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proposal: 7 card hands instead of 5 in order to speed up gameplay in the training room which only rewards exp
benefits: 4 turns if you do full discard rather than 5, faster gameplay with more cards to use each turn = easier to level up characters
drawbacks:
1. people may start selling more evolved cards
response: as a result of easier leveling, prices should fall, more supply also since its easier to level, people may find the time to level a character is cheaper than buying already evolved one and winning the battles instead of training
2. players who spend a little feez and spend most of time leveling characters for crystals would be disadvantaged
response: people will still buy evolved cards just at a lower cost, since you can level more cards at a lower profit, it may possibly even out
3. exp cards would be of less value
response: you can still use them, feerik can either offer higher exp cards or a extra common card as bonus with each pack, especially items since many of them are needed to evolve cards and as a result are scare despite being classified as common (ex. powder keg, dagger, flail, to name a few)
Conclusion Although I have been playing for just 2 weeks I think the majority of players would benefit from a faster training room, since when we get new characters or items/spells, ect... we want to use them in leveling rooms/elo and tournaments, not spend a lot of time leveling them up for nothing.
Hors ligne
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