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I'm not going to rant about my positive and negative thoughts but I was curious about what other pleyers felt about the game. I definitely do not like where it is or is headed and am sticking around mildly in hope of some durastic changes.
I kind of wish you had to buy the chepest fees once month. FTP players are getting quite unsportsmanlike and down right obnoxious at times. With no need for competition it will never change either. I also think its time for a new format with a restricion list. But anyways I said I wasn't going to rant.
Other peoples thoughts?
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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I've always been a fan of the idea of competition rooms being based on the total level of characters used. That way, if I want to use 3 level 3's or greater, I'm fighting a similar deck. If I want to level up some newbs, I'm still going to have a chance.
In regards to FTP. I've been playing since September, and haven't spent even $100 yet on this game, earning free feez through surveys and such on a regular basis. I get at least 1 4 pack a week, usually 2 free 12 card packs every Wednesday (Thank you Peanut Labs). I have no problem with the feez structure, since Feerik is in this to make money. If you want to play for free, you are going to have to understand some of your limitations. You are going to only be able to build one successful deck, and it will take you a LONG time to do so (mileage may vary depending on how many free feez you harvest through offers). This is the way many many online games are going. D&D online, LOTR online, Battleforge, Atlantica, etc. You can play free, but it will take you a hella lot longer to get where the paying customers can get to.
Now, with the volume of cards available, I think they can improve distribution a little. I appreciate the faction packs, and the discounts given on the days that new cards are offered. I think they should also offer "Class Packs", which focus more on specific class cards...Mage packs, Priest packs, etc. Doesn't even need to guarantee a specific rare, but increased chances of such.
Tournaments need to come back, in the format used for the winter promotion...a regular event that can inject more crystals into the environment, but that could also spike inflation...so could be a double edged sword for those that do not pay to play...they don't buy feez to get the trophy cards, which are key in these events (restrict them maybe?). They have a more difficult time even getting one of the each of the power rares they would need...
Just throwing some thoughts out there...
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i love the game. but its getting old pretty quick considering any time i play its always the same decks im facing. think the best solution for this would be make new rooms that restrict certain cards. i think they should have some way for us to get rid of the crappy rares we get out of packs as well as other cards. maybe a trade in system like ive seen mentioned in other areas. i am p2p but wont be anytime soon because i think the game is becoming stagnant, and unlike in real life i cant sell cards for real money
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Ok, its official, this thread contains bigest amount of flame material I seen in this forum in months.
Lets answer it in calm manner:
1. Making game pay to play is worst idea ever. You will loose 5/6 of all players and will be having empty rooms and no one to play against.
2. Free player are getting unsportsmanship... And how can you say who is paying player and who is free one? you hack the acount of every player you play against?
3. If there are no free players market prices will go down like hit by A-bomb, because its they who create demand.
4. 'This game is bad cause I can't sell cards for real money" this idea is sooo .......... that I won't even coment on it.
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No individual has been pointed out. The game itself is getting mundane, You go to level and there is a bunch of people who should be in ELO. You go to ELO and its the same 5 decks over and over again. We get a release and half of the cards are useable, but not in comparison to anything released for Noz. We get a new trophy every week, once someone is not able to get it on there end they leave. The trophy 9 times out of 10 is worthless.
A good amount of people only know of the game becasue of facebook. Even less than that come here, and maybe the same amount of people that come here use the main site. Paying 4.99, or doing enough surveys to buy a four pack is not that difficult. In the true spirit of any TCG you have to spend a lil money to make yourself a better player and the game more enjoyable. In irl you can join teams and pool cards with your friends to save money in eredan you can't do much of nething except troll level rooms.
While I feel the game is in need of something durastic, I still enjoy the games mechanics, the versatility of various decks outside the typical 5 or so decks out there. I enjoy deck building and looking for new ideas hidden in the cards. I enjoy chatting with friends and working with my teammates. There is a lot of positive things going on for eredan. It is however headed in a boring direction.
+1 for not randomly recycling a nomad and making a new one at least.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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I have recently cut back drastically on my Eredan playing as well. I truly enjoy the game, but I've grown frustrated by the fact that it's so difficult to improve my deck. Every card that I want is 20k+. The price of levelled characters has completely bottomed out, so I can't really make crystal that way anymore. The ever-increasing card pool means that even when I have money to buy packs, I get crap.
Combined, these factors mean that the amount of effort I have to put in to get a marginal improvement has trended sharply upwards for at least the last three months.
In addition, I'm also annoyed at the people playing tournament-quality decks in the level rooms, and the seeming lack of people to play elo against. I say "seeming", because people have said that the number of people in the elo room is merely the number not in a match... however, it still takes 5-10 minutes to get a match, so I doubt that that is the case.
So I've cut back my playing to "Just enough to get the trophy and hit 1650 for the week." I'd welcome any changes that would help with these issues.
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We miss you Fal! Also, awesome signature line.
Disruptor!
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4. 'This game is bad cause I can't sell cards for real money" this idea is sooo .......... that I won't even coment on it.
wasnt my only point. i was saying that in real life, if a game grows stagnant i can at least sell the cards, whereas here you cannot. when this game goes down the crapper what can be done with it? absolutely nothing. its a supporting point to the game growing stagnant. why invest more money into this game when:
1) no return
2)it's heading south and just growing old
never said i hate the game, just needs new things to keep it fresh or its going to be the same thing every single time.
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5. "I meet same decks in ELO" you are in ELO room for 1650 and above, that means only players with decks, capable of some consecutive wins can get there, and lets face the truth, not every deck can win 4 or 5 games in a row in ELO. So you meet only the best decks, and number of good decks is limited in every card game I played (that is around 20 online or RL).
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5. "I meet same decks in ELO" you are in ELO room for 1650 and above, that means only players with decks, capable of some consecutive wins can get there, and lets face the truth, not every deck can win 4 or 5 games in a row in ELO. So you meet only the best decks, and number of good decks is limited in every card game I played (that is around 20 online or RL).
Ive made it 1800+ with
Tsoutai
Tsoutai/Crow
Kyoshiro/Okooni/Akutsai(before tsoutai release)
Toran(merc)/Ish/Akutsai
Elfines(before hailwalkers release)
Theres 5 decks you rarely see in ELO
I've faced that had a rating above 1800
Kot Wars
Standard Courts(both Ish and Kimiko versions)
Pack(1763) it was very untraditional tho but pack above 1700 is impressive imo)
Then you have people who try to get boosted for ateb...
I agree when I played Yugioh there were about 4-6 good decks 1-2 anti meta decks and many slight variations of 1 top tier deck. But ELO is a far stretch from Regionals top 8 to qualify for nationals. YGO ratings also have a little more weight while our perm rating is useless. But I hardly ran into them casually. When I warred, went to locals, regs, and one nationals sure I saw the same thing, its to be expected. When I played with random people before a tourney started, or just messin around on YVD people used funner decks and enjoyed the game.
In eredan people who p2p can do this as they have a bigger wallet to mess around with various decks. People who dont miss out on the rest of the game stuck with one deck pretty much the entire time. Since their are no tournaments, and most of the f2p players decks are lacking they troll level rooms.
Regardless of your deck, you should play ELO. The game can be very challenging and can have some pretty nice games. Unfortunately it seems most players are sheep. The last Deck I used in ELO failed horribly. IT ran great in level even vs maxed decks. Trial and error, I know what its missing and hopefully something similar to what I think it needs will be released in the future. Now on to a new project.
But this isnt just about tournaments, ELO, or general suggestions. The hope is Feerik/Travian will see this, and see both satisfied and unsatisfied players and customers. I know its the weekend and people have better things to do but if your passing through voice your opinions. I'm certainly not here to flame anyone or the game.
Dernière modification par Glasher (13-03-2011 16:11:37)
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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Moral of your post: I need more loosers with bad to play ELO to win more, because i loose a lot vs guys who play good decks.
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Moral of your post: I need more loosers with bad to play ELO to win more, because i loose a lot vs guys who play good decks.
Haha.. agreed..
Actually if u wanna play ELO, u sud make ***bip*** BEST DECK to play.. if LOSE.. its ***bip*** LUCK or SKILL maybe.. but if u wish to hit more bad player/LOSER, go to training or levelling room.. dun even try the ELO room, understood?
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Moral of your post: I need more loosers with bad to play ELO to win more, because i loose a lot vs guys who play good decks.
A rather snyde and crude remark. Makes me think you did not fully understand Glasher's post. Also this just makes me think you want to flame around like a little spark, hoping to ignite a fire. Keep it real, for this discussion is actually important and has meaning. If you, or anybody else attempts to taint it with bullshit remarks, I will take serious action.
On topic: The game is rather stale. I admit it. After being around since September, I have lost the flame to play this game dedicatedly. Occasionally I pop in to check the market for cards I would like (mostly foils), besides that I rarely actually play.
I go to the level rooms to level up my characters, and face decks you would usually encounter in mid to high end elo. I have no understanding for this, besides the fact that elo doesn't really offer any benefits besides serious grind to get to the 2ks most tourney winners win at.
The issue with the elo rooms is not Feerik's fault, however. It is our very own as a player base. We choose where to play, not Feerik. Players stop playing in elo rooms for various reasons, this means less players are there to compete, resulting in more and more players swaying from the actual tourney path and instead 'farming' off of people in th elevel rooms. Its a vicious cycle.
The only solution I can see in this situation, would for Feerik to upgrade elo rooms and make them more worthwhile. I am not talking about 20 more crystals a game and 2 more experience points, I am talking about something greater than a moderate card and a chance at a small handfull of crystals. I am not going to make a suggestion as to what exactly they could do, as this does not belong here. I think my point in this gneral matter is pretty clear.
To Feerik's credit, and possible defense, they have made trophies more easier to get. Resulting in really long grinds to finish them being gone. I remember the days when you were lucky if you got a trophy after 200 games a week. In addition I do not know how long Feerik and Travian have ben handling their terms and planning their newfound relationship, but I can well imagine this has been costing some resources as well, resulting in a certain amount of 'slacking'.
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I wonder how it would pan out if the elo room was similar in design to the level room. Take out the random and show everyones elo and level. You challenge who you want, accept challenges from who you want. Boosting becomes an issue I wonder what preventive measures could be implemented.
You could also get rid of the ELO Room all together and earn all ELO points by bringing back tourneys. Havine Training | Tourney | Level could solve the lag issues many people faced when we had 4 rooms.
But we have made all the suggestions and I have seen no responses to anyones ideas from Feerik or Travian. Another issue I have with the game right now. Almost a black hole between consumer and coorporate. Forums are a great middle ground, maybe I should browse french more often.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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Well only good thing i can say about Feerik is that they sometimes do listen to the voice of players. I seen much much worse client relationships, like games what have to check every minor decision with home office in Japan, and don't get me started on games managed by Sony.
Feerik at least sometimes listen, lets give it to them.
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Listening, replying, and responding are 3 differnet elements. 1 of 3 is not good at all.
What exactly do they listen to. I havent seen a suggestion response in a long time.
We should all just go to the french forum lol.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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For the most part I agree with the above posters, The meta composed of 4-5 primary decks at 1600+. I have been a pro point player in mtg and played at nats in yugioh, and one things all these games have are 2 out of 3. I wish the elo was a match, more so in a tournament style with possibility of having being able to sideboard lets say 3 cards after game 1 & 2. Now to have 5 contending deck for those games at any time is consider a positive, but then they rotate cards in and out. With the ability to rotate a few cards you main deck from a sideboard you can be more creative and have anti meta decks, thus keeping things fresh and creative.
Cards such as, anathematize, freeze, mental block, counterspell, sunburn and many others. Value to decks will give additional components by being in my above suggested sideboard. No one likes cluttering potentially 10-20% of the deck to dead card draws.
Some cards such as Lady Yilith should be very good but due to lack of support of what i consider one of the core issues, lack of a archetype, control she ends up not being. I consider her a control card character, Basically against IHAS she is golden. It has be thinking that there is a lack of control decks. You can consider Courts, as the only control deck out there. Tempus does tries to be, but needs more support to take it to the next level. The traditional rock paper scissors interaction that card games have, is not present here. Combo beats beatdown, which beats Control in turn goes and beats combo.
Now in terms of card recycling I am totally with some of the above suggestions. I would like to be able to turn in cards for credit towards store cards. Another things I don't like since I am p2p is opening up basic starter deck cards. Such as Blast, Fight, discretion and that is an order, will not appear in packs. Instead of recycling how about not having these cards in packs.
Where I differ is on restriction lists, and banned cards. Typically games are settled in about 5 turns or less. I believe this has to how consistency draws are and ability to cycle to winning cards in your deck. So instead what I suggestion is consider elo with unique still at 1 but everything else you are only allowed to play 2 copies of the card in your deck. Due to chaining there are so many strong combo out there simply reducing each copy of potential combo will create a more dynamic and versatile game.
To the credit of the developers, the game mechanics and design has amazing amount of potential. I like the weekly mini releases, but still awaiting for separation from Fallen of the sky series to a possible expansions.
Dernière modification par Jason_C (14-03-2011 01:59:46)
風 Swift as the wind
林 Quiet as the forest
火 Conquer like the fire
山 Steady as the mountain
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I agree with a lot of points here that I tried to make in the past. Something has to be done with the ELO or LEVEL rooms. I've never played a fully evolved deck in the level rooms. From my experience there are only 2 types of decks played in the upper 1800s+ ELO, that would be witchblades and some variation of an Ish-deck.
It really just takes too long to set up your strategy with any other deck you play. And I really liked how this game way similar to chess, in that you had to use tactics and predict your opponents moves that would give you the upper hand. But when it is just pow-pow you're dead pow-pow you're dead, not much strategy required...
Also I have mentioned the too many cards coming out, it was taken pretty harshly by the Feerik people. But I guess there are others speaking up about it now. The card pool is getting pretty saturated, a lot of the cards seem to have the same function, just different artwork.
Tournaments, comeback, yes.
Wish something could be done to vary the deck playing style of everyone, especially in the ELO. I don't usually hold onto a single deck for more than 20 games.
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Playing a deck at its full power doesn't require only 20 or so games, that may explain some problems you have with the game itself. You have to level up your characters, get to know the tactics, how to use this card in different situations.
On the card pool, can you please give me the so-many examples of similar cards with different artworks you think of? I would like to report that to Game Designers, if that is really the case. However, playing myself, I don't really see much cards doing the same effect.
And I do not understand: Eredan iTCG has too many cards, but you want new gameplay styles? Did you try the newly released cards? Characters with 0/1 attack are quite unfamiliar, and different I believe.
As for new features, I already said in another post that something is coming up. Pretty big stuff.
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Playing a deck at its full power doesn't require only 20 or so games, that may explain some problems you have with the game itself. You have to level up your characters, get to know the tactics, how to use this card in different situations.
On the card pool, can you please give me the so-many examples of similar cards with different artworks you think of? I would like to report that to Game Designers, if that is really the case. However, playing myself, I don't really see much cards doing the same effect.
And I do not understand: Eredan iTCG has too many cards, but you want new gameplay styles? Did you try the newly released cards? Characters with 0/1 attack are quite unfamiliar, and different I believe.
As for new features, I already said in another post that something is coming up. Pretty big stuff.
The problem with releases is not originality it is power. The current meta has remained the same and no new cards really make you think about replacing older cards.
WB was the last good release. As much as people complain it added a new competitive deck useable at various player levels(based on skill and wallet). Before WB it was Eclipse, which for one reason or another seemingly disappeared overnight. All other releases have offered very little to the overall game.
Only a quarter of the cards see much use. Since I have started the same cards and combos are recycled even as new cards and characters come in. A restriction list might not be entirely necessary yet, it will be soon. I personally try to play alternative decks but to keep them strong in ELO I am pretty much forced to use certain cards. While many players will try the new cards they are often snubbed out when they don't hold a candle to old flames.
While marked rare, they are really marked expensive. Some rares aren't all that great and it shows in thier price. I have started working on a restriction list for if the community ever gets into community events, wars, teams, etc.
Also nice to hear from you Lonak. Seeing feerik staff posting again is a great start.
Dernière modification par Glasher (17-03-2011 17:27:17)
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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What you are asking is called "power creep" and eredan is doing quite well in avoiding it. If every release would give you cards that are strickly better than last you will loose players quite fast.
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What you are asking is called "power creep" and eredan is doing quite well in avoiding it. If every release would give you cards that are strickly better than last you will loose players quite fast.
Not every card in every release needs to be godly. But the cards need to open up new ideas and concepts that can compete with what is already released.
The truth behind WB is they are only good because they can use the best of two of the strongest classes right now.
I also wanted to note with Restriction Lists it only creates another format option for players to use when hosting tournaments, wars, and so on. While feerik themselves could develop one. I had an idea thaty if tourneys ever come back every other hourly would switch between formats and we could see who likes what more.
BTW open training room test period hope it goes well should quell some of the level room complaints.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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Thank you Glasher, it's a real pleasure for me as well to discuss about your queries
If we released every week more powerful cards than the previous week, I believe we would have characters with 90 life points, 124/156 attack points, and such right now. I may be stereotyping the phenomena, but I believe you get my point.
In a TCG, not every card can be competitive, and this is one of the many aspect of playing a TCG: you have to choose between all the available cards in order to stand out from the crowd and be competitive.
As for prices, I have to tell you that Feerik does not set prices on the marketplace: players themselves consider the price to pay for one card or another. So, unfortunately, you would have to complain about other players seeing true value in those rare cards. I would gladly put on the market some legendaries for 100 cristals, but I believe that would upset all those that wouldn't get them But I did see on release day people selling new cards for less than their worth, so you never know.
Hoping this answers a few questions,
Lonak
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Thank you Glasher, it's a real pleasure for me as well to discuss about your queries
If we released every week more powerful cards than the previous week, I believe we would have characters with 90 life points, 124/156 attack points, and such right now. I may be stereotyping the phenomena, but I believe you get my point.
In a TCG, not every card can be competitive, and this is one of the many aspect of playing a TCG: you have to choose between all the available cards in order to stand out from the crowd and be competitive.
As for prices, I have to tell you that Feerik does not set prices on the marketplace: players themselves consider the price to pay for one card or another. So, unfortunately, you would have to complain about other players seeing true value in those rare cards. I would gladly put on the market some legendaries for 100 cristals, but I believe that would upset all those that wouldn't get them But I did see on release day people selling new cards for less than their worth, so you never know.
Hoping this answers a few questions,
Lonak
Char stats and effects are hardly an issue. While I don't like the recycling of older chars it is nice to see some nonuseful ones get there time in the sun.
However, in previous releases very few cards make it into competitive or high end ELO decks. While cards dating back from before I even started still sit in just about ne deck that wins consistantly.
When I talk about better cards I don't mean
Eredan Doe
4 spirit
10/13 atk
5 def
turns 1 2 3 5 6 7 atk +2 def +2 sirit +2
Gain chain if you play a card.
Nor do I mean mimicing yet another Assassination, Rain of Death, A New Start, etc etc.
Despite many releases the trends stay the same. Understand a more powerful card does not need to dominate over the rest now it merely needs to match it in concideration.
EDIT: a forbidden/restriction list opens the door to what you said lonak. Many of the cards that do not see use begin to see much more use when numerous staples are limited or no longer useful. While the game is still in early stages it is an idea that should be looked at.
Dernière modification par Glasher (17-03-2011 18:11:50)
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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I do understand your post. I believe the newly released cards can make a change on some decks, but the old decks stay competitive and you fear those new cards won't be enough to beat them.
I'm glad to have heard that, in a very constructive manner. Although I do not design the cards myself, I'll keep a note of your words, and will talk about that with our Game Designers next week, when I have the opportunity to show them all the community ideas and thoughts
For information, I already talked about giving Eredan iTCG a forbidden list with the team. To be precise, I asked about a community-aware, weekly forbidden list. Every week would have its own, week-limited forbidden list, based on what cards people voted for. The idea seemed interesting for Game Designers, but now, as for every idea, you have to let them blossom slowly to get their true scent and colours.
In any case, should something arise, we'll keep you posted!
« The time has come. »
Ancien Community Manager Eredan iTCG. De bons moments passés ensemble !
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