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Why is it that theres about 30-40% of all encounters in the evolutions rooms that people are running.....FULLY EVOLVED TEAMS?!?!
"Hrmm, lets see, I can play ELO to test how strong my deck is, or wait, I know, lets go destroy some leveling decks for absolutely no gain whatsoever! FUN!"
Seriously?
I don't mind seeing 2 fully evoed cards helping to level a third. Its harder to win, but I understand the want to quickly level a single guy by helping win more. Heck, sometimes, all you have is fully evoed cards that work with them. I get that. What I don't get is the beatdown by a complete deck.
I will seriously destroy my fairplay and quit before I play fully evoed decks while I'm levelling....which is what I thought everyone else in the levelling room was doing...you know, Evoing like the room says.
If there were no luck in TCG, how boring would that be?
-Lonak
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I've been frustrated by that also. I've also come up with two more reasons:
1. They're trying to complete a trophy that only their leveled guys are successful at.
2. Their deck is bad for ELO rooms, but they still want to use it, so they smack around some lesser decks because the Shadow/Abomb/Telandar combo pwns them in the ELO room...
I'm still not as accepting of the process of using 3 fully evolved characters....but I can understand it...sometimes...maybe...
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the Elo rooms are not focused on character levelling although it appears ***bip*** characters gain more xp in those rooms. mebbe it only seems that way tho. the elo rooms are focused on raising ***bip*** elo points and at the end of a period (i think it's weekly) the top 3 players are awarded crystals and a collector's card. these cards tend to be particularly useful and the crystals range from 4k to 2k and 1k givin at random to various other elo players. if you just want to level ***bip*** deck use the levelling rooms. they don't effect ***bip*** elo points. or if none of ***bip*** characyers are maxed use the training rooms. good luck.
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the Elo rooms are not focused on character levelling
Evolution room =/= ELO room ...
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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Thanks for explaining what the training room and ELO room are to a forum mod.
Disruptor!
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MikeyB a écrit :the Elo rooms are not focused on character levelling
Evolution room =/= ELO room ...
i believe he meant the trainning rooms..
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There's a higher sight to blindness kin.. [MSN].
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Poptolev a écrit :MikeyB a écrit :the Elo rooms are not focused on character levelling
Evolution room =/= ELO room ...
i believe he meant the trainning rooms..
I bet on level rooms because you can't use fully evolved characters it the training ...
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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This problem can be easily remedied if developers just put this code in:
Level Room:
"You can only enter this room as long as one of your characters is NOT fully-levelled."
To be honest, I am getting sick of people 'testing' their decks in the training room. There is always ELO rooms to test fully-levelled decks to their full potential. How would you 'test' your deck if you are against a low levelled newbie/low powered decks? That is not even logical
Sometimes, it is okay to encounter them once a while. But to leave the game several times in the row because of fully-levelled decks are just a waste of time.
Dernière modification par magius (20-01-2011 10:40:40)
Magius [FH] FullHouse Clan
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I assume the description is wrong ?
(Characters with full upgrades are not permitted in this room)
EDIT: oooh full UPGRADES .. not LAST upgrades ...
my mistake ...
I think the original poster meant was "LEVEL ROOMS" not "TRAINING ROOMS".
That's what I was trying to say all along ... unsuccessfully
Dernière modification par Poptolev (20-01-2011 11:57:23)
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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http://oi51.tinypic.com/10si5gn.jpg
I assume the description is wrong ?
(Characters with full upgrades are not permitted in this room)EDIT: oooh full UPGRADES .. not LAST upgrades ...
my mistake ...
I think the original poster meant was "LEVEL ROOMS" not "TRAINING ROOMS".
I think Training Rooms still limit to 5 a day. But I'm not sure as the description has not mentioned anything.
Magius [FH] FullHouse Clan
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EVO room = level room yes. Its a commonly used alt name for the level rooms, given that the purpose is to use decks to evolve cards. At least, I see it all the time *(>.>)
If there were no luck in TCG, how boring would that be?
-Lonak
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Testing your deck in the level rooms is ok. However, running a cookie cutter Zil deck isn't "testing" your deck. I agree with Gil on this one. Its more of a matter of level room etiquette than anything.
Disruptor!
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On a sidenote ... Everytime I try to play in ELO ATM there are at max 2 more people in the room ... until they reintroduce the tournaments some people may not have other options.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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On a sidenote ... Everytime I try to play in ELO ATM there are at max 2 more people in the room ... until they reintroduce the tournaments some people may not have other options.
I'm pretty sure the room is operating like the training and level room, so once you match up, you disappear from the # at the top. So technically, you'll never see more than 3 at a time.
If there were no luck in TCG, how boring would that be?
-Lonak
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Poptolev a écrit :On a sidenote ... Everytime I try to play in ELO ATM there are at max 2 more people in the room ... until they reintroduce the tournaments some people may not have other options.
I'm pretty sure the room is operating like the training and level room, so once you match up, you disappear from the # at the top. So technically, you'll never see more than 3 at a time.
It might be me ... I've seen 20-22 players ... but your explanation makes more sense.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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hmm level room is just to battle with out the worry of having it affect your elo rating..... well for me atleast. Way I see it if level room was to lvl up characters they should have another arena besides elo room. Because its basically you level up your characters or get competetive which i don't like. Sure I can run Noz Mages in elo but what about when I want to run sap heart/witchblades/dragonknights? Am I suppose to go to a room where I know I'll get trashed?
Edit: You do know that the level room says: Challenge other players here. Normal rules apply here, No restriction.
Dernière modification par goscar (20-01-2011 19:33:48)
Dragon Knights ftw
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They have the name "Level rooms" because they divide player according to their level, not because they are "leveling" rooms.
If I want to get some trophies that requiere to use some special card or combination of cards... ill do it there.
If I want to try every single change I do to my Supercomplete ELO deck... I'll do it there.
Thats the place to do that. I know its also used for leveling, but thats not the objective of that rooms.
Maybe the solution is to create new divisions, so lvl 11 players dont fight vs lvl 20 players.
I hope I didnt sound rude :S
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Or they could just lift the limitations of the training room ... I've always wondered why there is a max of 5 games ... (and you know ... it's a good idea NOT to introduce crystals in such economy)
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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Or they could just lift the limitations of the training room ... I've always wondered why there is a max of 5 games ... (and you know ... it's a good idea NOT to introduce crystals in such economy)
^
This
Very simple. Especially with the change in XP. Really good point on the crystals
They have the name "Level rooms" because they divide player according to their level, not because they are "leveling" rooms.
They're leveling rooms when the only other option is a 5-game capped room. They're levelling rooms when the majority of the decks there aren't complete. The free for all mentality of having to face off against full decks is detrimental to everyone except those that get a rise out of beating down others who can't compete.
I'm sure the french translation doesn't have double meaning, but a rose is still a rose if you call it by another name. If you want to assume that the level room is purely for X level characters to try out decks, stop punishing people trying to level and create a seperate room for them besides a 5-game capped room.
"But then there'd be no one to challenge in the max deck room!" You might counter argue. And if thats the case, then what I'm saying is exactly true, and that the only reason max decks are in the level rooms is to prey on weaker decks.
Right now, you're forced to compete versus full evo decks when you don't have the same. That's not fair.
If I want to try every single change I do to my Supercomplete ELO deck... I'll do it there.
So you're testing against lvl 1 and lvl 2 characters? Good testing base.
That doesn't help you, that doesn't help the guys levelling.
I test all my changes where it matters, in ELO, where I know the applied changes will or will not suceed. If it works, I gain ELO and probably keep it. If it fails and I lose ELO, hey, look, I can change my deck and start winning again!
The whole point of up and down ELO is to learn from your deck and fix it. If you start winning, great. If you lose, change. When you start winning again, your ELO goes back up. There's no permanent damage.
You do know that the level room says: Challenge other players here. Normal rules apply here, No restriction.
Yup, its also my choice to quit on turn one when 'm levelling too. Which is what I do. No restrictions on actions, which leaves it to my choice whom I face off against, and whom I don't agree to give free crystals and xp to.
If there were no luck in TCG, how boring would that be?
-Lonak
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The level rooms are there to level up your cards/decks as well as yourself with the extra competative edge to it (trophy and crystal rewards). Basically you are supposed to play decks and train them there and learn their mechanics. It is more of a training room than the actual training room is (a place where low levels face off to eachother and gain a tad bit more experience points for there cards than in a regular match). In the level rooms you learn how your deck functions and can alter it/upgrade it along the way.
Where playing a fully evolved deck in the level room does technically level up your account, it is next to that a total waste of time. The largest and biggest benefit of playing in the level rooms is being able to level your cards with experience points. Everything else comes after that and by giving up that bonus, you are not only wasting your time, but also that of those who do not play maxed decks in those rooms as well.
Testing a deck for elo purposes have two different results, depending on where you test them. If you test them in the elo rooms, you play against finished decks that are out for competative gameplay. You can actually test your deck and see if it works out the way it is or not. 'Testing' your elo competative deck in the level rooms does not grant you the knowledge you gain by playing in the actual elo rooms as the atmosphere there is totally different from them. You think you will learn how to tweak your deck to compete against the top decks by testing it against unfinished and untrained decks with low level characters and cards, instead of actually testing it out against decks you will face in actual elo gameplay? Puuuuuh-lease.
A solution to this matter is kind of difficult as I personally do not want to see the decks being restricted in the level rooms (Its fun to face off against fully leveled decks of friends as well as it makes way for private tourneys/matches). I would recommend increasing the output of elo rooms to lure people in there more. Give them more crystals or more personal experience points. More special trophies with great rewards, anything they could perceive as more benefitial than wasting everybody's time in the level room.
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I agree with Rath on the training room point. Just unlimit it already, it gives players a specific place where they can do their grinding without gaining exp, or crystals, or trophy points, making the players at each level bracket more enthused with the game as well.
I agree with Bleach where it comes to rewards for competitive play. Most players can grind 1k to 4k crystals in a single day, so 4k for a week of supercompetetive play is a drag. The only thing the elo tourny has going for it is getting [card]ateb[/card] at 2k elo, and a collectors card if you're lucky enough to be top 3. Not really a handsome reward for bashing heads all week, especially after you've gotten ateb.
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i also do not like seeing all max level decks in the training room.. especially when I am trying to level my cards..
kinda hard to win.. T_T
i <3 ZIL
new telendar = fail, gimme a new one!
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"Hrmm, lets see, I can play ELO to test how strong my deck is, or wait, I know, lets go destroy some leveling decks for absolutely no gain whatsoever! FUN!"
Seriously?
Kinda make me remember of 2 hate mails I got from a french dude calling me a loser, a bastard and some other thing that google translator didn't make any sense from it after I played against him with full evo characters. Of course, you are not so agressive =P
I use full EVO in the Level room, yes. But most of my cards are crap.
Anyways, there is not actual rule about using full Evo in the Level ooms. It just a tacit courtesy rule imposed by some players. Actually, I don't bother about facing other full evo in the level room. Why I don't go to the ELO room? Because I don't feel like doing so.
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It sucks when you face that full leveled asajiro/lord gakyusha/iro team when you leveling your baby witchblades with thier 4-7 attack but all in all i don't think it's a huge deal. You still get xp, you still work out what you can do with your deck.
I go fully leveled in the level rooms for a couple reasons, for this weeks trophy for one. When my deck was full of team spirits and Sorrows instead of sacred novas and obesitys i sure as hell wasn't stepping in elo. Get the feel of a newly created deck and see how it's drawing for another. The main reason I think people go in these rooms is different though.
Look at the leveled peoples stats in there. There are just tons of players with an 8-20 winning percentage. These guys are alot of what you face in the level room. Your leveling a new elo deck with your low level chars but all the correct cards cause you have the assassinations and fireballs and all is fair combos, I think this is in most cases a fair fight, and if these guys win they needed it more, even if thier cards didn't.
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Playing ELO with its "slightly reduced" population of players sometimes makes you play same A-bomb deck three times in a row, level rooms with new system is guaranteed to give you new oponent every time you click random match button.
I know i don't have cards for high elo ratings, and I only enter it then I want to hunt some poor lv 6 - 8 for easy win if i need wins for events, because its the only place you can meet lv 6 then you are lv 15 (of course i become pray to lv 20 A-bomb and Noz mages that way, but life is hard).
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