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Well can blades chain offensive spells dont think so and can they fight alone or on their own i think not
Witchblades is one of the most OP decks in current meta, it's totally annoying.
As Calandra says they can chain even with the air and deal huge amount of damages.
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jackal19 a écrit :Well can blades chain offensive spells dont think so and can they fight alone or on their own i think not
Witchblades is one of the most OP decks in current meta, it's totally annoying.
As Calandra says they can chain even with the air and deal huge amount of damages.
well all i can say is they are just as equal in power kill a blades light chainer and they particularly weakened or destroy ciramors boots and his a gonner too oh yeah does the ice shield dmg get reduce by ciramor -1 magic?
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hey guys... first of all... please use punctuation marks as it is super difficult for all non-native-english-speakers to get what you mean and still keep up a good discussion. it isnt that difficult to just read the text again before you send it and make sure that even someone else can understand it. thank you in advance.
its totally pointless to argue about this anymore. in a one char on one char fight ciramor might be equally strong to any of the witchblades but as there is no such mode we always have to take the other chars into account as well.
i think witchblades will always win over any deck which is based on ciramor (if such a thing even exists... i doubt it).
the enourmous power of the witchblades is that they open so many sources of damage... a normal mage deck acts in most cases over ure spirit... a fighter deck over your defence... but witchblades deal not only magical and physical damage but also direct damage. in my opinion witchblades are the master of multiclass fighting... and there should be a real reason why u see witchblades decks more often then ciramor decks in tournaments or elsewhere... (to be honest i ve never even seen a ciramor deck)
okay i get your point and this isnt a topic that we should be putting here anyway lol
But in my opinion those witches should be nerfed or another term that balances them up a bit or something cause seeing them too much is just plain irritating and there isnt much creativity in this game anymore be cause people just kept copying ideas and stuff.
Dernière modification par jackal19 (18-05-2011 10:34:27)
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Calandra a écrit :hey guys... first of all... please use punctuation marks as it is super difficult for all non-native-english-speakers to get what you mean and still keep up a good discussion. it isnt that difficult to just read the text again before you send it and make sure that even someone else can understand it. thank you in advance.
its totally pointless to argue about this anymore. in a one char on one char fight ciramor might be equally strong to any of the witchblades but as there is no such mode we always have to take the other chars into account as well.
i think witchblades will always win over any deck which is based on ciramor (if such a thing even exists... i doubt it).
the enourmous power of the witchblades is that they open so many sources of damage... a normal mage deck acts in most cases over ure spirit... a fighter deck over your defence... but witchblades deal not only magical and physical damage but also direct damage. in my opinion witchblades are the master of multiclass fighting... and there should be a real reason why u see witchblades decks more often then ciramor decks in tournaments or elsewhere... (to be honest i ve never even seen a ciramor deck)
okay i get your point and this isnt a topic that we should be putting here anyway lol
But in my opinion those witches should be nerfed or another term that balances them up a bit or something cause seeing them too much is just plain irritating and there isnt much creativity in this game anymore be cause people just kept copying ideas and stuff.
agreed, witchbaldes are too powerfull, but they still dont reach the danger level of the most overpowered deck, DESERT NOMADS!
but im not talking about that
returning to witch blades, i already said that they are way too powerfull but they need to be together, while i said that ciramor can fight for himself, without help, thats important for a mercenarie, but still that doesnt mean you will find decks with him because theres no possible strategy with him
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jackal19 a écrit :Calandra a écrit :hey guys... first of all... please use punctuation marks as it is super difficult for all non-native-english-speakers to get what you mean and still keep up a good discussion. it isnt that difficult to just read the text again before you send it and make sure that even someone else can understand it. thank you in advance.
its totally pointless to argue about this anymore. in a one char on one char fight ciramor might be equally strong to any of the witchblades but as there is no such mode we always have to take the other chars into account as well.
i think witchblades will always win over any deck which is based on ciramor (if such a thing even exists... i doubt it).
the enourmous power of the witchblades is that they open so many sources of damage... a normal mage deck acts in most cases over ure spirit... a fighter deck over your defence... but witchblades deal not only magical and physical damage but also direct damage. in my opinion witchblades are the master of multiclass fighting... and there should be a real reason why u see witchblades decks more often then ciramor decks in tournaments or elsewhere... (to be honest i ve never even seen a ciramor deck)
okay i get your point and this isnt a topic that we should be putting here anyway lol
But in my opinion those witches should be nerfed or another term that balances them up a bit or something cause seeing them too much is just plain irritating and there isnt much creativity in this game anymore be cause people just kept copying ideas and stuff.agreed, witchbaldes are too powerfull, but they still dont reach the danger level of the most overpowered deck, DESERT NOMADS!
but im not talking about that
returning to witch blades, i already said that they are way too powerfull but they need to be together, while i said that ciramor can fight for himself, without help, thats important for a mercenarie, but still that doesnt mean you will find decks with him because theres no possible strategy with him
Yup nomads have grown more powerful now take a look at the walking solaris ration prince give him a boot and its sure way for a solaris def reducer
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hutyro a écrit :jackal19 a écrit :okay i get your point and this isnt a topic that we should be putting here anyway lol
But in my opinion those witches should be nerfed or another term that balances them up a bit or something cause seeing them too much is just plain irritating and there isnt much creativity in this game anymore be cause people just kept copying ideas and stuff.agreed, witchbaldes are too powerfull, but they still dont reach the danger level of the most overpowered deck, DESERT NOMADS!
but im not talking about that
returning to witch blades, i already said that they are way too powerfull but they need to be together, while i said that ciramor can fight for himself, without help, thats important for a mercenarie, but still that doesnt mean you will find decks with him because theres no possible strategy with himYup nomads have grown more powerful now take a look at the walking solaris ration prince give him a boot and its sure way for a solaris def reducer
and now we reached the main problem of this game, the guilds are extremely unbalanced, any desert nomads deck is powerfull no matter what while other decks need more hard work. and now, with the temple guardians, desert nomads turn their only weakness into their most powerfull weapon, thats harsh :'(
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Let us get back to the fact Shana gets weaker as the levels. First she looses her Marauder bonus and then she looses her turn bonus? She is useless at max. Give them back to her so we have a reason to play her? I just tested her out against her level 1 version and the level 1 got the attack bonus versus Marauder but my level 2 did not. Please fix her. Thank you.
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Let us get back to the fact Shana gets weaker as the levels.
I repeat, this is a strategy of designers to obligate the new players to seek other character when shana reach her max level.
@Jackal & Hutyro,
You'r not right, I have a lot of decks of Desert nomads (DN) and I disagree, their decks is not easy to play, out there are too many counters to DN and it's not to easy at all playing this decks.
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Col.Beowulf a écrit :Let us get back to the fact Shana gets weaker as the levels.
I repeat, this is a strategy of designers to obligate the new players to seek other character when shana reach her max level.
@Jackal & Hutyro,
You'r not right, I have a lot of decks of Desert nomads (DN) and I disagree, their decks is not easy to play, out there are too many counters to DN and it's not to easy at all playing this decks.
i also play with desert nomads and i know its not easy, i just said they are way stronger than other decks, with or without weaknesses
of course its just my opinion
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Col.Beowulf a écrit :Let us get back to the fact Shana gets weaker as the levels.
I repeat, this is a strategy of designers to obligate the new players to seek other character when shana reach her max level.
@Jackal & Hutyro,
You'r not right, I have a lot of decks of Desert nomads (DN) and I disagree, their decks is not easy to play, out there are too many counters to DN and it's not to easy at all playing this decks.
Regardless if this is part of their design or not. People swap using characters anyways so there is no need to make a Trophy Character so useless at max level. Every week they come out with new characters that have people trying new different guilds and everything. They do not need to downgrade into just a shiny picture to force people to play other characters. I didnt need that to swap around and neither did you. So I respectfully ask again for them to fix her.
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So, a character you recieve for FREE, in a deck that incudes a very powerful rare, is not enough? The others stated the obvious, stop complaining.
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So, a character you recieve for FREE, in a deck that incudes a very powerful rare, is not enough? The others stated the obvious, stop complaining.
I'm completely satisfied with the gift
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Yeah no I'm fine with the entire thing just pointing out that when we started playing we didnt need a useless max level character to swap out to new guys, and that the new players get two decks to choose from the start so already they have six characters to play around with so they will swap regardless if one is maxed or not, so you dont need a useless max level to encourage swapping.
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So, a character you recieve for FREE, in a deck that incudes a very powerful rare, is not enough? The others stated the obvious, stop complaining.
Just so you know? I havent complained once. I am very happy to get rare and the cahracters. All I'm trying to figure out with reasoning and logic is why you took a one time only character and ruined her? All the players before this tutorial swapped characters without you guys using a gimmick like this. Therefore I see absolutely no need to start it now?
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bleachman just brought it to the point... be happy they gave you a free deck... thats 23 cards and wherever i read about it... either in german, english or spanish forum they always stress the fact that the deck includes this dagger... the chars are usefull for beginners at best...
dont expect every new card to fit in perfectly... well feerik produces weird cards as well ... like [card]fierceness[/card]... its a rare card... somehow useless and even some chars are super seldom used like those from last christmas
my theory about [card]shana[/card] is that the higher her level the more the painter wanted to show that girl.... a longer textbox would have... disturbed the view
Yeah the dagger is the biggest deal here and boy am I glad to get it. But my logic still stands with no complaints I mean.
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I'm not complaining either, but it still is weird none the less.
I haven't levelled her yet, but if she really gets worse and worse it's just crazy. I think i wouldn't use her anyway, but it just seems strange.
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The bonus for the leveling of Shana should be corrected in the game.
At least the level 3 shows the corrects values
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@Jackal & Hutyro,
You'r not right, I have a lot of decks of Desert nomads (DN) and I disagree, their decks is not easy to play, out there are too many counters to DN and it's not to easy at all playing this decks.
True nomads are hard to train i started earlier and all i can say is their hard to train on their early lvls but i must say that they are really strong perhaps stronger than some decks in my opinion
Wow i cant believe some people would still complain (even if you dont call it complaining it still is) about this free deck thing they gave a free deck people a freeee deck so pls stop your unhelpful complaining about it f.g.s they even threw in a dagger in there a really expensive dagger. But i still would like to get three more lucyans though
Dernière modification par jackal19 (20-05-2011 11:00:49)
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Wow i cant believe some people would still complain (even if you dont call it complaining it still is)
Of course, if something is obviously wrong and we point it out it has to be complaining! Don't make me laugh.
If any other character had it's abilities removed as his level raises nobody would call it "complaining" if we mentioned it. Just because she's free doesn't mean that something this obvius shouldn't be stated.
And as Zurga has shown already she has a turn and marauder bonus, so it was absolutely correct to point this out since it was a bug. Whether it was just a display thing or an actual bug in mechanics i don't know.
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jackal19 a écrit :Wow i cant believe some people would still complain (even if you dont call it complaining it still is)
Of course, if something is obviously wrong and we point it out it has to be complaining! Don't make me laugh.
If any other character had it's abilities removed as his level raises nobody would call it "complaining" if we mentioned it. Just because she's free doesn't mean that something this obvius shouldn't be stated.
And as Zurga has shown already she has a turn and marauder bonus, so it was absolutely correct to point this out since it was a bug. Whether it was just a display thing or an actual bug in mechanics i don't know.
So it was a bug? And by pointing it out we weren't complaining? I just like reaffirming the facts here. Still dancing over the dagger though, greatest part about it hands down.
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If it is a bug, post it in the bug section: Click here, if you cannot find it. If you post in a thread like this, it comes off as complaining. 'We got this super awesome deck with free NEW cards and also a really awesome rare card that is downright one of the best weapons in the game, BUT, I must mention that something is wrong with it.'
Add to the fact that you have a history of ridiculous complaints, leaning towards free content, things you get for FREE, it makes the whole issue rather obvious. If you wish to report such things in the future, go to the bugs. Otherwise just be glad that Feerik is trying to make this game a better game for us all.
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Ok, note taken. Anytime I have anything good or bad about the game to say, compliments and just pointing out logically why something doesn't work. I'll make sure to post in the bugs so you people can't call it complaining.
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Ok, note taken. Anytime I have anything good or bad about the game to say, compliments and just pointing out logically why something doesn't work. I'll make sure to post in the bugs so you people can't call it complaining.
There is nothing logical in Feerik forgetting to code and add the card's abilities. lol
To be honest, I don't even mind if you comment on such an issue in these kinds of threads. I just think it would come over better if you actually posted it in the bug report section instead of just here. You can comment on the short comings of things in a way that does not look like complaining.
I am just kind of vindictive at the moment, because I am glad Feerik is finally listening to its consumers and trying to improve the game, and complaints pop up over such trivial and inane matters. Especially when it is about free content, you do not have to pay for or invest in.
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It's cool tutorial and I did good against all the a.i.'s, the worst any of the opposing deck did was get one. OH thanks for the living dagger!
Dragon Knights ftw
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