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Update
- New series display.
In order to improve the visibility in the collection section and to clarify the series, we have performed an update on the rarity symbols.
You will now see one symbol per Act. Each Act has a specific name: Act I - Fallen from the sky, Act II - The Crystal's Song, Act III - Dazzling Illumination.
- New boosters.
For 15 days, you will find two new boosters in store. These will replace the classic premium boosters. You will now find: Act I Booster and Act II and III Booster.
These boosters have the same characteristics as Premium boosters in terms of price, number of cards and rarity.
- New Store.
The Store has changed! We have improved the graphics and ergonomy for better comfort of use and a smoother presentation of our products.
Wild
A new Zil character has arrived in Eredan iTCG : Wild, the leader of the Pack!
She will find her place in many Zil decks. This release includes more Zil cards and other guild related cards as well.
Wild (and her two upgrades). Rare. Character. Zil. Marauder. Shadow Guemelite. The Pack. Spirit 0. Attack 5/9. Defense 2. Health points 12. Attack +1 against Warriors. Turns 1, 2 and 3: A "Lunation" is picked from your Deck and placed on one of your out of combat characters determined at random.
The Howls. Rare. Action. Zil. The Pack. This card becomes a Volk Pet. Your character performs an additional Attack that equals the number of Volk pets in your possession +1 for each of your Beasts still alive. Permanent. Chain.
Lunation. Uncommon. Action. Zil. The Pack. "Even Turns: All your characters from the Pack gain Defense +1 this Turn. Odd Turns: All your characters from the Pack gain Attack +1 and Defense +2 this Turn. Permanent."
Dirty Trick. Uncommon. Action. Zil. The Pack. "Defense +1. If the card played as a Chain gives a random characteristic bonus, the card will provide its maximum bonus. Chain: Pack card."
Hit the Road. Uncommon. Action. "Choose an out of combat untapped living character, this character is then tapped. Chain."
Hallucination. Common. Shadow Spell. Zil. Mage. "The next damage dealt to your character this Turn is dealt to one of your living characters detrmined at random".
Stealth Attack. Common. Action. Marauder. Attack +1. At the start of the fight, your character gains Attack +1 for every turn spent out of combat since his last fight. Permanent.
Taming the Beast. Common. Action. Zil. The Pack. "Attaque +2 ou Attaque -2. Défense +2 ou Défense -2. Esprit +2 ou Esprit -2."
Have fun!
Eredan iTCG, the online trading card game.
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Don't kill the dream, execute it.
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Finally the market doesnt lag anymore and the act boosters are awesome. And wild is quite cute for a dog lol one question though the howls does it increase attack or is it like qd but with more attack per turn? Btw red krohan hood epic lol
Dernière modification par jackal19 (18-05-2011 16:38:56)
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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does the bonus attack...
the number of beast (max 3) + the number of howls (max 3)
A new attack means have to go through defense.
If i play 3 on one character does it attack 3 extra times?
normally it'd do 3 dmg and have to go through defense.... really weak for a cool new card....
so the real question is... does this card adds bonus from character ability and cards effect?
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I was looking through the Act collections and noticed that Ciramor was grouped in act 1? I dont know if that was intentional or not
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The new cards improve considerable amount of power "the pack" caste, the new card "Dirty trick" combined with head or tails/Taming the beast looks awesome.
O_O'! omg
The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei
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Some price will going to be abuse again ....
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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The new cards improve considerable amount of power "the pack" caste, the new card "Dirty trick" combined with head or tails/Taming the beast looks awesome.
O_O'! omg
I think thats the point. If you go back and look at the Zil evaluation discussion, a lot of people talked about the pack needing mote bite and less reliance on the current one-trick pony setup.
I'm just pointing this out because whether or not we get immediate feedback from the discussions we put up, there is serious consideration for the mature discussions being held on gameplay of late.
If there were no luck in TCG, how boring would that be?
-Lonak
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I had realize some test about this new cards and I found this:
- [card]Dirty trick[/card] don't setup to max [card]head or tails[/card], but it's a obvious card for taming the beast.
- With [card]The Howl[/card] card you can attach up to 3 pets to one character, executing 4 attacks in his turn. The tactic is obvious with this card, when you throw up [card]dance with volks[/card] you character has more chance to do damage if hi has a volk's pet attached.
- [card]Hallucination[/card] is similar to [card]Deflection[/card] but even worst.
- Wild is great character but don't benefit at all with Fenrath because his min attack is low, then if you play this units together the real benefit is the fact that when you use [card]dance with volks[/card] Wild cure more amount of life.
- I see more potential in teams that have Fenrath, Faceless and Wild together.
This at first glance
The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei
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If dirty trick doesn't work with Heads or Tails, that's a bug that needs to be fixed. It's a pack card that provides a random bonus, so there's no reason it shouldn't work.
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- [card]Dirty trick[/card] don't setup to max [card]head or tails[/card], but it's a obvious card for taming the beast.
Fixed this morning.
- With [card]The Howl[/card] card you can attach up to 3 pets to one character, executing 4 attacks in his turn. The tactic is obvious with this card, when you throw up [card]dance with volks[/card] you character has more chance to do damage if hi has a volk's pet attached.
Fixed : you can attach only one pet per character.
Feu Game designer - Eredan iTCG.
Ce que nous appelons commencement est souvent la fin. La fin, c'est l'endroit d'où nous partons.
Thomas Stearns Eliot
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- With [card]The Howl[/card] card you can attach up to 3 pets to one character, executing 4 attacks in his turn. The tactic is obvious with this card, when you throw up [card]dance with volks[/card] you character has more chance to do damage if hi has a volk's pet attached.
I think that a good setup with [card]The Howls[/card] in the first fights followed by [card]Backstab[/card] in the subsequent fights works better. The Howls give a max of 5 atk to the extra attacks and can be easily countered. Besides, put 3 The Howls in the same char looks like a hard task.
- [card]Hallucination[/card] is similar to [card]Deflection[/card] but even worst.
Hallucination deflects any kind of damage. Each card has its pros and cons, but Hallucination grants you that your Abyssien/Wild/The Shadow dont die, and I like it.
- Wild is great character but don't benefit at all with Fenrath because his min attack is low, then if you play this units together the real benefit is the fact that when you use [card]dance with volks[/card] Wild cure more amount of life.
Wild can get to 11/11 atk, same as Faceless, 14/14 with Bestial. Dont taking account Lunation and her ability bonuses. She benefits the same as any other Pack character and on top of that she can use TTD+Assassination.
- I see more potential in teams that have Fenrath, Faceless and Wild together.
Thats a matter of opinion, but a config with Bloodsword (warrior bonus) version looks pretty good to. You sacrifice 1Hp and 1 Def on the 3rd char but gain 1 spirits and a lot in attack potential (turn bonus, Assassination). Chain Bestial is easier now. A full Marauder version can be deadly to, if The Howls combo works like I think.
Thats my opinion.
Dernière modification par Zorak (19-05-2011 17:43:29)
IGN Edinho - BODE TEAM
"A vei, esses cara não sabem nem onde caga."
-Filippe_Balbino
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There's a bug with Wild's order skill.
When the magic damage received is from a massive spell(sortilegio zona?) the attack bonus is gone at the end of the turn :s
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Also, the damage received by [card]sifon vital[/card] is not giving the bonus atk.
Dernière modification par Flowzil (20-05-2011 19:33:06)
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