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Yo! I'm a fan of Sap guild. Today I have new idea for new Sap. please see
The concept is "long live, greater damage and protect"
With "The spirit of Sap Heart" is a core card. turn odd do dmg and turn even can prevent for any damage by 2 for both players.
The venus: It is hard to defend her damage...
The Rainbow is AOE core... and the more turn pass, the more max health point so the more damage can do... even the Sol'ra (Most health point) cannot avoid damage because the ability said "the difference".. however can dodge it if the max health point are equivalent.
This concept may be improves about the damage for balance but I think this concept is COOL. (U see, it is not over powerful because some cards can get rid of them easily such as Sol'ra and Katamaru and Sentence.. )
Hors ligne
Saps and pirates already have enough direct damage stuff in my oppinion . . . the heals look ok though . . . Venus would be ok is you added "venus attack can not be modified" spirit of sap heart is too over powered as is rainbow . . . Saps already have good deck options . . . what really needs work are the nehantists and mercenaries
Hors ligne
Saps and pirates already have enough direct damage stuff in my oppinion . . . the heals look ok though . . . Venus would be ok is you added "venus attack can not be modified" spirit of sap heart is too over powered as is rainbow . . . Saps already have good deck options . . . what really needs work are the nehantists and mercenaries
Ummmm. thx for comment
however direct dmg, magic damage, and physical damage... Sap Heart have all however I only suggest new pattern for direct damage.. I think may be cool.
Then I still do not know the exact strategy of Berserker class... then I will try
But I ONLY have an imagination for Berserker class of Sap guild.. It is Troll Warlord ^^ may be it can join the Sap guild.. with axe will be his item.
Hors ligne
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