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I use to always see people with mystic slayer ideas and that everyone wanted a caste for him. Well this is an idea for a pure marauder set for Mercenaries.
The Dark One
Race:unknown
Class:marauder
Guild:Merc
Levels:4
Spirit:0
Attack:7/10
Defense:1
Health:13
Caste:Assassin
All assassins gain attack +1 against guemlites.
If the opposing character has 3 defense or higher then all opposing characters suffer 1 direct damage. If any of your characters deal less then 5 damage he gains attack+2 until end of game.
Turns 1,3,5,7: Attack+1 and an additional attack +1 for each opposing character at max health.
I know he is probably OP but please give feedback so I can do better in the future. The idea behind him is he is he was a powerful marauder who cannot die from age. He was almighty until mages and priests used magic, something he was unfamiliar with, to almost destroy him. This caused him to form an organization that would specialize in slaying those with magic. This spawned the mystic slayers. He taught them assassin techniques and then ran for his life, staying with his freind the fog snake. As time passed he faded from memory. He now returns to assist the mystic slayers and use his abilities to become the strongest marauder in existence. His only obstacle is the inability to fight mages.
The quemlite marauder bonus is to reflect warriors sharing their chains. It also shows his hate for magic as he gives them the power to slay magical beings. His ability to deal direct damage to characters with defense is to show his expertise against physical opponents. The extra attack is for when my opponent raises their defense way too high.
Please feel free to comment I want as much input as possible.
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