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Objective:
Build a deck that utilizes the effects of the following character team effectively.
Ardranis
Artaban
Gemineye
Difficulty:
* * * * *
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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[card]Artaban[/card] is not found. Is this slang for another character?
Dernière modification par arkhampatient (19-06-2011 16:32:29)
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mmm, interesting puzzle, i think i could come up with something but i need to know artabans ability
This is my rifle
This is my gun
This one's for fighting
This one's for fun
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mmm, interesting puzzle, i think i could come up with something but i need to know artabans ability
HP equals or below 5 he attacks out of combat enemys (printed low attack) instead of doing normal attack (if i remember correctly)
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those 3
earth-gemelit
air gemelit
Dernière modification par Aigle1705 (19-06-2011 20:10:38)
silent leges inter arma
cicero
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Ok, here is my try at it:
3x [card]Collision[/card]
2x [card]The Pirate Code[/card]
3x [card]I Hate Mystics[/card]
2x [card]Assassinate[/card]
2x [card]Cutlass[/card]
1x [card]Weapon Kata[/card]
1x [card]Clumsiness[/card]
1x [card]Time to Die[/card]
1x [card]Smash that Iron[/card]
1x [card]Illumination[/card]
2x [card]Mutual Aid[/card]
1x [card]Dreamlike Encounter[/card]
So the basic idea is to add to Artaban's ability to spread around the damage, with Collision and Weapon Kata.
Cutlass works well with Assassinate and also lowers the Def so Artaban's mass attack is more effective.
Mutual Aid is useful if one of the two characters that is health dependent is not quite there, and can add up to a +4 Def to your current character.
Otherwise, cards like Smash/Clumsiness/Hate help round out potential threats.
Note: I am assuming that Artaban can play pirate items, much like Foam Giant.
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Note: I am assuming that Artaban can play pirate items, much like Foam Giant.
sorry artaban aint a golem
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Artaban - Ardanis - Gemineye
Infernal Cricket 3x
Teaching 2x
Hit the road 2x
Narval 2x
Conquer or Perish 2x
Collision 2x
Weapon Kata 2x
Living Dagger 1x
Magic Attack 1x
Storm 1x
Explosion 1x
Intrigue 1x
Very simple strategy, just AoE all the way
Storm, Explosion, Collision, CoP+Narval, WK and Artaban's ability are what you need...
Teaching and Hit The road for play the right cards at the rigth moment, Intrigue for double the fun!
Magic Attack it's a great choice for a fast shot with Ardanis and infernal cricket, if you don't pick AoE card.... instead of it you can play a Unleash Hell but I prefer this one...
Living Daggers it's only for +2 hp, chainable by CoP and Artaban.
Enjoy!
Note:
Strumenti da Battaglia
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