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#1 04-08-2011 04:18:07

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

FHF PRESENTS: Noz Archfiend/Indominable Killcrew

So, I'm the guy that is head over heels for the fog hydra. Sure he's a power creep, but hey, it won't fit in just anything.

Naturia: http://forum.eredan.com/viewtopic.php?id=25793

Here is the Noz...It's going to be really expensive to finish =_=

DSCKp5KH.png

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jxM50r11.png

Actions:6
2 It is Time
2 Hit the road
1 The Hungry Void
1 To the Rescue!

Spells
3 Power
3 Than The Sword
2 Armor Invocation
1 Lightning Bolts lv3
1 The Last Action
1 Freeze

Items:4
3 Dragon Armor
1 Draconic Scepter

Long story short, Hydra is a tool, It'll only have to fight with cleanup duty.

Anreya is a multi tasker, her ability reduces the deck by 1 (giving a better draw rate)
-Hit the Road can be used to mess up orders
-Armor invocation, because Alishk likes steriods
-LB3 on turn 1 means 5 splash before spirit reduction.
-Void/LB3 turn 3 means 7 splash before spirit reduction. 8 If armor invocation was used.
-It is time + Void means 7/8 Splash any other time.

Alishk...is...well, we all know what he'll be doing.
-Power +tts unbuffed= 13/15
-Power + TLA unbuffed=18/20
-Power+TTS w/armor=14/16
-Power+TLA w/armor=20/22
-3 Spirit TTS+ TLA=12/14
- Void recycles action for extra Hate

Hydra= COMPLETE TOOL
Initiative +10
It is time= Death to whatever is still standing at this point.
To the rescue= Good support for Ganking on turn 3
Hitting the Road=Setting something up to get stomped out.

Not as inventive as the Saps, but Alishk is just too much fun not to use in something like this.


Indominable Killcrew
Pirates need to get a chance, and since I've had plenty of fortune using the hydra in non marauder decks, lets take the two broken concepts of pirates and see how it goes.

DSCKp5KH.png

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Actions:
2 It is time
2 Multi Tasking
2 Dominate the opponent
1 Master Craftsman
1 Makeshift Repairs (Have to keep people on their toes XD)
1 Extortion

Items:
3 The Pirate Code
2 Jolly Roger
2 Good Jorisen
2 Starboard
2 Cutlass


Alternative Version for the Level Rooms/Arena of the border

Actions
3 Supplying
2 It is time
2 Multi tasking
2 Potato Peeling Duty
1 Flames of the Phoenix (2)
1 Makeshift Repairs
1 Detonation

Items:
3 Port
3 The Pirate Code
2 Cutlass

The first Version Stacks the Captain to be damn near unkillable. Just for fun really, seeing as It would just aggravate people more than it will actually win.

The Second Version is evil....
Captain Al Killcrew
Pirate item + pirate item
Supplying+ anything
Potato Peeling Duty+Flames of the Phoenix (optimal 12 unreduced damage ;D )

Klementine
Port Spam
Multi+ Port
Port+ Makeshift Repairs: Anything with more than 8 defense would probably cry at this decision...
If Ports are out
Supplying spam
Supplying+Detonation

Hydra= TOOL
+ 10 initiative
Liable to be Tapped by potato peeling duty so it can sit there with a derp face the entire game.
It is time= Clean up.

Simple enough...I'll probably go for the pirates first considering how much the Noz setup is going to cost =_=


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


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#2 04-08-2011 18:20:53

pekpekkypek
Habitant de Guem
Inscription : 22-09-2010
Messages : 293

Re : FHF PRESENTS: Noz Archfiend/Indominable Killcrew

I like the Noz setup! Although I would cut one Armor Invocation for something else, I feel 4 armor fetches is enough.


Lady Jane can kick your ass.


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#3 05-08-2011 01:29:34

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

Re : FHF PRESENTS: Noz Archfiend/Indominable Killcrew

pekpekkypek a écrit :

I like the Noz setup! Although I would cut one Armor Invocation for something else, I feel 4 armor fetches is enough.

Well, Since I didn't want this deck to peak near a 1mil, I didn't put my original concept in. No LB3 combo, but...something a bit worse for games that straggle(that aren't circus ofc)

Master Alishk

Hydra
Zahal
Alishk(Draconian)

Actions:9
3 Dragon's Wit
2 It is Time
2 Hit the road
1 The Untouchable
1 The Hungry Void


Spells:7
3 Power
3 Than The Sword
1 The Last Action

Thuergy:1
1 Chiaroscuro

Items:3
2 Dragon Armor
1 Chimera

3 Dwit, only 1 card that really needs it.
Using Dwit+ Chimera on Alishk= Indestructable until Freeze'd
Chiaroscuro on Zahal = Pain in the ass
Chiaroscuro on Alishk Equipped with Chimera= Unless you're packing Freeze,extortion, or Pacification, quit now.

Alishk w/Chimera&Chiarioscuro using Power+TTS(TLA):
8 Spirit
15/17 (22/24) Attack
2 Defense (3 if Zahal is around)
Heals 11 HP
Deals 3 Direct Damage at the end of the round.

In the words of Wesker: "THERE'S NOTHING YOU CAN DO"


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


Hors ligne

#4 08-08-2011 18:46:50

pekpekkypek
Habitant de Guem
Inscription : 22-09-2010
Messages : 293

Re : FHF PRESENTS: Noz Archfiend/Indominable Killcrew

Anihilate a écrit :
pekpekkypek a écrit :

I like the Noz setup! Although I would cut one Armor Invocation for something else, I feel 4 armor fetches is enough.

Well, Since I didn't want this deck to peak near a 1mil, I didn't put my original concept in. No LB3 combo, but...something a bit worse for games that straggle(that aren't circus ofc)

Master Alishk

Hydra
Zahal
Alishk(Draconian)

Actions:9
3 Dragon's Wit
2 It is Time
2 Hit the road
1 The Untouchable
1 The Hungry Void


Spells:7
3 Power
3 Than The Sword
1 The Last Action

Thuergy:1
1 Chiaroscuro

Items:3
2 Dragon Armor
1 Chimera

3 Dwit, only 1 card that really needs it.
Using Dwit+ Chimera on Alishk= Indestructable until Freeze'd
Chiaroscuro on Zahal = Pain in the ass
Chiaroscuro on Alishk Equipped with Chimera= Unless you're packing Freeze,extortion, or Pacification, quit now.

Alishk w/Chimera&Chiarioscuro using Power+TTS(TLA):
8 Spirit
15/17 (22/24) Attack
2 Defense (3 if Zahal is around)
Heals 11 HP
Deals 3 Direct Damage at the end of the round.

In the words of Wesker: "THERE'S NOTHING YOU CAN DO"

This one is crazier, but I think that it'll work better without the Hydra, instead using Bomzar as a tank.

EDIT: Additional benefits of using Bomzar over Hydra:

1. Golem race, so he can use Chimera without using a Dragon's Wit
2. Mage, gets benefit from Zahal
3. Can get rid of Hit the Road to free up some slots.

But that defeats the purpose of the deck, which is to have a fog hydra.

Can you recommend any Hydra builds that use Skyward Boots?

Dernière modification par pekpekkypek (08-08-2011 18:51:58)


Lady Jane can kick your ass.


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#5 09-08-2011 02:21:00

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

Re : FHF PRESENTS: Noz Archfiend/Indominable Killcrew

Not really, considering the boots aren't chainable, and he isn't going to live longer than two turns without craftsman saving his ass.
I was considering using the boots in the Conquer or Perish Pirates, so I could turn Ardanis, and a 4 spirit pirate mage that can double attack lol.As it stands, Hydra is only good with marauder cards and It is Time, Implosion doesn't net enough damage, and Collision is only a last ditch damage card when there is only 1 opposing character.


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


Hors ligne

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