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#1 04-02-2011 01:44:44

Breezy414
Habitant de Guem
Inscription : 14-09-2010
Messages : 230

Elo

The scoring system is terrible..  When you reach a certain point you rarely run into anyone near your ELO rating.. Therefore, if you win you only get 8 points on average.. Whereas, when you lose you lose 20 on average.. Now, don't get me wrong, it's rather easy to just come back from that 20 point lose, but it just doesn't seem like it's working out rather well.. Most people get discouraged and just give up.

Glasher came up with a good idea.. How about another room in general?  They have under 1400.. 1500 - 1650.. and 1600+..   I would suggest leaving the 1600+ one, but also add in 1800+.   That way, the player gets to choose if he / she wants to risk playing someone a lot lower for cheap points or losing a ton OR they could wait it out in the 1800 room where they will play someone around their ranking and at least they wouldn't lose a ton if they lost.

Winning 6-8 points a game and then randomly losing 20+ points is very ridiculous.. I understand it's supposed to be a challenge to win, but when you got people getting fed points, or so it seems like with the same people winning each week, it is rather tough for someone to attempt to win.


.: I'm as confused as a baby in a topless bar :.


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#2 04-02-2011 02:11:35

Bloodlust007
Campeur
Inscription : 15-01-2011
Messages : 93

Re : Elo

I agree it needs to be fixed. you get up to 1800 elo then lose 3 or 4 times and next thing you know your below 1700 again and it took 15 matches to get to 1800.
Also a lot of people just wait to do elo till the last few days. that way everyone has higher elo than you. its easier to gain elo this way and you suffer less of a penalty.


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#3 04-02-2011 15:43:43

Proximus
Campeur
Inscription : 01-09-2010
Messages : 71

Re : Elo

Getting more players to play elo solves this issue. At the moment it seems a few selected players who have enough time to compensate for bad matchups or unlucky draws can get enough points to profit from the 2-4k reward for t3 (which is a joke compared to a useful card's price).

Right now, elo is a nightmare from a statistic point of view. Till you hit 1650 it's mostly easy going, from that point you can either get paired vs a high elo player who could be a good matchup depending on the deck you play (who usually drops out of the elo room for some time till you're occupied with something else) or low elo that I would describe high risk - low reward situations that get really tiresome.
There's nothing wrong with the elo system itself, but it was designed for games with a high pool of active players, so you encounter a new group of players for every 25-50 points you gain and don't run into mentioned "gain 5 - lose 20" situations most of the time. I've seen similar situations in other online games which use the elo system, which isn't a lot of fun except for the occasional random swearing in a foreign language because you just port-ed a noob's Ishaia to death smile

There are actually a few ways to counteract this problem - one would be to up the reward both in quantity and quality (ie top 10, starting with at least 20k reward) or by simply blocking level rooms for all high tier decks. 300+ active games should provide a large enough number of players...

I don't like the solution of segmenting rooms to 1800+/.. since it doesn't solve the real problem.


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#4 04-02-2011 15:51:37

Eredan-Dan
Habitant de Guem
Inscription : 24-12-2010
Messages : 119

Re : Elo

i think several rooms would be the best solution. 1500+ 1600+ and so on


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#5 04-02-2011 16:05:11

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : Elo

1500-1650
1600-1800
1750-2000
1950+
should be the rooms, no changes to the room style bu tmaybe something to do a better job of preventing boosters...


I hear tales of a 1400 and under room lol


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#6 04-02-2011 18:19:12

Breezy414
Habitant de Guem
Inscription : 14-09-2010
Messages : 230

Re : Elo

Upping the price of winning wouldn't change anything at all.. It's usually the same few people in the top 20.  Almost always the same in the top 10 just spread around differently.  All this would do is make more low level players want to attempt it, catch a good draw vs someone with a high ranking and make them lose 20 points. 

I myself have just lost 40 points in 2 games.. 1 lose by bad luck and 1 lose because of the timer bug.  Adding more select ELO rooms would help balance the win/lose equation and potentially make it more fair for people to play vs people ranked around the same as them.  I don't think it's fair in any way at all that I lose 40 points because of a known bug that occurred while playing someone with a low elo score.


.: I'm as confused as a baby in a topless bar :.


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#7 05-02-2011 07:58:30

MikeyB
Habitant de Guem
Inscription : 03-12-2010
Messages : 179

Re : Elo

i was wondering about the same ppl winning every week....

mebbe just default to a percentage system....win 5% lose 5%.
high points means high gain and loss..but at least it's not a 1:4 ratio.


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#8 07-02-2011 12:43:37

artemis_fowl
Campeur
Inscription : 22-01-2011
Messages : 64

Re : Elo

add more prices.
whats the point in playing ELO really?
at least give those who lets say, get to at least 1800 a definite price like 500 crystals,
people will get bored easily if there have not much to do here rather than just collecting cards.

bring back the hourly tournament, feerik is so afraid that if they give the players more benefits without paying, is that they won't get money anymore. but no, if people like your game, they will pay for it no matter what. at least get them something to get hooked on, and hope that they will buy feez. rather than keeping so much to the free players.

add more modes please.be creative guys, you already thought of very good gameplay, now its your time to think how to make it last.


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#9 07-02-2011 13:28:49

Martenus
Campeur
Inscription : 16-09-2010
Messages : 89

Re : Elo

Just make a better matchmaking system so people with high elo only get paired with other high elo players. 10% lower or higher your current Elo standing. Would cause you to wait even more but also would solve the most games played i win the tournament Situation we have in Moment.


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#10 07-02-2011 14:41:55

jspruill
Voyageur
Inscription : 25-11-2010
Messages : 33

Re : Elo

Meh, ive never been a fan of ELO in these types of games. ELO was built for games such as chess... where strategy and skill are what wins the games. Here there are too many bad factors that make it a bad idea.

Lets say I am playing IHAS, by chance all 3 of my IHAS cards are at the bottom of my deck. I have to discard my entire deck to get to them, then on top of that get my gy discarded...


Luck games are not meant for ELO... games just need to be set

You win a match you gain 30 points
You lose a match you lose 10 points.

You still go up against players your skill level but don't have to stress gainign 8 and losing 20... its always a set amount..

if its a draw then well... both players gain 15 points.


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#11 07-02-2011 18:59:15

Martenus
Campeur
Inscription : 16-09-2010
Messages : 89

Re : Elo

thats really stupid Idia ! Because with your system the one one with the most time wins sad Basicly allready the case but he have to make like 10 matches atleast to get back the 20 points from losing to an equal Enemy. Magic has has a Elo system aswell and i tell you something it works smile But only because you cannot play and bash countless newbies for point farming smile


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#12 08-02-2011 01:05:22

Obbsean
Ptit nouveau
Inscription : 06-02-2011
Messages : 7

Re : Elo

The ELO format works perfectly the way it is. It's just that the really "competitive" players don't want to run the risk of losing to something they have never seen or a bad player or whatever. They want consistency in a game that involves chance.

Leave it the way it is, don't cater to people who just want to keep their place atop the pile. Having breakpoint ELO rooms just ensures that those who are high in ranking don't suffer for bad luck.


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