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Ok.
Ardrakar
The Fallen
Chalice
Black Chimera x2
Dark Furry x3
dark heart stone
demonic affliction x2
demonic apparition
eliminehantation x3
Hand of Death x3
The prestige
underworld x3
I ran something close to this with soul chewer but was loosing to crystal storm and living nature. It runs very tight and I haven't play a game that lasted longer than turn 6. It's currently 11W 3L(fomy, immortals, weapons at will.). I just hit 1600 elo. how high does nehant normally get in elo. can any one tell me if my deck needs any change ups?
Hors ligne
iv been playing nehant from the start and what you have there is a start
there are a few ways you can go with your set up
vs waw and ihas decks it never hurts to have a anathematize in the deck shuts them down completely.
fallen and ardrakar can use perversions that will stop quickdraw/living nature decks
same with eliminehantation (also if timed right works agenst ihas waw and imortals).
Hand of Death dont realy work with what you have unless you went nehant's seals. but that would work better with anagram (demon) and/or soul to just rip armor away.
demonic apparition is nice but your looking at 2 spirit (at most) on each guy and agents circus its a crap card.
the challis hard hit turn 1 with double dark furrys is nice but if they pick first and drop a any kinda aoe hes dead turn 2 and your fighting a up hill battle (personally im not a fan of challis at all)
demonic affliction is nice but its situation same with dark heart stone.
it looks like your missing a good bit of chain as well
soul and ard are nice because he can cain black chimeras
one idea that worked for me was
drop fallen for ana/ard/soul get
3 nehant's seals
3 Hand of Death
3 black chimeras
3 Dark Furry
3 underworld
2 eliminehantation (if timed right stops crystal storm ihas waw)
1 anathematize (stops ihas waw)
2 cards of choice (i used face..to face but ive seen storm and offencive used well)
with this deck your goal is to just get big and do strait damage by taking away there armor its supper strong agents trackers/pact but lacks a little agenst mages.
but vs the circus 90% of time you win with just underworld or black chimera
and for foam kinda falls short turn 4 (soul, nehant's - seals Hand of Death -8
armor not counting any black chimeras)
right now i am running
soul
reaper
aradrakar
3 underworld
3 dark furry
3 black chimera
3 demon clouds
2 dark ritual
3 eliminehantation
1 anathematize
1 extinction
1 dissidence
i usaly have death blade (18 attack) in play turn 3/4 and my other 2 characters are like 10/13 and reaper has about 6-7 defense most of the game. i still have issues with crystal storm if i miss my eliminehantation mostly with the dragons wit and vanish combo they use....but its just bad playing on my part
perversion dose not work on crystal storm just fyi
nehant are fun and they have a lot of combinations
dimizar/ardrakar/fallen with demon may rise and demonic ports combo has won me a lot of games (fun to watch zill big 3 kill them selfs)
as far as the elo thing goes i havent played to much but 1600 easy...
If at first, the idea is not absurd, then there is no hope for it.
Hors ligne
Ive played against a deck consisting of Fallen, Ardrakar, and Ripper with demonic clouds. Thought it worked pretty well for a demon deck, have been wanting to try it.
~Today is the tomorrow that you worried about yesterday~
Hors ligne
thanks for the advice.
with a the nomads I've run up against, getting rid of their defense isn't as important as being aggressive. I tried out soul chewer with a list like you said and didn't have nearly the same win average. I did take out the demonic apparition.
The Fallen, ardrakar, Chalice
anathematize
dark stone heart
with evil intentions
sunburn(lv2)
smash that iorn x2
black chimera x2
demonic afliction x3
eliminehantation x3
dark fury x3
a well placed elim sets a lot of players back. I normally wait till turn 2 or three for chalice and never use him turn 1 by choice unless I know I can one shot something. If he goes to turn three I should have either 2 dark fury, 2 demonic affliction or some combo of that. I know it sucks when an aoe comes out but he still comes back and gives a debuff. I've used both smash that iron and sunburn against nomads. with the new nomad marauders I think I want to change it to two sunburns and one STI.
again. there's nothing wrong with your list. It just isn't working the meta right now.
Hors ligne
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