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The battle of Elder’s Grave is over. The joint forces of Noz'Dingard Envoys, Sap Heart and Kotoba are defeated. In Draconia good and bad news spread like wildfire. It’s time for Dragon to take necessary measures and to mobilize troops.
This week your WitchBlades learn new weapon dances!
These new Noz cards will allow you to gain the upper hand in your hand-to-hand duels. Ylliana proposes an alternative to your Decks in weakening your enemies who have too much Spirit, giving more power to your magic damage!
Secret Weapon: Rare. Action. Noz'Dingard Envoys. Marauder. The opposing character’s max attack score is reduced to his/her min. attack score. WitchBlade: Attack +5/+1.
Neutralisation: Rare. Light Spell. Noz'Dingard Envoys. Mage. During the next Turn, your WitchBlade Marauders gain Attack +2 your WitchBlade Warriors gain Defense +1 and no characters can play cards. Duration: 2 Turns.
Ylliana (and her two evolutions): Uncommon. Character. Noz'Dingard Envoys. Marauder/Mage. WitchBlade. Human. Spirit 1. Attack 5/8. Defense 1. Health points 13. Your other WitchBlade characters gain +1 to their max. attack score. Turns 2, 4 and 6 : Attack +1.
WitchBlade Armor: Uncommon. Item Armor. Noz'Dingard Envoys. Woman. Defense +1. Permanent. Mage: Spirit +1. Chain Spell. Warrior or Marauder: Attack +1. Chain Action. Activation: Defense +1 and Spirit +1 until the end of the Turn.
Pushing: Comon. Action. Noz'Dingard Envoys. Warrior. 2 cards chosen randomly from your Discard pile are placed in your Deck. WitchBlade: One card attached to the opposing character is discarded. Chain.
No Armor!: Comon. Action. Marauder. The opposing character has Attack +X where X is equal to his Defense divided by 2 (rounded down) and Defense = 0.
NB : Following Booster packs aren’t limited in time anymore and become permanent at the store:
- Basic Booster (4 cards / 120 Fee'z)
- Booster Act I (12 cards / 400 Fee'z)
- Booster Act II (12 cards / 400 Fee'z)
- Booster Acts III (12 cards / 400 Fee'z)
- Booster Act IV + V (12 cards / 400 Fee'z)
- Booster New Arrivals (The latest release from the last 9 weeks / 12 cards / 400 Fee'z).
Have fun!
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Love it!! Been waiting for a WB release for a long time now!! Interesting cards for them though...
The worst is yet to come and all I have to trade is only everything.
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Now they can chain spells with theyre armor greeeat will the wb infestation return? no armor the art is umm a show XD
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Liked the cards, liked the art.. But personally at this rate, we might get a 18+ censure for Eredan soon...
Well, sitll trying to decide Removing Anazea or Eglantine and Moira for the new one..
Ok the new booster are permanent, but are the old ones comming back as well??
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Now they can chain spells with theyre armor greeeat will the wb infestation return? no armor the art is umm a show XD
I wonder if that is true. Are they only Chain: Spell / Chain: Action during armor's activation or is it a permanent effect?
Magius [FH] FullHouse Clan
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Liked the cards, liked the art.. But personally at this rate, we might get a 18+ censure for Eredan soon...
Well, sitll trying to decide Removing Anazea or Eglantine and Moira for the new one..
Ok the new booster are permanent, but are the old ones comming back as well??
egly and moira is the likely to be removed since the light spells compliments anazra
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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But we would miss the warrior theme of the deck and would be near fully Mage/Marauder. Depends if the chain action thing of armor can do a nice combination with warrior cards.
We could have two tendences of WB..
But I'll agree that Probally Anazea stays.. E&M stats sucks..
Dernière modification par Paladino.:RR:. (16-11-2011 16:51:21)
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isnt secret boots a little bit op?
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Secret Boots: Rare. Action. Noz'Dingard Envoys. Marauder. The opposing character’s max attack score is reduced to his/her min. attack score. WitchBlade: Attack +5/+1.
I am surprised by this translation.
I would have translated this to "Secrete Weapon" or "Secrete Thrust".
"Botte secrète" is an unusual action in fencing resulting in an attack that can not be defended.
Collectionneur de cartes
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Nah, not worse than card slike Brothers in Arms, Living Nature, Reinforce of Faith, Dragons Breath and etc..
It's not that its op, we are just not used with the power scale in the last few months on Eredan.
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Nah, not worse than card slike Brothers in Arms, Living Nature, Reinforce of Faith, Dragons Breath and etc..
It's not that its op, we are just not used with the power scale in the last few months on Eredan.
not bad I suppose when compared to cards you mentioned. Kinda makes the old chains like all is fair in love and war obsolete though
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do you make more money from act boosters than guild boosters? I was expecting guild boosters today.. >_>
<--annoyed
i <3 ZIL
new telendar = fail, gimme a new one!
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No Armor!: Comon. Action. Marauder. The opposing character has Attack +X where X is equal to his Defense divided by 2 (rounded down) and Defense = 0.
I still prefer Magic Attack a lot more xD
Just Anazra cannot use. But it's nice to every other marauder deck cannot use magic attack.
Dernière modification par rutse (16-11-2011 17:30:33)
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I changed the name of the card "Secret Boots" -> now "Secret Weapon" (thanks Zurga).
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Pushing: Comon. Action. Noz'Dingard Envoys. Warrior. 2 cards chosen randomly from your Discard pile are placed in your Deck. WitchBlade: One card attached to the opposing character is discarded. Chain.
This, the game needs a lot more cards like this one
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I changed the name of the card "Secret Boots" -> now "Secret Weapon" (thanks Zurga).
Better translation is "Bitch kick" (botte =kick) (secrète = Bitch)
Perhaps a nicer word for Bitch is better but then it would be Serpent (= serpent en français)
Dernière modification par TPPK (16-11-2011 18:38:20)
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do you make more money from act boosters than guild boosters? I was expecting guild boosters today.. >_>
<--annoyed
agreed
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What's Ylliana's evolutions looking like statwise?
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What's Ylliana's evolutions looking like statwise?
level 3: 1 spirit, 5/10 att; 2 def, 15HP
at the start of the fight if the opponent has 3 spirit or more he gains spirit -2 until the end of the game.
Dernière modification par TPPK (16-11-2011 18:41:56)
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I think you should bring back the Guild Booster. The Act Booster is a good idea and I'm really glad that it is now permanent. But what makes the current booster a little unbalance is the Act 4+5 and the New Comers. Since the reason most players buy boosters is because of the new release, they will tend to buy the Act 4+5 or the New Comers to get those new cards and thus resulting of Act 1-3 being ignored. And that's the reason of the current influx of Act 4 cards and the shortage of Act 1-3 cards as we can see now in the market.
My suggestions to balance the current trend is to bring back the Guild Booster and change the Act Booster. I think you should remove the New Comers and make an Act Booster+Act 5 (Act 1+5, Act 2+5, and so on).
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MoonFever a écrit :What's Ylliana's evolutions looking like statwise?
level 3: 1 spirit, 5/10 att; 2 def, 15HP
at the start of the fight if the opponent has 3 spirit or more he gains spirit -2 until the end of the game.
Does she stay a Mage/Marauder, or does she gain Warrior also?
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No, so the comb with Ice coffin and Blade wont work if play both together. The blade will need to be equipped.
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Loved the cards, Ylliana not so much...
If you take out Egy and Moira, only Naya would get immediate benefits from the Blade. And if you take out Anazra you loose real attack bonus and chain for Light spells... not a good trade IMO.
"There's no way to describe how you feel when you're talking to your meal"
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Yeah the witchblade line up still stands. This new character is if you want to go with spell using witchblades.
Dragon Knights ftw
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Just adds variety to the caste is all. No need for a new card to become the new awesome, just an option that can be on par.
If there were no luck in TCG, how boring would that be?
-Lonak
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