Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 13-05-2011 05:41:45

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Eredan iTCG and its problems as of late~ [Add your opinions!]

I have been playing Eredan iTCG for well over half a year now. Starting in late August and playing until now, I have been able to observe and witness the game's most recent development in many important fields, pertaining to the game. This isn't supposed to be a rant thread, or me complaining about some simple issue. This is my personal opinion on how the game is currently degenerating into something I will eventually stop playing and stop dealing with entirely.

I will start off with the biggest problem this game has up to date: extreme lack of content. Sure we get weekly new cards and a new event to spend out time with. But is this really new content? In my opinion, it isn't. It is just an addition to the content already present. New content, how I regard it, should be something new to the game. New forms of playing, such as team match ups, e.g. 2 vs 2, PvE instances, etc..., would be something direly needed in this game. There are many possibilities and I am very sure Feerik devs are creative enough to come up with some unique and interesting new content for the game.

Coding. That is of course a problem with new content. Changing codes and creating something new, instead of just adding already pre-existing codes in a slightly modified form (such as new card releases and trophies). Why not cut back on the weekly releases (way too speedy if you ask me) and actually work on something profoundly awesome that will satisfy all of the players out there?

That is another issue I want to add to my tldr: new cards every week. Sure, it looks great, its impressive to new players, but eventually it gets old and tiresome. I understand that Feerik likes this kind of release, seeing as they net sales every week because people are ALWAYS eager to get the new stuff. Which is understandable. The problem is, in my opinion, how it is executed. Weekly cards are just too fast paced and very bad for casual spenders (the majority of paying players). They cannot keep up with the fast paced flow of cards. Nor should they, in my opinion.

To top it off, the new cards released are all added into the first and the only edition out there. Making it bigger and bigger by the week. Making it more and more difficult to even get the new cards because there is just way too much to pull from the edition that the percentual chance of you pulling the cool new rare is very slim, unless you buy lots of packs (Yes, this is definately part of the weekly sales strategy.).

Instead of adding new cards every week, add an entirely new edition of cards every couple months or so. They don't even have to be huge editions either (60+ cards for a simple extra edition is more than enough). This would also help even out the card rarities and market values, seeing as people wouldn't constantly pull good rares and over saturate the market with what are actually good rares, making them worthless in the process. To net more sales a week, launch promotions for certain editions or packs. There is absolutely no need to release new cards every week, nor is there to toss the cards into the giant pile for people to fish through. Be more fair to your consumers and you will keep them buying too.

I like the weekly events. I really do, I think its a fun and creative way to keep the players busy and to try out other decks at the same time. What I dislike about them is how feable the payout is. Alsohow easy most are (at least of the newer ones. Some older trophy events were and still are utterly painful to do...). What I would like to see in trophy events, is instead of a weekly launched one, a monthly one. One that has several steps (maybe adding information and plot development of the story in those steps) and also reward the players with better rewards than a unique card that is in 90% of the cases hardly useful in any deck.

Tournament adjustments as of late have been going well too. I like the development of restricted tourneys. The only problem here is that this needs to be maintained and monitored often. Changing it frequently (for instance once a week) will keep the players on their toes to keep an eye out for a new weekly meta, instead of grinding the same decks over and over again as it used to be months before in tournaments. Eventually people get used to restrictions and a dominating deck type will make way and lead the rest of the sheep to follow.

Bugs. Bugs. Bugs! There are lots of them and nobody has a clue why. Game companies have playtesters to test the game out for bugs so they can be dealt with and rid of as fast as possible. The problems this game has is that there are still long existing bugs that not only ruin mechanics of cards and either make them more powerful than they should but some also even mess up the mechanic, rendering the card useless. Another advantage of an edition based release in cards, is that Feerik would have plenty of time to test out the new cards and squeeze out the bugs before launched flawed cards out to public and handling the biggest issues first and forgetting the minor ones really fast. Call the exterminator, damnit!

Another issue with bugs, is that, at least from what I can tell in the English speaking part of the game, we hardly have any communication regarding these. We never find out which bugs have been fixed or if they are even being worked on. There is absolutely no dev to consumer communication. This is very sad as it would not only help gather information for Ferrik, but also asure and make the consumers feel more comfortable with the running game. As of late Dantesan has been trying to maintain a list, based on the French part of the forum. Some consoltation in this issue.

But bugs is not only the major lack of communication we have had as of late. There is hardly any form of correspondance between Feerik staff and the English spoken community (I cannot judge for other languages, as I do not frequent there much. Based on from what others tell me, it is not too different in the other languages this game is offered.). We used to have a community manager named Lonak. People loved him or hated him, but he still kept up tabs on the game for us and showed us that Feerik is indeed listening to what we have to say. We did get a new community manager, after Lonak left, but it seems he is not in charge of the English spoken community at all? He never even came in to introduce himself. If it weren't for Dantesan, who has been trying to communicate with us as much as possible, we wouldn't even have any form or type of connection with Feerik staff. This needs to change immediately! It scares off non-French spoken players and thus also ruins potential sales for Feerik.

These are all some of the major problems I see in this game. Seen and witnessed throughout months and months, not only as a player, but also as a forum moderator. I may not post in every thread, but I do read a lot of them (we all like to lurk) and its just getting to a point that the community is declining. The active players are becoming more and more inactive. Heck even the forums are now nearly dead. We used to have large handfuls of new posts a day, some days I can count the amount of new posts on two hands.

Again, so people do not misunderstand this thread and its attention: This thread is there to spark a discussion. These are observations, mixed with some possible solutions, that I have been able to assess over the course of eight months of playing this game. I am just worried about the game and would find it very sad to see it degenerate more and more over time.


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#2 13-05-2011 06:11:57

jackal19
Gardien
Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

This is quite true the game is getting a bit bland lately and its starting to bore me i only play games just to do quest and lvl characters unlike the first time and true this game has alot of bugs and the marketplace thing still hangs big time thats all for now


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#3 13-05-2011 06:25:26

blackwaltz
Nehantiste
Lieu : East. . . Always to the East
Inscription : 18-09-2010
Messages : 970

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Wow that's a really long post tongue. Anyways I have to agree with bleachman here the game's getting a little stale, especially to players that are lvl 18+ or to those who have all trophies. (why play elo, if I already have Ateb?. That's the only I'm even trying to play elo tongue).

bleachman a écrit :

I will start off with the biggest problem this game has up to date: extreme lack of content. Sure we get weekly new cards and a new event to spend out time with. But is this really new content? In my opinion, it isn't. It is just an addition to the content already present. New content, how I regard it, should be something new to the game. New forms of playing, such as team match ups, e.g. 2 vs 2, PvE instances, etc..., would be something direly needed in this game. There are many possibilities and I am very sure Feerik devs are creative enough to come up with some unique and interesting new content for the game.

Right now I only play just to finish the daily quest and to get the daily bonus(I rarely do the weekly trophy too). Having new stuff to do like the PVE would make new players more interested and old players reasons to stay.

bleachman a écrit :

Instead of adding new cards every week, add an entirely new edition of cards every couple months or so. They don't even have to be huge editions either (60+ cards for a simple extra edition is more than enough). This would also help even out the card rarities and market values, seeing as people wouldn't constantly pull good rares and over saturate the market with what are actually good rares, making them worthless in the process. To net more sales a week, launch promotions for certain editions or packs. There is absolutely no need to release new cards every week, nor is there to toss the cards into the giant pile for people to fish through. Be more fair to your consumers and you will keep them buying too.

I remember somebody suggesting that the "Fallen from the Sky" series should be divided to chapters like the one's on the story. So getting good cards (eg. fireball, assasination, living daggers, manips, multi-tasking) from later releases more easier. It would also be nice if the card updates were monthly instead of weekly(more like they make new cards every week, then release them all in the end of the month) so they can spend time testing for bugs, than releasing them right away.

Just my two cents.


Never lost a fair game... or played one.


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#4 13-05-2011 07:06:07

Vasillisque
Habitant de Guem
Lieu : Colombia
Inscription : 21-12-2010
Messages : 225
Site Web

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

that's actually an in depth critic there,
i like the way you addressed the issues we've ALL been thinking about..all in all, constructive stuff, feerik might understand the customer mind a little better if they listened..

Dernière modification par Vasillisque (13-05-2011 07:15:56)


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#5 13-05-2011 07:52:47

Dantesan
Solarian
Inscription : 27-01-2010
Messages : 788

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

A constructive post like this is greatly appreciated Bleach, thanks.

I've stickied this thread as it is important to hear you guys out.

Any feedback is welcome (positive or negative) and we encourage all of you guys to express yourselves as long as you keep it civil of course.

Regards


Don't kill the dream, execute it.


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#6 13-05-2011 08:22:16

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Dantesan a écrit :

A constructive post like this is greatly appreciated Bleach, thanks.

I've stickied this thread as it is important to hear you guys out.

Any feedback is welcome (positive or negative) and we encourage all of you guys to express yourselves as long as you keep it civil of course.

Regards

<33333 big_smile


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#7 13-05-2011 10:00:36

mattt
Nehantiste
Inscription : 01-03-2011
Messages : 855

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

agreed at all with first post.
here in italy there are really few players...
most of them start to play and when they reach lvl 10-11 they found impossibile to continue and have fun, because first they need to pay, and second if they pay they can't be competitive couse of elder players.
so almost all newbies leave...
also as said a tons of times: this seems not be a free game and the price to play is too high...


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#8 13-05-2011 10:10:15

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Eredan iTCG is a game you can play for free. Nowhere does it say its entirely a free game, nor does it say that playing entirely for free will grant you access to high end gaming. Quite frankly, I never regarded this game as a free to play, but more as a costly game that gives other people the opportunity to mess around with it for free and then pay, should they like it enough.


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#9 13-05-2011 10:13:31

kepkouse
Gardien
Inscription : 17-03-2011
Messages : 1 240

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

I hope you will forgive me for my average english ^^

I'm agree, and the major part of french community, with all you've wrote. And I can confirm that the french community don't have a lot of information comparing to other community. The last week, a first feedback for resolution of reporting bug was posted by Archibald. This is just a small part of them, but it's a beginning; normally, the update list will be communicate each friday.

The biggest problem for me is the bad communication of Feerik staff towards players. And the strong moderation on french forum don't help with that: when we try to deal with the different problems, each time it is considering as an attack against feerik and the discussion is closed. I hope that english forum will be more constructive as french board, considering that a moderator has lauch this discussion, it has more chance to optain results.

French community is with you ^^

Dernière modification par kepkouse (13-05-2011 10:14:05)


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#10 13-05-2011 10:30:07

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Glad to hear these feelings are shared amongst the other parts of the community (Not really glad as in happy, but it is reassuring. tongue ). Please feel free to invite any other French members to join in on this discussion thread. I would post it in the French forums as well, but do not understand nor speak one word of French. (xD;;; )

The point is we need to make it clear that we are to a certain extent unhappy. Unting forces may be a good opportunity to make our points abundantly clear.

As to heavy moderation, I cannot say. But here in the English part of our community we are relatively relaxed. People can voice their opinions and explain themselves. As long as its constructive and productive, they got my OK. Once it turns insulting though, people definately get a slap back in the face. I see to that. tongue


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#11 13-05-2011 16:42:42

bibster
Voyageur
Inscription : 06-02-2011
Messages : 24

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Very nice post bleachman, me and my friend had also been less active recently because of the reasons you've stated.

Personally i like the weekly release of cards and the weekly trophy event is okay as it is IMO. Besides these two points i agree with all your suggestions. I definitely agree with the fallen from the sky edition. They should divide into chapters to avoid stockpiling number of cards for that edition. Banned cards also should be weekly as the reasons stated by the OP. When will they change it monthly? With about 800 cards they only ban 3 for how long? We players also should  pick cards to ban.

I also would like to add something. Issues with balances between guilds were never dealt with. Some decks are just too damn powerful in comparison with other deck types, Dont  give me the "All decks have there strengths and weaknesses" b****hit, these decks have 95% and maybe have a weakness of only a couple of deck types . We need to nerf and buff some cards. Also a way to remove unsellable cards had been promised before but until now nothing has come. Many suggestions has been also made regarding this.


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#12 13-05-2011 23:25:20

xNNYx
Campeur
Inscription : 01-12-2010
Messages : 66

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Well, where do I even begin with this. Seeing as I am not the most active here in the forums, as I am just not a forum person, and coupled with the fact the few posts I have made here got little to no feedback from the company; I feel like this is wasted typing.

Some of you may know me, some may not, and I don't want to be "that guy"; but I am getting rather irked with the money I spend not going to good use. So I will start with the thing that annoys me the most, which relates to the bugs. I have my suspicions the play testers, which I think do exist, are not doing their job properly. First example Port. If you are going to release a card with this kind of power you need to make sure it is balanced and works properly. Namely removal of it by some means. Now to my knowledge at the time of its release Items Have a Soul, and Draconium may have been the only two cards to remove it from play, and should have been tested with it, as opposed to it just getting fixed from what I read less then or up to a week ago. So I am left to presume that the play testers don't know what they are doing, or just don't care. If you want to take this as a personal attack fine, but I expect things to be worked out as it is your responsibility to do so.

This leads to the weekly releases, and I am all for the company making money, and understand the story tie in of card releases being their "thing". However it does get tiresome, and a bi-weekly, or even better a monthly release could serve the same purpose. This gives the time to test the cards, find the balance, fix the bugs, and also gives players time to save up, which could lead to bigger purchases. They don't have to be bigger releases even really, but as I already stated I see the marketing value of what they are doing, and how they are trying to separate themselves from the rest.

Which now leads me to something I have posted about in the past. The card pool is too big, and needs to be separated into acts at the very least, which leads us to be able to go after a certain block of cards rather then everything at once. It's just ridiculous plain and simple, and rather rude to those of us trying to build collections, making me feel once again unappreciated as a paying customer.

Which leads me finally to why do I even play, and continue to buy things from the company when I am apparently not happy. I still have hopes for this game, and its potential. The recent tournament overhaul, and daily quests have given me more of a reason to play which I need at my stage of this game. The weekly trophy has become even less of a drawing point for the fact the cards just are not useful as of late. I don't expect a card the caliber of Time to Die every week, but something useful at least.

In closing, I want you guys to succeed and be around a while. I am supporting how I can, and once again giving you feedback. Hopefully you will see I am not alone, the community is feeling neglected, we want simple things like communication, your jobs done well, and the basics of what make any business successful. Hopefully you will use this as the opportunity to make things what they should be, and improve even further to ensure longevity. I sadly won't be holding my breath though with the track record we have seen. Please don't ignore us, and start communicating, or try to start cloning more Dantes.


Oderint Dum Metuant


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#13 14-05-2011 14:03:57

Riot Earp
Habitant de Guem
Inscription : 19-12-2010
Messages : 377

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

I also fully agree with Bleach.
Although i still play a little more than only just for the daily quest i'm getting more and more frustrated with the game.
The only really interesting additions in the last months were the Nehantists, the new Elo system and the return of the (now even better) tourneys. But despite these improvements the game still lacks that new and fresh feeling it had to me back when i started in december. Something has to change.

I especially like the suggestion about new card editions.
I had to buy 11 packs yesterday to get a single decent rare...there's just too many junk available by now and ever week it gets worse. Also the chances to pull one of the legendary? cards (the ones with the white background like [card]a new start[/card]) which are vital for Elo become less and less...which doesnt really make me want to spend even more.

I also would appreciate a better connection towards the Feerik staff. Although the german forum is very well moderated too it sometimes simply isnt enough. A good exchange of thoughts between community and developer has always made me feel more at home in a game and frankly Eredan sometimes is very cold and lonely wink

Oh and before i forget it: The game performance has to improve, this is not the kind of game that needs a slow motion effect!


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#14 14-05-2011 18:20:36

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

I have voiced my thoughts on the development team and agree with most of whats already been posted. My main discrepancy from the rest is Forbidden lists should be permanent. They should be edited in tandem with releases(should they be moved to monthly or so.).

My concern and an issue which should be addressed is us, the players. We ask and ask yet never do. We have players who have tried to give the community things to do, most fail miserably. The community can do very creative things with the game as is. Yet we have to little participants to make it worth the effort.

What can WE do to better OUR game? Some games see no changes in there lifetime. Eredan does change, however slightly it still does. While we wait around for a company to do something why don't WE do something.

We can break our own language barriers, Feerik doesnt have to do it for us. We can host our own events, Feerik doesnt need to do the work. We can find our own ways to play competitively. We can make and respect our own rules of the game.

I have had a few ideas, some of you saw the teams and wars. Wars and teams promote quite a few things, however WE didnt take enough interest. There have been a few tourney ideas tossed around, WE didn't take enough interest.

I end simply by restating a simple phrase. What can WE do to better OUR game? You give a man a rod he still has to learn to fish...


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#15 14-05-2011 19:37:57

Cezco
Habitant de Guem
Inscription : 16-10-2010
Messages : 166

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

We should be able to get feez playing, this will solve any issues the game has in my opnion.


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#16 14-05-2011 21:41:27

Bleedblue
Habitant de Guem
Lieu : Deutschland /Suhl
Inscription : 07-11-2010
Messages : 333

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

i agree with most of the whats already posted  especellaly bleachman and glasher


wwapd


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#17 15-05-2011 01:06:34

Kaktus1981
Ptit nouveau
Inscription : 12-04-2011
Messages : 10

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Bleedblue a écrit :

i agree with most of the whats already posted  especellaly bleachman and glasher

me too


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#18 15-05-2011 11:13:10

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Cezco a écrit :

We should be able to get feez playing, this will solve any issues the game has in my opnion.

This thread isn't dealing about getting more free stuff shoved up our arses. It is about direly needed improvements to the game as a whole. I agree, Feez costs are rather high. But as proven by the numerous amounts of buyers, this is not such a huge problem that it would drastically help actually IMPROVE the game. Even with reduced Feez prices or free Feez, the game is still as dull and boring with hardly any exciting content.

That is why I left the Feez issue out of this thread, as it hardly has any influence on the topic at hand.


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#19 15-05-2011 14:07:25

Cezco
Habitant de Guem
Inscription : 16-10-2010
Messages : 166

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

ok, i got your point, probably there are more issues that the feez.
I totally agree with you when you said that there is a lack of content.


...Aboose, il Sacerdote...
http://forum.eredan.com/viewtopic.php?id=20535 My decks
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#20 15-05-2011 16:27:43

Gabriel_Caetano
Guémélite
Lieu : Dublin - Ireland
Inscription : 12-11-2010
Messages : 456

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Thanks bleach, for the initiative.

I started playing eredan a little after yourself, methinks. At the beginning it was a gas! I'm a spender player as well ( lately unable to spend since the pay by mobile is has been crashed for a while now) and simply love this game.

But...

All of this issues are for sure main determinative for me playing less and less. As stated before, people are playing to get the trophies and daily quests, the whole thing went boring and i've been flicking around for other games, always coming back expecting a nem improvement that will give us new energy.

I went through another itcg and it was just the most interesting thing. The market system was very efficient (can't buy from other players but you can recycle cards on rarity basis to buy stuff and the currency conversion was quite fair), you get game money according to your winning rate for the week (it isn't much but it could get you one or two random cards) the playing money can get you a few useless random cards or cool stuff from an avatar shop, the game has in-game support to clans (which battle through the game, battle each other, level up and get cool stuff), new events each one or two weeks, big championships, support to player relationship (like bip and stuff)... and believe me, the game is japanese and keeps it up even through their crisis, even with diminished number of players.

And the game is not that old...

But I still come back to eredan, i log in everyday looking for something i don't know what is. Something to knock me out of my feet with astonishment...


Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...


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#21 16-05-2011 08:11:08

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

The problem with assembling masses to 'cause havoc' in form of spam tickets or heck, even refusing to pay money for Feez, is that the portion of the entire community represented in the forums is super small. Only a small amount of players actually frequent the forums, let alone post and discuss in it.

I was hoping to spark a huge flame with this thread, something that will get noticed. I am sure Feerik has already seen the thread. I will,however, let them have a couple days to respond seeing as I posted it shortly before the weekend.

Personally I would liuke to hear from some of the other staff members of Feerik, on how they respond to this and what they think of it. I am sure Feerik is not disinterested in our opinions, nor do I believe they ignore them. It would be nice, if for once, someone would pop in and explain a few things and also discuss it with us.


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#22 16-05-2011 08:12:35

Pkdor999
Voyageur
Inscription : 02-11-2010
Messages : 42

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Everything said is true!!! big_smile

I hope the devs can improve things, especially fix the bugs.

The other point i want to add is about the history:
This game has great history and its what really keeps me playing. Also its fun to have some cards showing events and characters evolving or dying.

But why its so messy the way the devs tell the tale?!!,

sometimes we are before the courtesan dance, sometimes we are after the same dance,
sometimes we have kotoba vs draconians but the next event they are allies against nomads,
from time to time a random history appears with pirates having adventures that dont involve the stone or other guilds and then the same pirates are part of the alliance with all the other guilds searching the stoneater.

And for worst if i want to read the history i need to know french or read a translation that some unrewarded player makes.

THANKS TO ALL THE TRANSLATORS!!!!. feerik should reward you, cause you are the reason some players keep interested in the game.

By the way im chilean and in the spanish forums they talk about the same points you make, so if need any kind of link between the communities i'll be glad to help.

Good luck, and thanks Bleach for this thread


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#23 16-05-2011 10:24:16

Zurga
Modérateur Eredan
Inscription : 20-04-2010
Messages : 11 566

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Pkdor999 a écrit :

The other point i want to add is about the history:
This game has great history and its what really keeps me playing. Also its fun to have some cards showing events and characters evolving or dying.

But why its so messy the way the devs tell the tale?!!,

For this point, Dimizar, the writer, do it on purpose.
He wants to offer some informations from different points of view, different time and different place.

He can open his world with this way.

No mess in it, just the will of the writer.
The global picture stays consistent.


For the other points, like Kepkouse said, we have the same points in the French part.
Unfortunately, we have in our part some people looking for trolling and nothing else.
So these types of threads are closed very often by staff members or moderators.


Collectionneur de cartes


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#24 16-05-2011 12:06:06

jackal19
Gardien
Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Pkdor999 a écrit :

The other point i want to add is about the history:
This game has great history and its what really keeps me playing. Also its fun to have some cards showing events and characters evolving or dying.

But why its so messy the way the devs tell the tale?!!,

dude if you read novels the history of eredan is told in many prespectives in which is quite common in some stories i read it also gives a sense of excitement for those like me who reads the story. (even with bad translations)

Oh yeah in addition i payed so much money in this game but they cant even release bug free cards do they even test these cards before they are released thats why im starting to agree about cards being released every month or at least every three weeks so they can test these cards for bugs also about the series i think they should cut it in acts or (as you guys say ) chapters thats all big_smile

Dernière modification par jackal19 (16-05-2011 12:23:55)


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#25 16-05-2011 12:18:44

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Zurga a écrit :
Pkdor999 a écrit :

The other point i want to add is about the history:
This game has great history and its what really keeps me playing. Also its fun to have some cards showing events and characters evolving or dying.

But why its so messy the way the devs tell the tale?!!,

For this point, Dimizar, the writer, do it on purpose.
He wants to offer some informations from different points of view, different time and different place.

He can open his world with this way.

No mess in it, just the will of the writer.
The global picture stays consistent.


For the other points, like Kepkouse said, we have the same points in the French part.
Unfortunately, we have in our part some people looking for trolling and nothing else.
So these types of threads are closed very often by staff members or moderators.

Feel free to send your productive members here to voice their mind. I will ensure this thread is clean of trolling. My fists are hammers of justice and obedience! xD

Still, it would be great if you guys from the French part of our community would pop in and say what's on your mind as well. We all have the same interest: Eredan iTCG. Let's work together to make it a better game than ever!


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