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Let me be more specific on what I was saying earlier . . . . If you were to change Zil the first shadow to say something like . . . cards can't be discarded while he is alive . . . then it would be fine . . . but til the end of the game make it too powerful in my opinion . . .
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How is making it so you hand is uneffected till end of game too powerful? It just makes it so 1 stupid/easy to play deck burns and dies.
Dragon Knights ftw
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Disliking the play of a deck doesn't invalidate it's utility. Mill decks work, so people play them. Demanding cards to nuke a deck you dislike isn't cool, it's as cheap and easy as you accuse the deck of being. However, creating cards to create a challenge and strategic balance to those decks, that's where the games get interesting.
So I agree, "player cannot be forced to discard from her own hand while Zil is alive" is a fantastic balance (ie it's a counter that can be countered).
I would suggest maybe lowering the spirit by 1 or having a byline that reads something like "Zil Spirit +1 when opponent casts a spell, Zil Spirit -1 when Zil casts a spell." Just so he's a little less effective as a killy mage.
Great artwork BTW
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Disliking the play of a deck doesn't invalidate it's utility. Mill decks work, so people play them. Demanding cards to nuke a deck you dislike isn't cool, it's as cheap and easy as you accuse the deck of being. However, creating cards to create a challenge and strategic balance to those decks, that's where the games get interesting.
So I agree, "player cannot be forced to discard from her own hand while Zil is alive" is a fantastic balance (ie it's a counter that can be countered).
I would suggest maybe lowering the spirit by 1 or having a byline that reads something like "Zil Spirit +1 when opponent casts a spell, Zil Spirit -1 when Zil casts a spell." Just so he's a little less effective as a killy mage.
Great artwork BTW
But creating a card that effectively counters half of a deck or more doesn't make it a challenge. it makes it a slaughter.
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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theres already 2 lightning immune guys to sxcrew over pirate mages.
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It does counter half the deck, or all the deck, or a quarter of the deck, but it isn't a complete counter, he can be killed, possibly one shot, depending on the cards drawn against him.
So a card like this is a counter, but not an absolute counter. imo, those are the best kind for balance and enjoyment of gameplay in any game. A counter that can be countered.
But these are my opinions, we're both entitled to have them ;-)
Cheers!
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i don't see how a discard deck could one shot much of anything
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i don't see how a discard deck could one shot much of anything
Turn on, psych or kriss, Blackmaill + (the theurgies that does 3 magic damage and heal 3 points) + hitting max dmg, while the other guy plays nothing defencive...
See, can be done..
But I agree, most discards can't one shot anything.. Especially old school discarts who dont use clerics...
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TheUnsane a écrit :i don't see how a discard deck could one shot much of anything
Turn on, psych or kriss, Blackmaill + (the theurgies that does 3 magic damage and heal 3 points) + hitting max dmg, while the other guy plays nothing defencive...
See, can be done..
But I agree, most discards can't one shot anything.. Especially old school discarts who dont use clerics...
Discard doesn't play Chiaroscuro. Maybe some Zil Priest Theurgy/Discard hybrid monstrosity, but not current Zil Mill.
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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