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#1 23-11-2011 05:46:21

RyogaLX
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Guild: Nehant

Although this Guild had received an update recently I come to show some of the situations that occur with this group in the game.

REVIEW
This guild is full of unfinished strategies, predictable and half done. Many of the action cards, spells and characters do not have significant synergies and their impact on the game platform is obsolete, absurd or irrelevant. Let's start with some conclusive points:

- Dimizar: This wizard provides points of attack on the Allies, but tell me which deck with mixed warrior-marauder and a mage had success at all? A kotoba deck hardly have had it because their spells provides direct bonuses, but Nehant spells is a big difference, they are cumulative or radical. For example, a mixed deck Dimizar and a demon who has high attack, a hand full of spells not allowed to play the devil and a hand full of actions and items don't let you play the magician, even worse when the warrior is Guemlite, what you can do with it on hand full of demonic portals? Nothing, you can not use it and that limits the playability of the decks. The effect of order on this unit lot of time dosen't represent a difference and in many cases their skills are lost without grace.

- Guemlite Warriors Ardrakar and "the fallen" are some of the initial representatives of this scenario, the first one has shown some relevance, but the second one has no place in any deck. A order bonus dependent on spells?, Like a nomad but without solaris?, The fallen has lost his solaris and he fall in disgrace too.

-Demons: These units represent one of the attempts of aggressive warrior decks in addition to imperial kotoba and CDS quick warriors. However, many of their action cards require prior preparation, a limited exclusivity to use their potential uses. Then they are aggressive decks? Not at all, They are limited decks that requires specific conditions to work and as everyone knows decks with these characteristics fall into disgrace in the ELO tournament or current metagame.

- Invocations : The invocations are another paragraph of criticism in this guild, contribute almost high attacks with a high cost that is often represented by losing a unit in combat. The infernal had its moment, but in many cases he donsen't represent real threat, you lose a unit imminently without making real damage to opponent. The "Deathblade" is even worse, he requires preparation and fail in the same way as the Infernal, is lose a unit for a unit that not be able to defend itself, just use items? No one survives only using items. If you don't believe me just ask craftmans about it wink.

-Wizards: The corruption decks have remained in shadow, in the current metagame a lot of guilds have several unique benefits that provides many counters against corruptors. This kind of decks are slow and predictable. There are now three mages but Amidaraxar is IMHO a poorly designed unit for this decks. This mage apparently has his place on a mixed deck warrior-mage, total FAIL, low defense and the same way that Dimizar lacks on mixed decks makes this unit a lost space. His special ability, "heal the damage caused to Inferno"? WTF? The opponent never tried to kill the infernal, he die alone, the opponent will defend itself and lot of time cause it little damage to Inferno, in other hand this effect provide some special duty in corruptor deck? Nothing. The corruption has killed when you don't have alternative in its design, all of them are the same. Too bad that this deck came out for almost over 8 months! without any updates.

My critic here is, Why this guild is so incomplete, full of faults and with some units that lack of real synergy?

Until this day with the latest release of the pirates, Nehant guild is the most incomplete and not competitive guild ever. All guilds has new tactics, they all have something good unless Nehant.

My suggestion is to review Nehant guild, make changes, don't be afraid to modify or reinforce a guild, they really need it.... if not better get him out of the game and focus on complementing other guilds.

Greetings and I hope my suggestions helps.


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#2 23-11-2011 12:44:58

Nessaj
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Messages : 443

Re : Guild: Nehant

I can add somethings:


Nehantists are the only guild that cannot use Mercenaries. Mercenaries can use the Nehantic Shield, but nehants cannot use mercenaries.


Nehanists are the only guild without a single courtesan (I don't know how to spell this, but are characters like Marlok, Verace, Ishaia, Kimiko, etc).


Nehantists are the only guild without a single caste.


Also hand-lock strategy lacks a third character, we have to borrow [card]Ardrakar[/card] or [card]Dimizar[/card] (that will be there for the only purpose to add more survivability) if we want to play this, plus it lacks chain cards, that we must complete with trophies or some cards from the OP nomads ([card]Obesity[/card] - but losing defense in exchange).


[card]Hate[/card]: It cannot use any spell, so a hand-lock with a hand-locker that cannot use spells like [card]Cutting All Ties[/card] or [card]Perversion[/card] but is a MUST on the deck to work, is a fail.


You said it all about summoning, Deathblade when summoned is already almost dead, and needs luck and time to draw 3 [card]Demonic Cloud[/card] or keep using [card]It's Time[/card] on [card]The Ripper[/card].


Yeah, characters have zero synergy, mages that buffs only warriors and warriors that needs to use spells to get the bonuses, everything is a mess!!

Dernière modification par Nessaj (23-11-2011 13:22:08)


Evil is just a point of view >)


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#3 23-11-2011 12:51:40

RyogaLX
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Re : Guild: Nehant

Thanks for your observations smile

You'r right everything is a mess... Nehant shield that is no for the guild, Scragh is Nehant but it can be put in teams with other Nehantist...

Nehant Hand-limit is a shame -.-'

I hope someone of the staff or moderator read this topic.

Dernière modification par RyogaLX (23-11-2011 13:03:17)


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#4 23-11-2011 13:55:48

Nessaj
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Messages : 443

Re : Guild: Nehant

I have some suggestions for changes that COULD work. Just for a few cards, of course there are more broken cards, but just pointing a few ones, discussed on the main topic.

Dimizar: Change his bonuses +1 atk to all characters to anything like one of these:
1) +1 defense to all characters
2) -1 magic damage taken by all characters
3) -1 physical damage taken by all characters
4) All your nehant guemelites can chain spells (if you want to mix him with warriors)


The Fallen: Change the requirement for defense to one of these:
1) If he uses a spell, he gains spirit +1, if he uses an action card he gains attack +1, if he uses an item he gains defense +1, if he plays no cards he gains +2 health
2) Gains defense +1 if you play 2 cards (instead of a nehantic spell, can be any cards, but 2)


Hate: Just make her also a guemelite or Marauder/Mage, a lv 4 would be sweet


Amidaraxar: Change his order bonus, instead of +1 atk to warriors next turn:
1) Increase all damage done by your characters by 1 next turn
2) Healing by Inferno will also affect your third character
3) You will heal for Inferno's damage DONE, not TAKEN
4) The total health Inferno has on the end of the turn will be shared between Amidaraxar and the third character - this can force the opponent to attack Inferno so the heal will be lower.
5) Damage taken by Inferno will also be spread/shared to enemies' characters


Inferno:
1) Your opponent cannot play cards if fighting against Inferno
2) The damage Inferno does, heals all your characters for the same amount
3) Inferno doesn't die in the end of the turn
4) In the end of Inferno's fight, he is replaced back by the sacrificed character


Deathblade: It's hard to summon, and if you want to make it quicker, it's a lot weaker, so make something like this:
1) Has base attack 6/6, and for each Demonic Cloud she gains another +4/4. So if you have 3 demonic clouds you will keep the 18/18 attack, but will make better the lower versions when it's not possible to sacrifice all 3 Demonic Clouds

So instead of:
1 DC = 6/6
2 DC = 12/12
3 DC = 18/18

It will be
1 DC = 10/10
2 DC = 14/14
3 DC = 18/18

Even using with 1 DC it would get a decent attack, but not enough because you lose the ability to use cards. But at least it will not be that useless when you don't have DC's or it gets discarded by Clumsiness
2) Enable the use of cards


Vital Syphoon: As there are many counters to corruptions, this would just make a bit better:
1) Add to Vital Syphoon effect: Everytime it does damage, if you have a corruption card in your discard pile, a random corruption is put back in your deck.
2) If unequipped from the opponent, it lowers all his stats by 1 until the end of the game, and a random corruption in your discard pile is attached to the opponent.


I forgot something:

1) Make a few courtesans and courtesans cards that works with nehantists
2) Make a caste, like this: http://forum.eredan.com/viewtopic.php?id=31745

smile

Dernière modification par Nessaj (23-11-2011 14:10:56)


Evil is just a point of view >)


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#5 23-11-2011 14:08:54

jackal19
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Re : Guild: Nehant

well story wise bad guys cant have allies as the mercs are part of the good guy division but courts are a possibility since courts are like spies

Dernière modification par jackal19 (23-11-2011 14:09:53)


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#6 23-11-2011 14:09:16

catcatcat
Habitant de Guem
Inscription : 17-10-2011
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Re : Guild: Nehant

Your observations about the Nehantist guild are spot on.  Even the most recent release for this guild didn't really do much to make the guild competitive.


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#7 23-11-2011 14:12:36

Nessaj
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Re : Guild: Nehant

Nehantists could be like a second faction, with allied guilds that only them can use.


Evil is just a point of view >)


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#8 23-11-2011 14:17:12

jackal19
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Re : Guild: Nehant

Nessaj a écrit :

Nehantists could be like a second faction, with allied guilds that only them can use.

like the ones they controlled or corrupted sounds right


New englishchat: http://xat.com/EnglisheredanNeo---Online

"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel


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#9 23-11-2011 23:31:48

RyogaLX
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Re : Guild: Nehant

catcatcat a écrit :

Your observations about the Nehantist guild are spot on.  Even the most recent release for this guild didn't really do much to make the guild competitive.

Yeah, your right, the last update is only other separated tactics without any synergy with older cards. Sadly


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#10 24-11-2011 04:23:47

Gabriel_Caetano
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Re : Guild: Nehant

jackal19 a écrit :
Nessaj a écrit :

Nehantists could be like a second faction, with allied guilds that only them can use.

like the ones they controlled or corrupted sounds right

sounds sensable


Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...


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#11 24-11-2011 05:22:54

TheUnsane
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Inscription : 02-10-2011
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Re : Guild: Nehant

Dim's bonus is useful, it helps carcass out and if your not using a damaging spell, as corruption mages often don't they still get an attack..


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#12 03-12-2011 02:37:15

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

Re : Guild: Nehant

I'm almost finished with my Nehant deck ingame. I'll let you all know how it turns out ^_^


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


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#13 03-12-2011 04:59:19

Dracatis
Habitant de Guem
Inscription : 11-11-2010
Messages : 273

Re : Guild: Nehant

Maybe there should be "Shadow" Mercinaries which can only go with Nehant, Zil or any other team that is deemed "Evil".

Inferno is rediculous and doesn't need an update at all.  In fact the only update I'd give him is 0 spirit and 0 defense to reduce how rediculous he can be.

Dimizar is your "priest", several corruptions don't deal damage so they still get their attack, but I think it's mainly for working with Carkass and maybe The Shadow.

Hate - They don't want this style of deck to be as broken as Zil mil decks, every character doesn't need to be good at everything and she is quite good enough as is.

You have to be kidding on Vital Siphon, that card is as broken powerful as IHAS, port, celerity or aging cards.  But like those it's not a fast card it's a slow buildup which you have to keep the caster alive.

As for most the rest, Nehants are still pretty young, they'll fill in the gaps as more releases come but for now I think their fine.  When Sap Hearts and Nomads came out they have a bit of a slow start too.  Find the best stuff now and when they get some new powerful release you'll be laughing your butt off as you crush all your enemies while they try to hunt down the good cards to catch up.


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#14 03-12-2011 10:10:07

TPPK
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Re : Guild: Nehant

I'm a nehants player (I have three decent nehantist decks) and I disagree with most of the stuff written here.



Dimizar would be good in a pure mages deck which is currently due to a lack of non-corruption Nehantic spells almost impossible to create decent blast versions. (less focus on corruptions please);

Guems have the same problem: they can cast corruptions but then again it is somewhat bullshit to use them when they already have decent damaging/stat reducing cards.

Deathblade, chalice and inferno all three have a same task which is somewhat misunderstood: their task is to die and do damage because of their deaths.

Corruption decks lack a corruption mage, Dimizar is not a corruption mage and amidaraxar has no bonuses but /care on that since at least he can be useful since he doesn't gives an attack bonus like Dimi to do some Portal Combat fights. (No offense Dimizar but you are useless)

Hand-lock deck altho expensive is a boss due to the corruptions and I advice banning cutting all ties from elo.

Hand-denial deck (= not hand lock) fulfills its task but it severely lacks CHAINS... (make a chain card that removes one card from hand so people can chain it into cutting all ties or do more damage with until someone gets hurt or just shuffle the opponents deck with one card.)

Azaram sucks, there simply aren't enough marauder cards to make them worthwhile but that is a general marauder problem. (except for abomb deck but those are dagger decks.)

Dernière modification par TPPK (03-12-2011 10:15:13)


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#15 03-12-2011 13:18:58

TheUnsane
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Re : Guild: Nehant

LOL @ last post


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#16 03-12-2011 14:21:44

RyogaLX
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Re : Guild: Nehant

TPPK a écrit :

I'm a nehants player (I have three decent nehantist decks) and I disagree with most of the stuff written here.



Dimizar would be good in a pure mages deck which is currently due to a lack of non-corruption Nehantic spells almost impossible to create decent blast versions. (less focus on corruptions please);

Guems have the same problem: they can cast corruptions but then again it is somewhat bullshit to use them when they already have decent damaging/stat reducing cards.

Deathblade, chalice and inferno all three have a same task which is somewhat misunderstood: their task is to die and do damage because of their deaths.

Corruption decks lack a corruption mage, Dimizar is not a corruption mage and amidaraxar has no bonuses but /care on that since at least he can be useful since he doesn't gives an attack bonus like Dimi to do some Portal Combat fights. (No offense Dimizar but you are useless)

Hand-lock deck altho expensive is a boss due to the corruptions and I advice banning cutting all ties from elo.

Hand-denial deck (= not hand lock) fulfills its task but it severely lacks CHAINS... (make a chain card that removes one card from hand so people can chain it into cutting all ties or do more damage with until someone gets hurt or just shuffle the opponents deck with one card.)

Azaram sucks, there simply aren't enough marauder cards to make them worthwhile but that is a general marauder problem. (except for abomb deck but those are dagger decks.)

You say the same thing that we write here


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#17 03-12-2011 16:05:19

rutse
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Re : Guild: Nehant

TPPK a écrit :

I'm a nehants player (I have three decent nehantist decks) and I disagree with most of the stuff written here.


lmfao are you serious or is it sarcasm?


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#18 05-12-2011 08:06:47

TPPK
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Re : Guild: Nehant

A dose of serious sarcasm.

70% of all cards suck or require a specific tactic.
This game isn't meant to be easy, my hand denial I personally find my best deck even tho I use some legendary cards in my "corruption" deck.

Some chars suck, some don't. Azaram sucks, just like Telendar and so does Hundawa in case of specific strategies.


As for the invocations, perhaps they will add an occult caste, change ami and some others into it and make them survive deaths; there is not really a reason to change all guilds to a similar type of play.


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#19 05-12-2011 13:20:34

TheUnsane
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Re : Guild: Nehant

my hand denial is my worst deck it works ok when it gets rolling but sometimes it just wont get rolling and sometimes even if it does beatdown decks still hit too hard to give me any chance at all, its just garbage... and it looked like such a fun deck concept....


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#20 05-12-2011 13:23:18

Nessaj
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Re : Guild: Nehant

Ye, hand denial is the one I like most to play, maybe not my strongest deck, but the one I like most.

I hate how stupid it is to fight beatdown or those guys that starts the fight with 2 milllion defense. If someone heal is just an auto lose.


Evil is just a point of view >)


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#21 05-12-2011 13:27:39

RyogaLX
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Re : Guild: Nehant

Nessaj a écrit :

Ye, hand denial is the one I like most to play, maybe not my strongest deck, but the one I like most.

I hate how stupid it is to fight beatdown or those guys that starts the fight with 2 milllion defense. If someone heal is just an auto lose.

Totally agreed,

Fun but no playable.

70% of all cards suck or require a specific tactic.

A guild that has less than 40 cards and 70% of it don't worth nothing ... is for me the worst guild.

You say "is not that bad" when the right way "Is that bad"...


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#22 05-12-2011 13:43:21

rutse
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Re : Guild: Nehant

Maybe nehants will be the first to have a monster releases with like 60 cards xD


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#23 05-12-2011 16:23:21

TPPK
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Re : Guild: Nehant

Hand denial (anagram + hate + lady nehant) is my strongest deck.

Only because it makes every other deck a lot less playable.
What you find a weakness is the same weakness any other deck has against a hand denial deck.


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#24 05-12-2011 21:40:06

RyogaLX
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Re : Guild: Nehant

TPPK a écrit :

Hand denial (anagram + hate + lady nehant) is my strongest deck.

Only because it makes every other deck a lot less playable.
What you find a weakness is the same weakness any other deck has against a hand denial deck.

This build dosen't work against lot of decks, some units has superior base stats that lead you to auto-loose. Equipements, permanent cards, powerfull spells with only 1 use you lose.

In this decks you can limit hands or deal damage, but not the same at time, real difference against discard decks.

If hand-limit is your strongest deck I don't know were do you play @_@
Try against Eclipse, Inmortals, Zil marauders, Noz blasters.... there are a lot of decks that kick you butt easy.


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#25 05-12-2011 21:44:43

RyogaLX
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Re : Guild: Nehant

Hate: The marauder with worst stats ever
Shadow: Maraduder that don't deal damage, is focus on defense
Anagram and Azaram: The real marauders of the deck but depend that shadow is in game... soo happend the same as pirate marauders, your pirates kick good if Jon the filibuster is in board but Jon dosen't do anything.

Space cost units that dosen't do anything hmm


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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