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i don't sit in the Elo rooms because i get tired of seeing the cookie cutter Zil/Foam Giant decks 15 matches in a row. Disregarding the fact i have to sit in there for over 10 min for one match some times. Seeing that i don't have the fee'z + crystal income to afford multiple copies of all the legendary cards, nor the outrageous costs to build decks around said high value cards, what's the point of my perm rating getting brutalized? I play the game to have fun, and i'm not always in the competing mood.
Besides, who said you had to stay in said matches anyways? What i'd like to see is a room where we could just play matches just to play. No exp, no crystals, just playing to test decks, fight your friends, ect.
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Besides, who said you had to stay in said matches anyways? What i'd like to see is a room where we could just play matches just to play. No exp, no crystals, just playing to test decks, fight your friends, etc.
Isn't that just the training room????
I think we should add more rooms in the level room section to give ppl more options. Because right now after level 12 you are basically stuck in the level 11 min. room which is full of the strongest players in the game.......BUT not all level 12+ ppl are actually good in terms of skill/cards. Plus eredan level systems works on a relatively exponential scale so a level 16 pretty much fights at least 2 times the battles a level 13 has.....and u group them together!?!?!
Basically there has to be more level seperation rooms, such as a level 11-14 room, 13-16 room, 15-19, etc.
Also there should be 4-5 extra rooms where it's just really slack in terms of level seperation, so like a level 11 min., lvl 15 min., lvl 7 min., lvl 3 min., which is basically like the elo room except there's no pressure for u to take out ***bip*** best deck for elo points, but u can still play relatively competitively. These types of rooms should allow u to gain experience, but experience/crystal gain is reduced when there is a level difference of 4 or greater, and there should NOT be a winning/loss tally on the actual winning percentage if there is a level difference of greater than 7.
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I can understand being annoyed with say loaded noz mage, kot warriors, or courtesans. I cant say I get to bothered when I see maxed out pack, dk or trackers though. Some decks whether they are maxed out or not are not going to get you very far in the ELO rooms.
Props to the random level 6 starter decks that hang around for the beatings in ELO tho.
Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken
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Rath's point:
Fully evo'd decks aren't just the level of the characters. I run into zil decks with the whole spiel, fists,livings,3 assass/warriors fury. Kot warriors running speeches,waki's kensensei and KYGU playsets, and Noz mages running Ishaia,erevent, Prophet with 3 Rain of death, Lightning bolts 3, playsets of Last words. Fully competetive, fully built competetive decks. Character levels don't mean squat XD
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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The only problem I can see with completely lifting the amount of games on the training room is this:
I'm a new character learning the game
I don't know a lot about the game but im not spending money on it right now
I kind of get the concept and now after a few days know how all the rooms work
I am level 5 and am getting beat by kob decks (I shouldn't have chosen noz) lol how many chose noz to start >.<
My cards are barely leveling in the leveling room and the training room levels them a little faster.
*IDEA* I start a new account chunk a crapton of money into it, ok we will go with a small amount of money maybe 200 USD or 10000 feez. Of course I do this on a week when premium packs are 50% off.
I LOAD up on cards! woot got lots of great rares now.
I level up my cards I am still level one.
For the next 2 or 3 months I casually play in the training room and finally finish tele, abom, shadow with an AMAZING deck lineup!
I go into the level 1 room... and wreck.. lvl 5 room.. wreck.. lvl 7 room wreck.. lvl 9 room... wreck.. etc etc etc...
I would much prefer they up it just a bit to maybe 10 matches a day and make xp for the cards change
Characters:
Win: 30 xp per card
Lose 15 xp per card
Bonus XP chances:
Perfect + 5 xp per card
If at full life +3 xp
if above 1/2 life +2 xp
if below 1/2 life +1 xp
if dead +0 xp
Turn Activation: +1 xp each turn activated (cards included)
Non character cards
30 on a win
15 on a loss
bonus xp
+5 if the card is used
+0 if the card is not used
PS. they would need to do something about power leveling by quitting after 3 turns. Like add fairplay to the training room and make it so if you quit a certain amount of games a week you get a temporary ban from the training rooms (this would be a random number each week as someone couldn't figure it out to be 20 in a week and quit 19 every week).. if its constant then you will end up with a perm ban from the training room... stupid xp traders..
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Rath's point:
Fully evo'd decks aren't just the level of the characters. I run into zil decks with the whole spiel, fists,livings,3 assass/warriors fury. Kot warriors running speeches,waki's kensensei and KYGU playsets, and Noz mages running Ishaia,erevent, Prophet with 3 Rain of death, Lightning bolts 3, playsets of Last words. Fully competetive, fully built competetive decks. Character levels don't mean squat XD
If this is the point, then it's not a problem with the system and the 3 in 3 out method. It's a problem with people. They have competitive decks but don't choose to compete. I won't even speculate why they choose to do that, but I've seen in it in actual TCGs. You'd have the really loaded folks with all the rares, but aren't just tourney types. Will we have some non-positive opinion about them? Probably. But is it their choice to make? Entirely.
Does it suck for your non-ELO deck to face an ELO deck? Sure can. But why let that define the experience in the level rooms?
On another note, I agree with the point made in an earlier post that sacrificing your time and the fun of playing the game to gain your competitive edge should be allowed if sacrificing financial resources to gain that same edge is accepted. It's just another way of getting there. If friends can get together and help each other finish a job, it's the same thing with friends leveling their cards with 3 in 3 out.
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