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#1 07-12-2010 10:20:48

Dandeman
Campeur
Inscription : 05-12-2010
Messages : 74

Limiting Treacherous

I'm sure this has been suggested more than once, and I would find it reasonable to limit the number of "Treacherous" cards per deck to 2, or 1 if Theft is in the deck.
Why? This was my experience, and I'm definately no sour loser, but this is just too unfair:
Turn 1: Telendar vs Malyss, Theft - Treacherous = -6 cards (-2 also played by me)
This means I enter turn 2 with only 12 of my 20 deck cards left. Irritating, but still acceptable with any good deck.
Turn 2: Hime vs Shadow, Disguise - Treacherous = -3 cards (-2 also played by me)
So now I enter turn 3 with 5 cards on hand and 2 in my deck. You can imagine my joy on seeing my opponent then play watcher+Treacherous against my Toran.
As the game is based on playing cards I think this should not be possible, especially as I could bet that my opponent still had 2 Theft cards in his deck.
And this is not an extreme example because my characters all have a spirit value of 2. This gameplay destroys Dragon Knights, Trackers, Tsoutai, NozMages, ZilMarauders, Priest Decks and many more simply by making you run out of cards very fast. I feel it shouldn't be possible to play like that.

Dernière modification par Dandeman (07-12-2010 10:21:56)


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#2 07-12-2010 13:29:13

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Limiting Treacherous

How can you suggest something like that after one severe case like that? I have played a deck like that myself and played against well loads. It is not that powerful.

It is your problem if you do not wish to play around a game mechanic, not the devs'.


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#3 08-12-2010 04:54:16

Papa_Frita
Habitant de Guem
Inscription : 17-10-2010
Messages : 134

Re : Limiting Treacherous

sometimes u have to accept that ***bip*** deck is weaker than other decks..

there's no 100% win deck. every one of them out there have their defects

trecherous is nothing if ***bip*** opponent chars are not spirit based. your characters ARE, so i'm sorry, but that's one weakness u have to accept. believe bleachman, the deck ain't that powerful.


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#4 08-12-2010 05:07:40

steven_allen
Solarian
Inscription : 28-08-2010
Messages : 665

Re : Limiting Treacherous

Do you ever make a post that isn't complaining about something?  I think the trend here is evident.  You get beat by something, so you come and call OP.


Disruptor!


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#5 08-12-2010 06:06:58

Lulosaurio
Habitant de Guem
Inscription : 07-12-2010
Messages : 273

Re : Limiting Treacherous

Having your opponent draw 3x treacherous is bad luck anyway, you should only have to face 1 or 2 in the first round, and that is no problem.

Also, mill decks suck at tourneys so you dont see them that much...

Anyway, it would be no problem if a new start wasn't a 200k crystal cards, maybe add cheaper options in the future? something like shuffle 3 random cards back into the deck, something like that.


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#6 08-12-2010 11:56:41

Poptolev
Guémélite
Inscription : 07-09-2010
Messages : 434

Re : Limiting Treacherous

I faced the same deck 2 times in a row with my trackers. The first time I didn't knew what I was going against and the first 2 turns I equiped my jewels (or in other words +2 spirit to all my characters) needless to say I was wtfpwned. The 2nd time I knew how to play against it and simply bashed him with shurikens (my characters stayed at 1/1/2 spirits) so it wasn't a problem.

You may lose once or twice with it but .. it's not such a big problem.


"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"

So MUCH stupidity in one sentence xD


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#7 08-12-2010 12:39:01

Proximus
Campeur
Inscription : 01-09-2010
Messages : 71

Re : Limiting Treacherous

I also whined about discard some time ago - http://forum.eredan.com/viewtopic.php?i … at=itcg-us.

I was a bit noobish back then, turns out discard ain't so bad at all. Sure, it's a cheap tactic (in any regard), but with a streamlined deck games end around turn 4-6 and it's hardly an issue. I figure it's a lot tougher if you're going against fully evo'd Zil, but I'd still rather have an Abo playing discard instead of +8 attack buffs smile


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#8 09-12-2010 13:13:01

Wolfun
Ptit nouveau
Inscription : 29-11-2010
Messages : 17

Re : Limiting Treacherous

I'm surprised that no one has pointed out that neither [card]Theft[/card] nor [card]Treacherous[/card] are chain cards, so the first turn couldn't have happened...

Dernière modification par Wolfun (09-12-2010 13:13:15)


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#9 09-12-2010 13:38:07

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Limiting Treacherous

Telendar can chain marauder based cards. So he plays Theft (a marauder card) and can thus chain an additional card after. Nobody said a word because that play is legit. tongue


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#10 09-12-2010 14:12:20

apoth
Habitant de Guem
Inscription : 25-11-2010
Messages : 193

Re : Limiting Treacherous

steven_allen a écrit :

Do you ever make a post that isn't complaining about something?  I think the trend here is evident.  You get beat by something, so you come and call OP.

Don't you ever have anything constructive to say? Or do you just like to complain against the complainers complaining about legitimate problems?


To the original poster, I think making treacherous a "unique" card would be fitting.


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#11 09-12-2010 14:14:36

Wolfun
Ptit nouveau
Inscription : 29-11-2010
Messages : 17

Re : Limiting Treacherous

bleachman a écrit :

Telendar can chain marauder based cards. So he plays Theft (a marauder card) and can thus chain an additional card after. Nobody said a word because that play is legit. tongue

Curse this being a newbie and not knowing this set up.

COME'ERE, TELENDAR! *Goes to get the card*


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#12 10-12-2010 03:58:49

xNNYx
Campeur
Inscription : 01-12-2010
Messages : 66

Re : Limiting Treacherous

I feel complaining has become overpowered in these forums, can it be limited to being unique as well? That way only one complaint per person and we can get on with our lives.


Oderint Dum Metuant


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#13 10-12-2010 04:02:04

steven_allen
Solarian
Inscription : 28-08-2010
Messages : 665

Re : Limiting Treacherous

apoth a écrit :
steven_allen a écrit :

Do you ever make a post that isn't complaining about something?  I think the trend here is evident.  You get beat by something, so you come and call OP.

Don't you ever have anything constructive to say? Or do you just like to complain against the complainers complaining about legitimate problems?


To the original poster, I think making treacherous a "unique" card would be fitting.

I wouldn't have said anything if the guy didn't have multiple threads complaining about him losing to a certain card.  Telling you to stop whining about cards and do something about it is constructive.  Instead of coming in the forums and crying OP, how about you put some thought into a counter strategy against one of the numerous cards that you consider "OP". 

Treacherous and Quick Draw aren't "legitimate problems."  Well, not for players with any skill or creativity at all.  There is a reason that there isn't already a thread for this.  Treach has been around for a long time.  Most of the characters in this game have 0-1 spirit.  That means 0-1 card discarded.   You use mages?  Tough cookie, there's going to be decks/cards that are especially effective against you.  Get over it.  It's a reality of the game.  As for Quick Draw, buff your defense.  How easy is that?  Pretty damn easy.


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#14 10-12-2010 17:09:34

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : Limiting Treacherous

This must be the topic you all were having fun with last night lol.

Discarding is a part of every tcg. In none is it broken. It could actually be much worse, we could have cards that discard 1 AND let the opponent look at your hand. We could have cards where you have to discard a card to attack or play a spell or chain. Instead we have 2 simple discarding methods. Hand Disruption which at best is a techy choice for ***bip*** deck, and the few cards that have u discard to boost a stat, Dark Light for example.

All in all it sounds more to me like the OP is mad about a random loss that doesnt even matter. I picture croyts rage everytime a treachurous pops on the ops screen tongue


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#15 11-12-2010 04:08:38

para
Habitant de Guem
Inscription : 21-11-2010
Messages : 237

Re : Limiting Treacherous

Glasher a écrit :

This must be the topic you all were having fun with last night lol.

Discarding is a part of every tcg. In none is it broken. It could actually be much worse, we could have cards that discard 1 AND let the opponent look at your hand. We could have cards where you have to discard a card to attack or play a spell or chain. Instead we have 2 simple discarding methods. Hand Disruption which at best is a techy choice for ***bip*** deck, and the few cards that have u discard to boost a stat, Dark Light for example.

All in all it sounds more to me like the OP is mad about a random loss that doesnt even matter. I picture croyts rage everytime a treachurous pops on the ops screen tongue

that's correct, part of every tcg. i played yugioh and ran one of those. made it to where they were losing 6 cards at  a time


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#16 11-12-2010 10:19:38

doubledipper
Habitant de Guem
Inscription : 24-09-2010
Messages : 126

Re : Limiting Treacherous

apoth a écrit :
steven_allen a écrit :

Do you ever make a post that isn't complaining about something?  I think the trend here is evident.  You get beat by something, so you come and call OP.

Don't you ever have anything constructive to say? Or do you just like to complain against the complainers complaining about legitimate problems?


To the original poster, I think making treacherous a "unique" card would be fitting.

This isn't a legitimate problem.


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#17 14-12-2010 16:19:41

XenoZangotta
Habitant de Guem
Lieu : Pennsylvania, USA
Inscription : 16-09-2010
Messages : 225
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Re : Limiting Treacherous

xNNYx a écrit :

I feel complaining has become overpowered in these forums, can it be limited to being unique as well? That way only one complaint per person and we can get on with our lives.

I agree, and it should definitely not be chainable.  A complaint on someone complaining is just way too OP.


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#18 15-12-2010 13:06:16

Ninsane
Campeur
Inscription : 07-12-2010
Messages : 86

Re : Limiting Treacherous

I use [card]Telendar [/card]so i did [card]theft [/card]- [card]treacherous [/card]chain couple of times.

And FYI, this occured LESS than 10 times in my 800 matches. Why?

1. I would only use it to those with spirit 2 or more. and most of them are MAGE, and apparently [card]Telendar [/card]only has 1 spirit & 11 hp. Telendar's life for couple of cards? no thank u, I'd rather use:

2. [card]Assassination [/card]- [card]Assassination[/card]. which is the reason why [card]Telendar [/card]was born, to kill.

3. If you want to do deck deplete, you have to commit to always play [card]theft [/card]and [card]treacherous [/card]from round 1. because worst case that can happen is, each of your [card]theft [/card]only discards 1 card from your opponent. and all of your opponent's characters are Hom'chais with 0 spirit and it can happen.

You don't have to limit [card]treacherous[/card], I limit it myself to 1. because the only time it is effective is when your opponent already have 0 in deck and still have 5 in hand, and you have more than 1 living character in play. complicated isn't it? and all is lost when [card]a new start[/card] comes to play. lol i would just laugh to frustration

Dernière modification par Ninsane (15-12-2010 13:10:08)


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