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This week, the card we would like to hear your feedback on will be [card]Scuttling[/card].
The idea is to get a quick idea on what works and what doesn't for further improvement.
What are its strengths/weaknesses? When do you play this card? Does it play well with another card? If so, which one? In what type of deck can it be integrated?
The aim is to express your opinion but also listen to others...
This topic will be open for a week. We expect you to be civil and respectful, provide constructive feedback, and of course trolls or flames will be immediately dealt with.
Please, use this form to help us with the feedbacks :
Note : 1 - 10*
Strengths :
Weaknesses :
Deck :
Opinion and personnal analysis :
Next card you wish to study (just name one card)** :
*(1 : totally worthless / 10 : can't go out without it)
** Tell us which card you would like to see in the next "Card of the Week". Just name the card.
Hors ligne
Scuttling - Removes Powder Kegs from your deck and discard(if craftsman), spreading them on your opponents.
Cards that work well with this -
Powder weapons (Pistolblade, Narwal, Infernal Cricket)
Time Bomb
Flames of the Pheonix (Level 2)
Unleash Hell
Deck Styles -
Mauraders(No Craftsmen, 1 scuttling since you can't get them back) - An addional one time boom to your narwals and infernal crickets. Though this means there is three dead cards you can't literally play until you get scuttling and if you discard them they don't come out of the graveyard.
Mauraders(w/Josin or Janine, 1 scuttling since crafts can't play it) - Now their not dead cards and you can multitask them, but their still only one use.
Mauraders(w/Klem and 3 scuttlings) - Almost garenteed to get it early in the game and reusable with Klem. If using Nut or Ica (which can act as Mauraders, thanks to golem) they can assist with Time Bombs to set them off. Would be nice and a bit of depowering but you could change Port to one big fire damage rather then direct. One nice thing about this deck is if you don't immedately get a scuttling you can just discard it and have Klem play the scuttling to get it back.
Mauraders(w/Clover and 1 scuttling) - Clover can preplay the Powder Kegs(especially if you get multitasking) however if she has something better to play(such as Pistolblade) you can discard them and wait for the Scuttling. Having more then one is near totally worthless since if clover uses it they never come off(unless they break them somehow).
Powder Deck - Sadly you can't use Ammunition Supply with Powder Kegs. Also Armada doesn't do fire damage. This pretty much leaves you with Captian(Powder) and Bragen(Powder) or one of the other Pirate warriors. Scuttling + Pheonix means your going to get up to 9 more score then you would have. Sadly Firey Blade despite it's name doesn't do fire damage so not as useful there. Also for some reason it's not set off by all the nice electric based magic in Pirates. Sadly this leaves Pheonix and possibly Unleash Hell or one of the single target fire magics meaning Clover isn't as nessissary, though if you don't use any craftsmen you'll have dead cards again. Klem and Nut/Ica would work best but now there is a lot of cards you need in the deck(scuttling takes 4-6). Logically, it should work well in this deck but in practice, it's meh at best.
Summary:
Scuttling is a good card. However there needs to be more cards that better take advantage of Powder Keg, especially that do fire. Like:
Firey Sword
Attack +X where X is the number of Powder token attached to your character, these tokens are removed. At the end of turn opponent takes Y fire damage where Y is their Spirit + 1.
In other words, they take 1 fire damage which sets off the Powder Keg. Also end of turn, like Magic Poison, allows the mage to still attack.
And have Armada deal her attack in fire damage if she used Powder tokens to pump her attack.
If you want to make Scuttling really better...
Chain: Craftsman Item (yes this should allow non-craftsmen to use pistolblade)
Score:
9 - For not being as viable as it should be in powder decks.
Next Card:
I vote for Thunder King simply so he has the devs attention long enough to fix the set bonus in his items!
Though really I think The Sachem could use some love and attention. He is built to be somewhat powerful if he outlives a Hom'chi or Beast and can even add that race to the several race checking cards... But how can outlive them? Awesome concept absolutely ruined by stats. That brings him up to warrior Keizen(Except Keizen can cast living nature with more spirit) IF SOMEONE DIES and with a weak multiattack and horribad defense and not near enough health to make up for this. I need a review just to see if anyone has figure out a way to use him. I think someone nerf batted him a little too hard. A character should be more powerful then the average character if his power depends on bad stuff happening to your team like Chalice. (Also potentially making all the spells left in your deck worthless)
Hors ligne
Card of the month
Hors ligne
This card is awesome but I see two back-draws on it:
- Take lot of space, about 6 cards on deck and a character.
- Only a single character can take real full advantage on it (Clover)
Even if other units can use it this strategy limits the potential of the deck in terms of offensive or defensive. If you want to take good use of it you need to design carefully your deck.
Especial uses:
- Explosive warriors powder deck.
- Assault marauder weapons team.
Thanks Sapphon for the review
The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei
Hors ligne
Overall I enjoy the strategy. I feel the best lineup for this deck is:
Captain Al (Powder)
Clover
Ica-Rusty
The reason is you really want Clover playing the powder kegs so that they don’t disappear after one hit, and if someone else does play them, she can pull them out of the discard with scuttling.
Why Ica-Rusty? Two reasons:
1. His auto attaching his mechanical arm thins the deck
2. He can chain pirate items
The main concept is Rocketors causing fire damage and Flames of the Phoenix finishing the opponent off. Problem is Flames of the Phoenix lvl 2 is unique, so getting it in hand can be a problem. Scuttling and Ica-Rusty do thin the deck for you, and you can pitch the other other scuttling once the powder kegs are attached. A nice side effect of the Rocketors is also reducing the powder available on your warriors, so Phoenix doesn’t do as much to you…
Weaknesses to this strategy:
Discard – thinning your deck for your own strategy only helps discard beat you…plus you may need to play with Watcher or two in case they make you discard Flames of the Phoenix.
Too Random – if you don’t get your supplying early, your Rocketors and Phoenix aren’t as useful. If you don’t get your Phoenix at all, you may have difficulty sealing the deal.
Alpha strike – Ica-Rusty w/ his arm is pretty durable, but Clover isn’t….this deck does need a couple of turns of setup prior to hitting the killswitch…expect problems with fast marauder decks like zil or eclipse…
Rating: 5 – it’s a nice concept that has potential, but not enough support to make this deck consistant.
Hors ligne
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