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#1 24-02-2011 06:24:24

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

need help: DESERT NOMADS

I'm interested in changing decks to nomads, but i don't really know where to start

Sphinx+Ahmid with will be ***bip*** grave? what is the 1 other character?

Priest deck? Iolmarek+ahlem+djamena? looks not good enough to kill people since their attack are so low, even with attack boost from spirit

the typical actions usually consist of solaris/obesity/under the sun/heal/scroll of immobility?

anyone know other build? and how to play it?


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#2 24-02-2011 06:45:26

Caitlyn
Guémélite
Inscription : 23-12-2010
Messages : 469

Re : need help: DESERT NOMADS

eclipse deck.. (kararine, djamena and iolmarek)


i <3 ZIL
new telendar = fail, gimme a new one! tongue


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#3 24-02-2011 06:59:06

Limestone
Solarian
Inscription : 06-12-2010
Messages : 617

Re : need help: DESERT NOMADS

I'd recommend Kara, Spynx and dj if you aren't playing much theurgy

Let me write up some staple for you

-Solaris 3x
-Obesity 2x
-Scimittar 2 or 3 would do
-Dazzle 2x you will bee xpecting dead IHAS user and draconic mages with this, or other random bonus stacked character

Optional
-This tomb.. 2x
-will be your grave! 2x
-fallback 2x

Watch out for elfine when u use nomads though smile


Stop licking your wound, and start licking mine little puppies


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#4 24-02-2011 15:57:23

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

I think i have decided to go for

Amhid+The Sphinx + Lodir

the core cards will be:
3 This tomb/will be your grave
3 Obesity/solaris

what is the other 8?
dazzle,under the sun and temple sword seem good.

how to play it?
Although tomb/grave combos can dish out lot of dmg, but it's double edged
isn't my character will be one-hit-killed also by enemies?


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#5 24-02-2011 16:27:08

magius
Solarian
Inscription : 21-09-2010
Messages : 703

Re : need help: DESERT NOMADS

uhuy5 a écrit :

I think i have decided to go for

Amhid+The Sphinx + Lodir

the core cards will be:
3 This tomb/will be your grave
3 Obesity/solaris

what is the other 8?
dazzle,under the sun and temple sword seem good.

how to play it?
Although tomb/grave combos can dish out lot of dmg, but it's double edged
isn't my character will be one-hit-killed also by enemies?

Amhid is a glass cannon, and he should be played that way. Forget about healing him and only use his turn bonus when you have your tomb combo.

3 Temple Swords for instant activation (choose non-Solarian Lodir version). All of your characters can chain it as well wink. So that is a bonus!

2 Under the Sun is good as it chains and bring your opponent's defense down to your defense level wink

3 Potion of Fury as a good +3 attack (since you don't have defense anyway). And you can chain into it from Temple Swords.

Hopefully that will help with the basis of your deck. This configuration will hit and hit very very hard. Just modify it as you go along. I had fun playing with this deck myself smile

Dernière modification par magius (24-02-2011 16:27:46)


Magius [FH] FullHouse Clan


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#6 24-02-2011 17:20:12

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

hit-hard die fast smile
looks fun, how about the chance of winning against other deck based on ***bip*** exp?


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#7 24-02-2011 18:05:38

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : need help: DESERT NOMADS

I used

Ahmid
Sphinx
Djamena/Lodir(+1atk version)
**Lodir just made Ahmid a tad bit scarier turn 1 Djamena was more reliable

3 Tomb
3 Grave
3 Obesity
3 Solaris
2 Temple Sword
2 Under the Sun
2 Divine Anger
1 Anathematize
1 Freeze

Got me to mid 1700's in elo was really fun to play. Mages were the biggest threat and grave is an awesome overall card even if u cant tomb into it. -2 def and +3 atk on ahmids orders is still nice.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#8 25-02-2011 10:36:30

magius
Solarian
Inscription : 21-09-2010
Messages : 703

Re : need help: DESERT NOMADS

uhuy5 a écrit :

hit-hard die fast smile
looks fun, how about the chance of winning against other deck based on ***bip*** exp?

Depends on the room you play in. It won't go very far in ELO imho. If you are levelling in training room, you will realise that you need Anathematize against IHAS decks. Mage and Sap Heart deck might give you some problem as well. Simply because Mage attacks your Spirit while Sap Heart take advantage of your 0 defense (not only versus Temple Guardians but versus Nomads in general).

But all in all, if you are looking for a fun cheap deck, it is quite decent. If you are looking for a competitive ELO deck, Nomads offer the Eclipse caste. Eclipse main problem has always been Sap Hearts though.


Magius [FH] FullHouse Clan


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#9 25-02-2011 20:28:14

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

Actually right now I'm running incomplete courts deck (no ish)
which makes it pretty cheap but pretty reliable
but it's getting bored, since there's no different strategy against any type of deck, just put those perm-cards every time u got them.

it's about +- 110k and you get pretty decent deck against kots/zil (at least)
----------------

since im going to change to nomads, i guess that if i play amhid-sphynx-lodir
it won't bring me as far as court with almost the same cost as courts (or more?)

so,then i change my idea. it's better to make a decent eclipse which is more competitive, even with higher price.

so, after researching, what i got is kararine-djamena-iolmarek (spirit -1)
but is this deck seems suffer a lot from full offense decks (abom/sap?)
and good against defense deck (kotobas/court) isn't it?

btw, i don't really understand why do they usually put iolmarek(-1 spirit)? he seems not good (reducing spirit, and he himself has low spirit with this upg so i don't think he can do decent healing)
but otherwise i can't find any good subs for him.

iolmarek(+1 spirit) maybe?
heal/nova/solar's anger/aura of faith

sphinx maybe?
then the cards become extremely diversified (and cheaper lol):
kararine: marauder-based /
DJ: priest-attack-buff(solar's anger)/
sphinx: equip? all is fair combo?

any enlightening idea? i'm still new in this field

Dernière modification par uhuy5 (25-02-2011 20:43:38)


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#10 25-02-2011 21:24:13

SamsonXL
Habitant de Guem
Inscription : 12-10-2010
Messages : 201

Re : need help: DESERT NOMADS

Iolmarek is kind of essential for an Eclipse deck. With him Kararine is 9/13 and Djamena is 10/12. If you switch him out Kararine falls to 8/12 and Djamena to 8/10. Both lose a fair amount of their OHKO (One hit Knock Out) potential without him.
If you use him (i strongly suggest that) remember that you have 2 priests. So aggressive theurgies such as [card]Sacred Nova[/card] and [card]Solar's Anger[/card] are really good options. He is part of the eclipse after all, and he killed a lot of guys who fought him on purpose because he looks that weak.
And the negative spirit isn't always a disadvantage. Granted, it sucks against magic, but it's very good against discard decks. (did anyone say [card]Treacherous[/card]?)


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#11 26-02-2011 12:23:28

magius
Solarian
Inscription : 21-09-2010
Messages : 703

Re : need help: DESERT NOMADS

There are two ways to do it as you have researched. Samson has noted the advantages of having Eclipse Iolmarek.

If you look at Sphinx, he also gives +1 attack to other Nomads. With Kararine, his base attack is 8/8, Kararine 9/13, Djamena 9/11. Not too shabby.

Now, advantage of having Sphinx is that he can chain items. So here comes Fury Potions and Scroll of Immobility (which is great versus high defense characters). And the Love... War combo. But the downside is that you have to reduce your Priest Theurgies. So at most I'll put in is 2 Sacred Nova and 1 Solar's Anger for DJ.

Having Fury Potion and Scroll of Immobility allows a bit of chaining for other characters as well whilst reducing opponent's defense.

It is up to you which approach you prefer. I personally used both and I think each of it has pros and cons. The problem with Sacred Nova has been the range from 0-10. More often than not, Iolmarek will get one shot due to his Health. But sometimes its spectacular when you have chained Novas and both hits 10 dmg each big_smile.

Sphinx can hold out for a while with his 17 health but relies very heavily into combos to boost his attack beyond 8/8. Perhaps having equipments such as Living Daggers will help. Or Even Temple Swords as Djamena can use it once she gets Solar Anger-ed. Scroll of Immobility is great when it goes against Kotoba and that pesky Ishaia.

Experiment is the key. Regardless of the setup, the bane of all Nomad decks is the Sap Heart Elfine deck. No matter how many Fallbacks you have, you will still be at disadvantage due to 0 defense. Adding Fallbacks water down a Nomad Deck IMHO. So personally I'll go offensive and rely on Scroll of Immobility/Obesity for that 2 defense.


Magius [FH] FullHouse Clan


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#12 26-02-2011 14:40:37

reedwine
Voyageur
Inscription : 13-02-2011
Messages : 37

Re : need help: DESERT NOMADS

there is also [card]Expiation[/card] for eclipse wich is from my experience is work quite well with iol (expesially for heal, chained with divine light)

not only with iol this card is also awsome for other char
when facing discard when he targeting your kara with her order just expiation 0 spirit char so u can get avoided from Treacherous
again noz mage u can expiation high spirit char so u can get avoided from OHKO (double RoD from erevent whit his order)

[card]solaris[/card] is enough i guess again high def deck it reduce it into half and heal

Dernière modification par reedwine (26-02-2011 14:41:31)


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#13 26-02-2011 18:07:46

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

How about [card]dazzle [/card] card?
is the description means that the exchanged attack bonus/penalties is bonus/penalties only during that turn the card used, or total attack bonus (from equip etc) ?
so, is bonus attack from item also exchanged?

wonder if someone chained assasination/dagger and u get those bonuses.

Also, for obesity to work best, the obesity usually must be played right after the opponent's chain card? (during the opponent's turn to pick his enemy)

Dernière modification par uhuy5 (26-02-2011 18:13:11)


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#14 26-02-2011 19:16:36

SamsonXL
Habitant de Guem
Inscription : 12-10-2010
Messages : 201

Re : need help: DESERT NOMADS

Obesity cancels the next action card played, so you have to play it before your opponents action. It's kind of a guessing game. Will he play only one action, and is it the first or second card? Two actions, and if yes which one is more dangerous?
Example: Your opponent uses IHAS, and you saw him using watcher to get another copy back. So it's safe to assume he will do it again. If it's your turn you have the choice, play Obesity>something else to cancel the watcher (can be useful if your opponent has less than 2 cards left in his deck) or play something>Obesity to get the IHAS canceled.
Obesity does nothing but altering your defense if it is your opponents turn and you play it as your second card.


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#15 27-02-2011 02:04:19

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : need help: DESERT NOMADS

Eclipse is Iol/Dj/Kara without a doubt.

Sphinx is NOT a better option unless you can't afford the cards needed to make those three operate at peak performance.

Iol gives you an advantage versus discard decks that rely on treacherous. While top tier anything typically has ANS(or void to use the opponents ANS) this is a great way to reduce Treacherous effectiveness. While it leaves you more vulerable to mages your deck built for higher damage should compensate when you solaris.

Sphinx is to weak. While turns 1-3 he can be a bit of a surprise, Much like Hime without an equip or that shuriken he is feeble. While Iol starts low, he can Solars Anger or Aura of Faith if you wish to stay a Priest. He Also gives you one less variation in classes. With Iol it is Priest/Priest-Marauder/Marauder. Until you drop Solars your general team set up is very good on synergy.

The downfall of Eclipse imo is Nova Bomb. While it can devastate one game, or round, It can epic fail and cost you more matches than you will win. A card you play should not frustrate you the user with its effect imo.

TG vs Eclipse
TG can be competitive but will go no further than the 1780-1810 range. On a budget thats not to bad at all
Eclipse will take you further in ELO but is less fun than TG IMO.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#16 28-02-2011 17:18:13

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

so, what can I expect with eclipse deck?

Can it defeat A-bomb set/ K-team?/ WB? (i mean 50-50 chance is fair/balanced)


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#17 01-03-2011 03:31:19

Caitlyn
Guémélite
Inscription : 23-12-2010
Messages : 469

Re : need help: DESERT NOMADS

uhuy5 a écrit :

so, what can I expect with eclipse deck?

Can it defeat A-bomb set/ K-team?/ WB? (i mean 50-50 chance is fair/balanced)

i've only been playing elo a week using an a-bomb deck, and I mostly win the games.. i keep losing to discards (always if they have ish, no if they don't) so i mostly stay in the 1600 range but yeah, at that level i never lost to them..

it might be because their decks are not yet complete or the users are probably not good yet with the deck like me.. but i dunno.. smile

just in case someone posts here to say they have a 1337 eclipse deck that will own mine, I would like to reiterate that this is only what i experienced in my first week of playing ELO in the 1500-1600 range.. roll


i <3 ZIL
new telendar = fail, gimme a new one! tongue


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#18 01-03-2011 03:34:57

mg6040mg
Ptit nouveau
Inscription : 23-01-2011
Messages : 2

Re : need help: DESERT NOMADS

Glasher a écrit :

I used

Ahmid
Sphinx
Djamena/Lodir(+1atk version)
**Lodir just made Ahmid a tad bit scarier turn 1 Djamena was more reliable

3 Tomb
3 Grave
3 Obesity
3 Solaris
2 Temple Sword
2 Under the Sun
2 [card]Divine Anger[/card]
1 [card]Anathematize[/card]
1 [card]Freeze[/card]

Got me to mid 1700's in elo was really fun to play. Mages were the biggest threat and grave is an awesome overall card even if u cant tomb into it. -2 def and +3 atk on ahmids orders is still nice.

Excuse me

But I'm confusd how or which roles can use [card]Freeze[/card] in this deck?


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#19 01-03-2011 07:12:54

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : need help: DESERT NOMADS

mg6040mg a écrit :
Glasher a écrit :

I used

Ahmid
Sphinx
Djamena/Lodir(+1atk version)
**Lodir just made Ahmid a tad bit scarier turn 1 Djamena was more reliable

3 Tomb
3 Grave
3 Obesity
3 Solaris
2 Temple Sword
2 Under the Sun
2 [card]Divine Anger[/card]
1 [card]Anathematize[/card]
1 [card]Freeze[/card]

Got me to mid 1700's in elo was really fun to play. Mages were the biggest threat and grave is an awesome overall card even if u cant tomb into it. -2 def and +3 atk on ahmids orders is still nice.

Excuse me

But I'm confusd how or which roles can use [card]Freeze[/card] in this deck?

I meant Aesthetic or however its spelt my fault. It was purely for bordered up foamiesm got milled more often than not. Now that I think about it Smash that Iron would have worked better I always forget about that card. To late now lol

Dernière modification par Glasher (01-03-2011 07:14:48)


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#20 01-03-2011 08:48:07

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

So far, my imagination deck will be like this:

Iolmarek
Djamena
Kararine

3 Obesity / Solaris
2 Solar's anger
2 Sacred Nova
2 All is fair in love / and war
1 Expiation
1 Divinelight

Counter card:
2 Fallback ? or ? 1 Aura of faith? 1 Solar anger? 1 more Sacred nova?
1 Sunburn
1 Aesthetic

I didn't put assasination since for best use, we need 2 assasination+TTD , but getting 2nd assasination is pricey, and can't be used for warrior version after solar's anger.

how is it??

Dernière modification par uhuy5 (02-03-2011 10:54:11)


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#21 02-03-2011 10:54:46

uhuy5
Voyageur
Inscription : 19-12-2010
Messages : 38

Re : need help: DESERT NOMADS

any comment?


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#22 05-03-2011 14:53:37

bornworld
Campeur
Inscription : 10-01-2011
Messages : 71

Re : need help: DESERT NOMADS

yes desert nomad card is something hard to use something.

got point and got power everything is not just for power and point but you need defense to something.

Dernière modification par bornworld (05-03-2011 15:00:51)


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#23 08-03-2011 21:09:54

GGuti
Habitant de Guem
Inscription : 19-12-2010
Messages : 354

Re : need help: DESERT NOMADS

running pure eclipse without Divine Lights its just stupid, the point of Dj-Iol-Kara is the versatiilty, if you are not running divine lights, you are better off with Sphinx


Sphinx Kara Djamena

2 Fury potion
3 Solaris

3 Obesity
2 Assasination

1 TTD
2 Life devourers
1 ascetic
1 Storm

2 Fallback
2 Under the sun
1 Solar Anger

thats what I ran and reached between 1900/1950 ELO every week, the tweaks would be adding scimitars instead of Pots, or Cursed Bigblades, or adding 2/3x Love & War combo (i'm not a fan). TTD + Assa is mainly to OHKO / 2HKO Ish's. Whoever said that fallbacks doesnt help against Saps is wrong, Obesity + fallbacks means 6 def

Dernière modification par GGuti (08-03-2011 21:15:34)


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#24 08-03-2011 21:21:07

GGuti
Habitant de Guem
Inscription : 19-12-2010
Messages : 354

Re : need help: DESERT NOMADS

uhuy5 a écrit :

So far, my imagination deck will be like this:

Iolmarek
Djamena
Kararine

3 Obesity / Solaris
2 Solar's anger
2 Sacred Nova
2 All is fair in love / and war
1 Expiation
1 Divinelight

Counter card:
2 Fallback ? or ? 1 Aura of faith? 1 Solar anger? 1 more Sacred nova?
1 Sunburn
1 Aesthetic

I didn't put assasination since for best use, we need 2 assasination+TTD , but getting 2nd assasination is pricey, and can't be used for warrior version after solar's anger.

how is it??

that idea is really good, but i'd find something better than sacred novas, i know they chain but the damage roll SUCKS, 2 fallbacks + sunburn + Ascetic would suit better.

you can also run storm, scheme, ana, ANS

Dernière modification par GGuti (08-03-2011 21:23:13)


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#25 09-03-2011 06:54:05

apoth
Habitant de Guem
Inscription : 25-11-2010
Messages : 193

Re : need help: DESERT NOMADS

I've been trying to find a competing ELO nomad deck all day today and it's just not possible.

With all these new OP cards every week, that just means one or more useless decks that used to be good.

I remember in the good ole days of eredan where I would get beat down by sphinx, iol, and kara everytime. Obesity was one of the best cards in the entire game unless you were up against mages. Even then, solaris would save you and beat the mages back.

Sadly, now, as feerik scrounges up new characters and cards every week to hopefully up their percentage gross income by 5%, nomads are almost obsolete. First off, all but about 2 characters have 0 defense. And those that have defense are such crappy characters that no one uses them. Obesity is becoming obsolete as well with the addition of witchblades and compendium castes that focus on magic cards.

And apparently everyone has an Ish card that would negate any strat you try as a nomad anyway.

There is no middle ground for nomads. It's either get owned by mages and warriors, or get owned by discard decks and marauders.

Your only hope as a successful nomad deck is facing off a lvl 5 newbie that still uses his basic deck starter cards.

edit: btw sacrd nova is a complete fucking joke. it does no damage over half the time, maybe 2-3 damage 10% of the time, and that 2% of the time you get lucky but still lose cause your other sacred novas fail.

Dernière modification par apoth (09-03-2011 06:55:09)


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