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I post here my Trackers deck list for newbie player.
My minds are to help all the newbie player to make a good early deck without spending a lot
Item:
x3[card]Tracker's Mask[/card]
x3[card]Tracker's Emblem[/card]
x2[card]Shuriken[/card]
Actions:
x3[card]All is fair in love...[/card]
x3[card]...and war.[/card]
x2[card]Art of the iron fist[/card]
x2[card]Tapi dans l'ombre[/card]
x1[card]Anathematize[/card]
x1[card]Assasination[/card] (from zil starter)
Strategy it's simple: a fast beatdown with a huge attack bonus since start; protect shui khan because all is done by this char
Sorry for my bad english, i hope this list can help new player!
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[card]Tapi dans l'ombre[/card]=[card]Lurking in the shadows[/card]
You do the Pony Pokey!
Per voi posso essere MC Outlaw,Francesco Sorbello,Hoary e anche Frapony se proprio volete
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[card]Tapi dans l'ombre[/card]=[card]Lurking in the shadows[/card]
yeah thanks Francesco
Image doesn't work on "lurking in the shadows"
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+2-3 To Track Down.
Reasons:
The Art of the Iron fist is pretty much +2 and chain (+2/0 attack equals +1 attack on average and +1 defense) while To Track Down is +2 and above (+2 is the worst case in which you equip it during the 3rd turn and the opponent suicides the character at the 4th round).
To make it short: we have a bonus of 2 versus a bonus of minimum 2.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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Yeah, i tested a lot to track down before art of iron fist but i prefer this last one because give some defense to shui khan who needs to survive for the deck strategy. Usually i try to make art of iron fist + traker's emblem or mask as soon as possible.
By the way is good choise, i usually use to track down when i see high defensive deck (like kotoba) or if i have a [card]time to die[/card], so the card give a +2 atk to all my trackers
Dernière modification par CowUR (02-07-2011 00:32:50)
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Do anathematize works on players who use start a new, or item have soul?
and how about acrobat so that you could copy katoba worrior's defence with chain.
----- edit -----
I tried it is really a killer for the weak hearted but its hard to kill a heavily guarded person
Dernière modification par ZeroClass (02-07-2011 04:58:06)
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Acrobat another good low cost choice, even [card]Escaping Death[/card] can be a good alternative for a toolbox card.
Note:
Strumenti da Battaglia
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the german tracker tread, but you should know the pictures.^^
trackR
some exampls:
[card]acrobatic dodge[/card] defence
[card]kunai[/card] counter
[card]hit the road[/card] ( +[card]stealth attack[/card] ) save own char OR double-hit enemy
...
silent leges inter arma
cicero
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really nice combo with hit the road + stealth attack and really awesome thread in german section. Grats guys!
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+2-3 To Track Down.
Reasons:
The Art of the Iron fist is pretty much +2 and chain (+2/0 attack equals +1 attack on average and +1 defense) while To Track Down is +2 and above (+2 is the worst case in which you equip it during the 3rd turn and the opponent suicides the character at the 4th round).To make it short: we have a bonus of 2 versus a bonus of minimum 2.
[card]to track down[/card] gives +1, right? and i don´t understand "and above", it rise? how?
sorry for a bad english...
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Malyss is a must in the human version IMO. Keeps the monkey king alive longer as well Tsuro if you use him. He provides room for more tech cards, such as freeze, as well.
Time to Die is a must in Trackers. I would drop a mask for it, or a lurking.
You should also try to fit 1 Scouting(i forget the rest but the +1atk to trackers ignore there cards if they last 3 turns n def 0 if they last 3 combat turns). TTd into it provides a very nice +2 to trackers...obviously not a tool in a mirror match lol.
just my thoughts.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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sorry, but the name "to track down" is correct?
cause i think i confuse both cards.
i can´t find that card.
Dernière modification par pseudo7 (06-07-2011 18:04:45)
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Poptolev a écrit :+2-3 To Track Down.
Reasons:
The Art of the Iron fist is pretty much +2 and chain (+2/0 attack equals +1 attack on average and +1 defense) while To Track Down is +2 and above (+2 is the worst case in which you equip it during the 3rd turn and the opponent suicides the character at the 4th round).To make it short: we have a bonus of 2 versus a bonus of minimum 2.
[card]to track down[/card] gives +1, right? and i don´t understand "and above", it rise? how?
sorry for a bad english...
...
Why are people so short-sighted ...
> You play To Track Down, which nets you +1 attack THIS TURN. (+1 from the card)
> The next turn the same TTD nets you another +1 attack, because you have a second character getting the bonus from it. 1+1 = +2.
> If the character with TTD is not dead yet, the next turn the TTD will net you another +1. 1+1+1 =3. In other words by the 3rd turn after you play it TTD will net you +3 advantage.
To make it easier lets compare Magic Poison with Than the Sword on 3 spirited character against a 2 spirited opponent.
TtS will obviously net you a one time +4 bonus while MP will net you +3 the first time you battle him and another +3 the second time you battle the opponent character (for a max of +9 since MP lasts only 3 rounds).
If you want to One Hit Kill the opponent TtS is obviously the better option (because OHKing obviously lasts only 1 round) BUT if you want to deal more damage (you realize that you CAN'T OHK him so you want to beat the opponent with a better end score) MP will be the better choice since it nets you a +6 or a +9 if the opponent is really tough.
In the same fashion TTD nets you more than +1. Technically the best score TTD can net you is +6 (you play it against a character on the first turn and the said character dies at the 6th turn) and in the long run is a better option than ... Assassination for example (which nets you only +3 to +4 bonus).
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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Malyss is a must in the human version IMO. Keeps the monkey king alive longer as well Tsuro if you use him. He provides room for more tech cards, such as freeze, as well.
Time to Die is a must in Trackers. I would drop a mask for it, or a lurking.
You should also try to fit 1 Scouting(i forget the rest but the +1atk to trackers ignore there cards if they last 3 turns n def 0 if they last 3 combat turns). TTd into it provides a very nice +2 to trackers...obviously not a tool in a mirror match lol.
just my thoughts.
Remeber though, this is entry level. TTD isn't exxactly entry
Here's my input, mine runs like this because I refuse to keep swapping assassinations out of my zil deck....:
1) Love/war is a single, messy combo IMO. I use it now and then, but more often than not, I can find a much easier and cheaper solution for 6 card slots.
2) Shuriken + Firon is highly underrated. Turn 1 combo, its a +4, with +2 static after. Turn 3+, it should be +5.
3) I like the War versions much more. Utilizes the spirit from masks and emblems in using katamaru. Monkey king becomes a beast as well. The price isn't much more.
Current build:
Malyss
Shui Kahn (guem)
Hime
Items:
[card]Shuriken[/card]x 2
[card]Tracker's Mask[/card] x3
[card]Tracker's Emblem[/card] x3
[card]Firon[/card]x2
[card]Kunai[/card] x 2
Spells
[card]Katamaru[/card]x3
[card]Ice Barrier[/card] x2
[card]Freeze [/card]x 1
Actions:
[card]Lurking in the Shadows[/card] x1
[card]Vanish [/card]x 1 (cheaper, more versatile alternative = [card]Subsitution[/card])
If there were no luck in TCG, how boring would that be?
-Lonak
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I'd try to fit in there 1-2 Return to Sender (in the pace of kunai for example ... I never had any use for it TBH ... too slow for my taste). Most mages neglect the +2 attack and things turn messy pretty fast xD.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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> You play To Track Down, which nets you +1 attack THIS TURN. (+1 from the card)
> The next turn the same TTD nets you another +1 attack, because you have a second character getting the bonus from it. 1+1 = +2.
> If the character with TTD is not dead yet, the next turn the TTD will net you another +1. 1+1+1 =3. In other words by the 3rd turn after you play it TTD will net you +3 advantage.
you say this if i put 3 TTD? one in witch turn? Or if just one in the 1st turn i can get a +3 in the third?
Dernière modification par pseudo7 (06-07-2011 21:40:33)
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Facepalm ... I refuse to explain it again. Re-read my post, especially the part when I compare Than the Sword and Magic Poison ... and you MIGHT understand advantage/bonus/+ whatever.
TL;DR
You don't get +3 attack in the 3rd turn. You still get +1 FOR A THIRD TIME. In other words - by playing this ONE card you get 3 of your characters gaining +1 attack.
If you are aiming for doing more damage (not OHKing the characters) this card will increase your damage output with +3 (3x +1)
Dernière modification par Poptolev (06-07-2011 22:11:38)
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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thanks for your patiente.
Now i understand. Sorry for the trouble.
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