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neat idea
Thanks!
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Energy of Origin (Rare)
Elemech
Spirit +2
The equipped character gains chain but only to his/her specialized spells.
Duration: 3 fights.
Dernière modification par tray4020 (21-12-2011 18:40:52)
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Shock Dagger (Rare)
Class: Marauder
Item: One-handed Dagger
Attack +2 and Spirit +2
If played by "Rohzam": Your physical attacks will turn to Lightning spell attacks.
Activates at the end of the fight.
Permanent
Dernière modification par tray4020 (22-12-2011 18:17:44)
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Warriors of the Elements
Card: Event
Spirit +1, Attack +1, and Defense +1 for each Guemelite on the field.
Fire Guemelite: Attack +1
Water Guemelite: heals 1 HP
Air Guemelite: Spirit +1
Earth Guemelite: Defense +1
The story of this card is that each of the guilds (except for Nehantists) had stranege sightings of certain individuals making certain changes in the environment like rivers freezing up, dormant volcanoes becoming active, thunderstorms appearing out of nowhere, etc. So they sent a group of six people to find out what's doing this.
Dernière modification par tray4020 (19-01-2012 09:00:59)
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Reawaken
type: action
guild: any
class: any
race: guemlite
rarity: uncommon
Attack +1, Spirit +1
A random spell in your discard pile playable by your character is played immediately after this card.
Dernière modification par squamation (23-01-2012 02:57:44)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
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i like the idea but they're one be flaw golems are over power they can use any item form any guild so is you make deck of golems they have the sky as the limit u can do all buffer to the put where u can never die or very close do you now what i mean
Dernière modification par newbie noob (23-01-2012 01:05:43)
I'm very newbie and i love it!!!!!1
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i like the idea but they're one be flaw golems are over power they can use any item form any guild so is you make deck of golems they have the sky as the limit u can do all buffer to the put where u can never die or very close do you now what i mean
that was my thinking, golems are pretty tough as things are, so a golem/guemelite would be borderline overpowered. (consider foam giant, almost unkillable by conventional decks after 3 turns...)
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newbie noob a écrit :i like the idea but they're one be flaw golems are over power they can use any item form any guild so is you make deck of golems they have the sky as the limit u can do all buffer to the put where u can never die or very close do you now what i mean
that was my thinking, golems are pretty tough as things are, so a golem/guemelite would be borderline overpowered. (consider foam giant, almost unkillable by conventional decks after 3 turns...)
I edited it. They become full-fledged Guemelites at level 3.
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