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I very rarely see more than one or two people in the ELO room. Often there are none, so I have to wait for a match. I believe that this happens because there's no real benefit to playing ELO compared to playing in the level room.
To encourage ELO play, why don't you increase the payout? It wouldn't have to be much--perhaps 22 or 25 crystal on a loss, and 45 or 50 on a win. This would make ELO competition a bit more attractive than just playing with friends.
Thanks for listening.
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The Weekly tournament is supposed to be the appeal. Unfortunately the rewards are slim. Out of 80 something thousand that contend(knowingly or not) thier are 3 card winners and a selct random few for a whopping 1k crystals.
Instead amnezy should work like this
Winner - 1 12 Pack Booster(Original one) - Reward Card - Weekly Trophy Card and Title - 10 Raffle Tickets
2-5 - Credit to unlock a Purchasable Trophy - Reward Card - 7 Raffle Tickets
6-10 - Reward Card - 5 Raffle Tickets - 1, 4 Pack Booster
11-50 - Reward Card 3 Raffle Tickets
51-100 Reward Card 1 Raffle Ticket
No one in the top 100 is a candidate for the random selection and the random selection should include the reward card and 1k crystals. Up this number to a formula based on the amount of entrants above a certain elo rank(1600 IMO as random rewards should go to people who played 1 random game and lost).
Ranking Trophy Rewards should also change
1600 - 1k exp 1k crystals and a 50 exp card
1700 - 1k exp 1k crystals and a 75 exp card
1800 - 1k exp 1k crystals and a 100 exp card
1900 - 3k exp and a 200 exp card
2000 - 5k exp and Ateb
2100 - 5k exp and Possibly Door to Infinity or the Unreleased master card could be released in this manner.
Dernière modification par Glasher (11-02-2011 15:46:56)
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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nice one..
i like the idea..
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I very rarely see more than one or two people in the ELO room. Often there are none, so I have to wait for a match. I believe that this happens because there's no real benefit to playing ELO compared to playing in the level room.
To encourage ELO play, why don't you increase the payout? It wouldn't have to be much--perhaps 22 or 25 crystal on a loss, and 45 or 50 on a win. This would make ELO competition a bit more attractive than just playing with friends.
Thanks for listening.
You can't see how many people are in ELO when you enter the room, the number you see is the number of FREE players not in battle, not the total number of players...
GT: Kotoba Gangnam Style
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If so, than the total number of players should also be listed. As it is, it leaves the impression that nobody gives a damn about ELO competition.
Dernière modification par Falanin (12-02-2011 21:57:00)
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those rewards are kinda steep for a weekly payout....but i like the direction ***bip*** thinking in.
giving a 12 card booster to the winner is insane, especially since it's like 15 players or so who are constantly top 3 and making top 100 ineligible to recieve a random consolation prize will just piss ppl off for having to endure 500 elo battles, do fairly well, but don't get squat 'cept a pat on the back and a wasn't that fun....no. 1k exp and a 50xp card is also a bit much. the way xp points are right now allows you to gauge someone's playing experience, so you know what will work against a lvl 12 player and what a lvl 16 player simply won't fall for. (not applicable to evo grinders) but i agree the crystal could stand to be increased to 5k-3k and awarded to top 3 and a rare card as is and 2 runner ups getting a 4 card booster. mebber throw in a 10 xp cards with the 1k random prize.
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those rewards are kinda steep for a weekly payout....but i like the direction ***bip*** thinking in.
giving a 12 card booster to the winner is insane, especially since it's like 15 players or so who are constantly top 3 and making top 100 ineligible to recieve a random consolation prize will just piss ppl off for having to endure 500 elo battles, do fairly well, but don't get squat 'cept a pat on the back and a wasn't that fun....no. 1k exp and a 50xp card is also a bit much. the way xp points are right now allows you to gauge someone's playing experience, so you know what will work against a lvl 12 player and what a lvl 16 player simply won't fall for. (not applicable to evo grinders) but i agree the crystal could stand to be increased to 5k-3k and awarded to top 3 and a rare card as is and 2 runner ups getting a 4 card booster. mebber throw in a 10 xp cards with the 1k random prize.
Those 100 are not eligible because they are already getting a reward. The point is to attract people to keep at elo. Giving out a slightly higher percentage of people rewards will influence many more people to play competively in ELO, potentially slightly quelling some concerns about max decks in Level Rooms. This also makes for more competition, more active players, and potentially a wider variety of decks after 1600/1650. The concept I provided allows 100 people to gain something for their efforts with a guarantee that if u make u will be rewarded. 100 is a pretty high number but as you put it number 1 is usually a select few. In that idea 99 is not a large number when t100 usually sits at minimum low 1800's. Finally the example I put if used I am sure would reduced some as they have their money concerns, and event rewards to take into account.
The Trophy rewards are pretty standard and some ones level means nothing. Player level really is meaningless. Sure you can assume a level 12 with level 3 Iro, Level 3 Xin, and Level 3 Sen'ryu isnt going to know as much, but ***bip*** more making that basis off of his deck. Another level 12 could have Ish, Yilith, Eternal and bore you to death. Player level is really only a significatn factor in unlocking cards. In that aspect onc eyou get to 15 or so the grind to the next level only gets larger and larger and at times can be seemingly impossible. It is my belief that all trophies should yield some Account Experience points to shorten this grind.
Even without the tourneys up ELO is pretty slow, Tourneys were also a Great way to earn ELO points. It kinda bothers me that people have the mindset that once they get an Ateb they have no further use for ELO. Rewarding packs keeps competive players playing. That stimulates competition, stimulates other players to better themselves, and can also show the emergence of new strategies to take down the top dogs.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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While I like the idea of increasing the payout from the weekly tournament, I don't think that doing so will help as much as making each game more rewarding will. If you play ELO, you are forced to play against random people, and you often have to wait for a match--annoyances that aren't present in the level room. I feel that each ELO match should be more valuable to make up for this.
Dernière modification par Falanin (14-02-2011 07:59:16)
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i think i like the fact that you get a bit more for playing each game on ELO than upping the prizes....
:D:D
i <3 ZIL
new telendar = fail, gimme a new one!
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Doing so makes the level room obsolete, as there would then be no reason to go there since you are getting a better reward and increasing your elo. Weaker decks would eventually get low enough to not face good people anymore.
The idea of just having an elo room and a training room could be interesting tho.
Just my thoughts tho I could be wrong.
Dernière modification par Glasher (14-02-2011 08:37:33)
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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maybe.. :cool:but since you can only use the training room 5x a day..:(
you are bound to go to elo or level room..
you go to elo to compete, you go to level room to raise the level of your chars, play with friends, or probably test new decks w/o elo loss..:)
in any case it is just a suggestion so i doubt there is any wrong or right answer here..
i <3 ZIL
new telendar = fail, gimme a new one!
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Oh, with my suggestion people would still use the level room. You can challenge your friends in the level room, rather than being forced to play against random. Also, you don't have to worry as much about getting stomped every game by a top-tier deck in the level room.
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