Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Pages : 1
So idk this might be horrible but I was thinking something along the lines of...
It's Good for You
Marauder- Warrior
Heal +3/+4 health
Warrior: Attack -2/-3
Marauder: Attack -3/-4
Chain: Armor/Shield
This is my first time so I could use your guys opinion on whether you think it is good or just completely horrible in general or if any modifications should be made etc. Thanks
Hors ligne
it's a little lacking, my card would look more like:
Heal +3 or +4
warrior: defense -2 attack -1
maurader: Attack -2/-3
priest/mage: spirit -2
chain armor
That way all classes would be affected and multiple classes would be hit harder
Dernière modification par mpandelidis (09-10-2011 06:19:32)
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
for getting some thing....
Here just an additional
craftsman/unknown
its ether "craftsman/unknown: chain"
or "craftsman/unknown: gain 1 defense"
Hors ligne
Pages : 1