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#1 25-10-2011 22:42:00

Haku-Men
Voyageur
Inscription : 08-06-2011
Messages : 43

Merc Marauders

So i pretty much made this deck out of boredom and found it to be very good so far, now i just need a few hot fixs to the deck to make it some what viable for elo play. I just need a nudge and input from other players what might need to be taken out to make this i decent deck.

But as far as the play go, its a fast pace kill deck is what i was going for





[card]Master-Mystic Slayer[/card]

[card]Lucyan[/card] (Marauder Version)

[card]The Mystic Slayer[/card] (Female version)




Action:

x3[card]Assassination[/card]
x2[card]All is fair in love..[/card]
x2[card]...and War.[/card]
x2[card]Six Feet Under[/card]
x2[card]Sand in the Eyes[/card]
x1[card]Clumsiness[/card]
x1[card]Distracted[/card]
x1[card]Fallback[/card]
x1[card]Journey[/card]
x1[card]Obesity[/card]
x1[card]Secret Society[/card]
x1[card]Tadaa! You're a bunny![/card]
x1[card]Time to die[/card]
x1[card]With Evil Intentions[/card]


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#2 26-10-2011 00:30:56

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

Re : Merc Marauders

You can go one of two ways, use dagger items, or, modify as-is.

If you want to try items out, living daggers, since they can be chained to assassination on top of your other 'chain' bearing cards, they're really useful, the 2 health at the end of the turn is a big bonus as well.


For the non item:
-love/war combo.

+1 Distracted
+1 Fist fight
+1 Obesity, If you have [card]Dissidence[/card] or [card]Mutiny[/card], give them a try, not many folks play generic decks, so turning 1 character into a Merc, or the entire team into Merc for 2 turns can save you in a tight situation.
Dissidence is best played against the 'Main' damage dealer of theme decks, while Mutiny can stall your opponent to give you a turn to better think out your next move.
+ Magic Shield: One of the most underused card's in the game, my previous merc beatdown had it, and there is nothing more satisfying than stopping 2 [card]The Dragon's Breath[/card] From a turn 1 Pilkim. You'll probably chuck it most of the time(like clumsiness), but having cycle fodder, as well as a hard counter (like obesity) in hand is always good.

Edit: Panic and Mental siphon get ignored too btw XD

Dernière modification par Anihilate (26-10-2011 00:34:14)


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


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#3 26-10-2011 11:04:19

HoNoRoW
Nehantiste
Lieu : Draconie ! Nan d'accord ok...
Inscription : 12-08-2010
Messages : 842

Re : Merc Marauders

I play this deck with an Hydra instead of Lucyan with one boots for him and my master is immune to fire.
I use 3 six feets under, 2 distracted but i have only one Assasination and no Time to die but i'm playing with 3 Dagger of Sufferance.


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