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New booster
Until Wednesday the 13th of April 2011 at 9:00 (french time), when you purchase a 12 card Booster pack, you will earn a bonus card along with the usual content!
A new booster available: The Nehantist Booster.
These are the following characteristics :
- 12 cards including 1 Rare or Legendary, 4 Uncommon, 7 common.
- 3 cards will automatically be Nehantist.
- 2 others will either be Nehantist, Mercenary/non affiliated.
- The rest is spread amongst all other cards from the Fallen from the Sky series.
- The price: 400 Fee'z.
New Guild: The Nehantists
Signs were everywhere. The manipulation of the Zil Warriors, the death of Prophet and many battles. The Nehantists are back and are now all over Guem bringing corruption and death to anyone who dares to confront them..
This release has new content:
* 8 new characters
* 13 new cards including a new kind of Spell: Nehantic Spell.
* 2 new races : Demon and Nehant Guemelite.
* New types of gameplay are included like Corruption aimed to persecute the opposing characters and evil demonic powers like the summoning of Inferno for example.
Dimizar (and his two upgrades). Rare. Character, Nehantist, Mage, Human. Spirit 2. Attack 2/4. Defense 2. Health points 12. "Dimizar" cannot be wounded by the effects of your cards. Turns 2 and 5: Your other Nehantists gain 1 Health point.
Chalice (and its two Upgrades). Rare. Character, Nehantist, Warrior, Demon. Spirit 1. Attack 5/7. Defense 3. Health points 13. Turns 1 and 4: The opposing character has Defense -1.
Ardrakar (and her three Upgrades). Uncommon. Character, Nehantist, Warrior, Nehant Guemelite. Spirit 1. Attack 5/8. Defense 2. Health points 12. Gain Chain if you play a One handed weapon. Turns 2 and 5: Attack +1.
Carkass (and his two Upgrades). Uncommon. Character, Nehantist, Warrior, Nehant Guemelite. Spirit 0. Attack 0/3. Defense 2. Health points 12.Gain Chain if you play a Two handed Weapon. Attack +2 for each Corruption in play at the start of the fight. Turn 1: Defense +1.
Iron Mask (and his two Upgrades). Common. Character, Nehantist, Mage, Human. Spirit 1. Attack 4/6. Defense 2. Health points 12. Turns 1, 3 and 5: Defense +1.
Anagram (and his three Upgrades). Common. Character, Nehantist, Marauder, Nehant Guemelite. Spirit 0. Attack 5/8. Defense 2. Health points 12. Turns 1, 3 and 5 : Defense +1.
Hate (and his two Upgrades). Common. Character, Nehantist, Marauder, Demon. Spirit 1. Attack 5/8. Defense 2. Health Points 12. Attack +1 against Courtesans. Turns 1, 3 and 6: If the opposing character is a male, he has Attack -1.
Soul Chewer (and his two Upgrades). Common. Character, Nehantist, Warrior, Demon. Spirit 0. Attack 5/8. Defense 1. Health points 13. Gain Chain if you play a sword. Turns 2 and 4: The opposing character loses 1 Health point and your character gains 1 Health point.
Dark Fury. Rare. Action. Nehantist. Attack +2. An additional Attack +3 if your character's Health points are below or equal to 5 the moment this card is played. Chain.
Vital Syphon. Rare. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. At the end of each of his fights, the character suffers X magic damage where X equals the number of Corruptions he has attached to himself, the Caster gains as many Health points than the damage he inflicted. Permanent.
Black Chimera. Rare. Item One handed Sword . Nehantist. Warrior/Marauder. All opposing characters have Attack -1 and Defense -1. Activation: The opposing character suffers 2 Direct damage. Ardrakar : Activates immediately.
The Forbidden Book. Uncommon. Item Magic Book. Nehantist. Unique. Choose one of your other Nehantists still alive and attach this card. The character dies and is replaced by "Inferno". "Inferno" is a Demon and has Attack= 15, Defense= 5, Spirit= 2 and Health points= 30. He cannot play any cards and dies at the end of the next fight.
Perversion. Uncommon. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. -3 to physical and magic damage dealt by the character the moment the card is activated during the fight and -1 for each battle after this one to all physical and magic damage dealt until the end of the fight. Permanent.
Desolation of the Heart. Rare. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. If the character dies, all the Corruptions that were attached to himself including the permanent effects are placed on another character selected at random and owned by the same player, this card then discards. Permanent.
Tenebrium. Uncommon. Nehantic Spell Corruption. Nehantist. Mage.If the number of Corruptions attached to the opposing character is Even, he will suffer 2 magic damage for each Corruption attached to himself. If the number of Corruptions attached to the opposing character is Odd, your character gains Defense +3.
Nehant's Protection. Common. Action. Nehantist. Defense +1. If one or several copies of the same card are present on your character, these additional copies are discarded.
Nehant's Seal. Common. Action. Nehantist. The opposing character has Attack -1 and Defense -1. Chain.
Corruption of the Soul. Common. Nehantic Spell Corruption. Nehantist. Mage. Deals X Magic damage to the opposing character where X equals your character's Spirit +2 the moment this card is played. This card is attached to the opposing character. The character suffers 1 direct damage at the end of the fight. Permanent.
Revealing the secret. Common. Nehantic Spell Corruption. Nehantist. Mage. This card is attached to the opposing character. The character has Defense -2 and Spirit -2 the moment this card is played and Defense -1 and Spirit -1 for each battle after this one until the end of the fight. Permanent.
Coaching. Common. Nehantic Spell Corruption. Nehantist.Your other living characters gain 3 Health points. Your character loses 3 Health points.
Pulling the String. Common. Action. Nehantist. Choose an active Corruption in play then select a living opposing character. The card is then placed on the opposing character with its permanent effects. Chain.
Have fun!
Eredan iTCG, the online trading card game.
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Don't kill the dream, execute it.
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Yayyyyyyyyyyyyyyyyyyyyyyy
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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They are what i have been waiting for.
DEMONS! YYYYYYYYAAAAAAAAAAAYYYYYYYYYY!
This is my rifle
This is my gun
This one's for fighting
This one's for fun
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a question for you rules lawyers...
if i put a "the forbidden book" on a level 3 chalice this kills chalice, but does it become "chalice strikes back" or "inferno"...
it seems to me that because "the forbidden book" states it dies and is replaced by "inferno" it should be "inferno" because it's all one step and not broken by a period.
however I haven't and don't read the french well and so it might be different in the original...
also is there a section where this post should go ? faq/or discussion about eredan... neither seem right but im not sure
Dernière modification par scott0299 (06-04-2011 17:29:15)
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i just bought 3 nehantists booster's and i didin't get any collector's card's is something wrong or should i put this in the bug part?
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The Collector's card is Perversion.
Don't kill the dream, execute it.
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Dantesan is right
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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For coaching, I've edited the "your character gains 3 health points" to your character loses 3 health points".
It's been changed in game too.
Thanks
Don't kill the dream, execute it.
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Hi i dont know if i missed something but i cant play hate with mercenaries... why?
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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then the card it wasn't an extra because i bought 3 nehantist's boosters a 2 4 card's boosters and i got 44 cards do the math 12x3=36 4x2=8 36+8=44 no extra card and the 44 is counting with the 3 perversion's
Dernière modification par Hondaime (06-04-2011 18:19:47)
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then the card it wasn't an extra because i bought 3 nehantist's boosters a 2 4 card's boosters and i got 44 cards do the math 12x3=36 4x2=8 36+8=44 no extra card and the 44 is counting with the 3 perversion's
I just bought a 12 pack and i got 13 cards...
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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then you find it normal that a collector's card is on sale?
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then you find it normal that a collector's card is on sale?
I think the collector card is the extra card you are supposed to gain...
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Is there going to be a collector card re-inverse? cause i already bought some of the collector card
Dernière modification par Cossette (07-04-2011 04:48:03)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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They seem really cool but some of their warriors just SCREAM Anti-Dragon Knight. Their sword has the opposite effects that will affect the other team. Very interesting to see a team based on de-buffing the enemy rather then buffing yourself up
Would love to see a new Dragon Knight character (Whether he be a Mage, Warrior, Marauder, or a combo)
Would also love to see a Mage/Priest character (Aside from Ateb lvl 3 who's the only one I know of)
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I have to admit, I was not looking forward to this release. I love the new spell mechanic these guys have. For that sole reason alone, I will make a deck. Still need a foil Dimizar though.
Also, now that you guys have this uber update out of the way, fix Pirates damnit!
The first. The best. MSN.
Visit our guild's thread here and join up!
Also check this out: An English chat room!
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Also, now that you guys have this uber update out of the way, fix Pirates damnit!
I second on this quote... More Mechanist for pirates Yarrrr....
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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perversion not working i have a post on the bugs section.
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YAAAAAYYYYY...... more power creep ......
Dragon Knights ftw
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Also, now that you guys have this uber update out of the way, fix Pirates damnit!
I second on this quote... More Mechanist for pirates Yarrrr....
Or fix pirate marauder decks... they have interesting units ... but lacks on consistence
The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei
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