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#1 08-12-2010 15:09:52

Dantesan
Solarian
Inscription : 27-01-2010
Messages : 788

More Craftsmen + Return of the Guild Boosters!

Please Welcome the rest of the gang!!!

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nChbS6bs.png   EDIT: GAYA

Kroub (and his two upgrades). Rare. character, Desert Nomad, Craftsman, Solarian. Esprit 0. Attack 5/6. Defense 0. Health Points 13. Can attach Craftsmen Items to any character. Turns 1 and 3: Defense +1.

Gaya (and her two upgrades). Uncommon. Character, Sap Heart, Craftsman, Elfine. Spirit 1. Attack 5/6. Defense 1. Health Points 12. Can attach Craftsmen Items to any character. Turns 1 and 4: Defense +1.

Masamune (and his two upgrades). Common. Character, Mercenaries, Craftsman, Human. Spirit 0. Attack 6/7. Defense 1. Health Points 12. Can attach Craftsmen Items to any character. Turns 2, 4 and 6: Attack +1.

Expert Craftsman (and its upgrade). Rare. Action. Craftsman. Attach this card on the Craftsman Character of your choice. Only one copy of this card can be attached on the same character. When your character enters battle, he gains Attack +X where X equals the number of characters having at least one card attached. Chain.

Amber Fetish of Destruction. Uncommon. Amulet Item. Craftsman. Attack -1 for every living Guemelite character in play at the start of the fight. If played by Gaya: If the character is a Guemelite, he becomes Human instead.
Evolution => Amber Fetish of Protection. Attack +1 for every living Guemelite character in play at the start of the fight. If played by Gaya: The character becomes a Nature Guemelite in addition to his race.

Wooden Sword. Uncommon. Sword Item, Two handed Weapon. Can only be attached on a Warrior, Marauder or a Craftsman. If played by Masamune: Attack -1..
Upgrade=> No Dashi. This card can only be attached on a Warrior, Marauder or a Craftsman. Attack +1. If this is played by Masamune: An additional Attack +2..

Shadow Orb. Common. Jewel Item. Craftsman. Healing Theurgy Spells cast by the character are reduced by 3 points. If this is played by Kroub: The Healing Theurgy Spells are reduced by 2 extra points.
Upgrade => Sun Orb.Healing Theurgy Spells cast by the character are increased by 1 point. If this is played by Kroub: The Healing Theurgy Spells are increased by 1 extra point.

Odds and Ends. Common. Action. Craftsman. Randomly plays a Craftsman Item card from your Deck.

New Boosters !

Now in store! A new type of Booster has arrived: The Affiliated Booster. Caution: This Booster is limited in numbers.
Here is what these new Boosters offer:
- 12 cards including 1 Rare or Legendary, 4 uncommon, 7 common and 1 chance out of 10 to obtain an Experience Destiny Card.
- 3 cards will automatically be picked from the Affiliated Booster you have chosen: (Kotoba, Noz'Dingard Envoys, Zil Warriors, Desert Nomads, Sap Heart).
- 3 other cards will either correspond to the Affiliated Booster, Mercenary cards or simply non-affiliated.
- The rest of the cards is randomly picked from the Fallen from the Sky series.
- The price for one of these boosters is 400 Fee'z.
- This sale is limited in time, you have until the 13th of December 2010, 10h00 (French time).

Quick Update !

-Reorganized the game's menu Icons for more clarity.

See you soon!
Eredan iTCG, the online trading card game.
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#2 08-12-2010 16:17:41

MoonFever
Habitant de Guem
Inscription : 06-10-2010
Messages : 219

Re : More Craftsmen + Return of the Guild Boosters!

So, wooden sword has no modifier unless Masamune attaches?  Will be good to force a discard of a currently attached weapon...


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#3 08-12-2010 16:30:12

raelian
Habitant de Guem
Inscription : 11-11-2010
Messages : 327
Site Web

Re : More Craftsmen + Return of the Guild Boosters!

in fact it makes youdiscard all your weapons because it is a 2 handed sword


poder zil


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#4 08-12-2010 20:37:22

SMASHistheway
Campeur
Inscription : 20-10-2010
Messages : 52

Re : More Craftsmen + Return of the Guild Boosters!

I want it!


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#5 08-12-2010 20:40:25

raelian
Habitant de Guem
Inscription : 11-11-2010
Messages : 327
Site Web

Re : More Craftsmen + Return of the Guild Boosters!

in fact i'm more impressed by the upgradded sword +3 attack to your char before it beggins to combat so can make some shenanigans with the double effect card from the kotoba


poder zil


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#6 08-12-2010 21:28:34

Azale
Voyageur
Inscription : 25-10-2010
Messages : 41

Re : More Craftsmen + Return of the Guild Boosters!

Just want to say love the new craftsman cards. My favorite characters so far. Thank you!


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#7 09-12-2010 02:00:42

Squarta
Habitant de Guem
Lieu : Italy
Inscription : 18-10-2010
Messages : 131

Re : More Craftsmen + Return of the Guild Boosters!

GLad to see taht Feerik decided to increase number of affiliated cards just like I said in the other post.3 and 3  is the right choice.
Nice cards by the way.I would like to try a guemelite sap deck.


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#8 09-12-2010 02:04:42

Warhound90
Habitant de Guem
Inscription : 23-11-2010
Messages : 139

Re : More Craftsmen + Return of the Guild Boosters!

Are the hom chai considered Guemelites? under the filter for guemelite they have a section but I didnt know if they counted for the sap heart craft item


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#9 09-12-2010 03:33:45

steven_allen
Solarian
Inscription : 28-08-2010
Messages : 665

Re : More Craftsmen + Return of the Guild Boosters!

No they aren't.  If you look in the top right of the card, the top circle says what they are.  Guemelites are the little skulls.


Disruptor!


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#10 09-12-2010 05:22:27

apoth
Habitant de Guem
Inscription : 25-11-2010
Messages : 193

Re : More Craftsmen + Return of the Guild Boosters!

I'm not very happy about more craftsman. I mean didn't the devs see how much they failed when they first came out? Nobody uses them (except to make the overpowered Foam Giant even more overpowered). They act as a 3rd wheel and an easy target and the extra craftman cards just jumble up your deck.

When you do finally get a good move for your craftman you can ... uh... do basically anything any other character can do, but at a handicap.

Has anyone actually come up with a solid playable craftman deck?


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#11 09-12-2010 05:31:00

Jagera
Voyageur
Inscription : 07-12-2010
Messages : 49

Re : More Craftsmen + Return of the Guild Boosters!

apoth a écrit :

I'm not very happy about more craftsman. I mean didn't the devs see how much they failed when they first came out? Nobody uses them (except to make the overpowered Foam Giant even more overpowered). They act as a 3rd wheel and an easy target and the extra craftman cards just jumble up your deck.

When you do finally get a good move for your craftman you can ... uh... do basically anything any other character can do, but at a handicap.

Has anyone actually come up with a solid playable craftman deck?

Well, craftsman have a card allowing them to destroy items and gain bonuses, and equip cards to either remove enemy cards items or reduce their stats.
If geared properly, I imagine it would be a good anti-equipment deck, or you can just keep splashing them in other decks.


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#12 09-12-2010 06:11:25

frankmalafronte
Ptit nouveau
Inscription : 03-12-2010
Messages : 6

Re : More Craftsmen + Return of the Guild Boosters!

i agree with apoth. I think the craftsman all seem sorta cool, but I have no idea how to use them effectively. They seem dreadfully handicapped, and I'm not sure how they can stand up in battle long enough to use their items, which aren't even that good. Maybe if craftsman items chained? I'd like to hear some ideas about how to use these guys. I want to put them in decks, but right now they just seem like easy targets.


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#13 09-12-2010 08:02:31

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : More Craftsmen + Return of the Guild Boosters!

Craftsmen did not fail. The only reasons why people aren't playing Craftsmen is mostly because they are either not interested in them (Why actually work on a deck, when you can copy the top meta decks and not shed a thought in making your OWN deck for once?) or people who cannot afford them.

Judging alone by Multitasking's really high price (one that has been staying around the same amount with minor fluctuations) I would say Craftsmen are pretty well liked. People buy the cards, this means they also play them. 


Craftsmen offer a unique and entirely new mechanic to use and play with in this game. The new cards actually make pure craftsmen decks more viable and playable than before. Just because you don't see everybody playing them, doesn't mean they are not popular. Compairing them to well established and already popular deck builds wont get you any further either. I would recommend not to expect the overpowering or extremely strong characters and mechanics to pop up every week.


On a side note: Foam Giant is not OP.


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#14 09-12-2010 08:59:13

pekpekkypek
Habitant de Guem
Inscription : 22-09-2010
Messages : 293

Re : More Craftsmen + Return of the Guild Boosters!

I like the craftsmen, just can't think of a nice way to build around them yet.

Dernière modification par pekpekkypek (09-12-2010 09:00:54)


Lady Jane can kick your ass.


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#15 09-12-2010 09:44:03

sheik3frz
Ptit nouveau
Inscription : 06-12-2010
Messages : 6

Re : More Craftsmen + Return of the Guild Boosters!

if u want to see a craftsman deck that works i recommend to watch the next video http://www.youtube.com/watch?v=BFrP6Kxu3WI 
i really liked how the deck worked and it was before the new cards so i think craftsmen are really good but yeah too expensive multitask


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#16 09-12-2010 10:02:50

Martenus
Campeur
Inscription : 16-09-2010
Messages : 89

Re : More Craftsmen + Return of the Guild Boosters!

Bleachman how about Ferik thinks about a really revolutionary Design concept of making "STRONG and USEFUL" Cards. I mean that would change the Meta Game every Week. And force People to think about new decks work work around the new Cards and Mecanics.(Thats like Magic the Gathering worked and the banned or Restricted to strong Cards). But its simply not needed the same Decks Win every week for Month now because the simply stronger and better than everything else !
Maybe Craftsman will come up with something thats cool iam not sure there is some interesting Options like you sayed. But its Human Nauture to play the Strongest Deck possible to Win ! And thats still the same for Weeks nearly no new Cards entered the end Game for a long time.
So Ferik should just change something about there Design that would Really help !

My Noz Deck is the same since Month because there is no need to change it. And none of the New Cards where Strong enoungh to add. I lose against Zil and Solaris and win Pretty much against everything else. Thats the same since i started the game and how is that my fault ? Why should i build a Deck that loses against every Top Deck ?


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#17 09-12-2010 12:32:40

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : More Craftsmen + Return of the Guild Boosters!

I believe the current system is not really very flexible and it is hard to add new and powerful cards every week, as this would cause a lot of chaos amongst players. On one side its not such a bad idea to toss out some overpowering cards each week, enabling this chaotic metagaming, but the problem is that players would not be able to financially keep up with the new and powerful updates. At the moment players can skip out a week or two due to the cards not being too interesting to their desires. But imagine you had to buy loads of packs just to stay competative regularily and on a weekly basis. The differences between paying, casual paying and free players would increase drastically, making this game very unbalanced. That is why games like Magic The Gathering release new editions every few months.

Feerik has tried to keep competaive gaming a little bit flexible and interesting by tossing in halloween and mage events, which need heavy restrictions to be played. If anything, such tourney systems with their restrictions, would offer more inviting competative gameplay and variety to it for all users to enjoy. Other card games did this by creating Type 1 and Type 2 tournament systems, limiting cards you can use for tournament play. If you ask me, this is the direction Feerik should head towards and from what I can tell from past events, they are heading in that direction.

As to 'Why should i build a Deck that loses against every Top Deck ?': Quite frankly, winning isn't everything. People aren't willing to enjoy the game as it is, with the many mechanics and bright ideas slumbered within, just because they want to win easy, fast and without any effort. That is why people retort to playing copies of powerful decks and you eventually see the same bs in every tournament or elo match. People instantly go for the strongest decks because they just don't want to put the effort into at least testing out something else.

Competative play is not necessarily the main aspect of the game, it is in my opinion indulging yourself in the many corners, niches and strategies that are capable in this game. Strategic card games like these are meant to make you think. If all you do is play the same deck or two all day, it means you aren't really thinking and instead just clicking on shiny little icons to play another browser game. A lot of players play like this, which I personally regard with pity, as this game holds a lot of potential and is really fun to experiment with. People like repetative mindless gaming...


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Visit our guild's thread here and join up!
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#18 09-12-2010 12:47:44

Martenus
Campeur
Inscription : 16-09-2010
Messages : 89

Re : More Craftsmen + Return of the Guild Boosters!

Very Good Post !!! And yes everyone has diffrent goals and mine is have tu Fun but also trying to win every time smile


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#19 09-12-2010 14:06:11

apoth
Habitant de Guem
Inscription : 25-11-2010
Messages : 193

Re : More Craftsmen + Return of the Guild Boosters!

bleachman a écrit :

Craftsmen did not fail. The only reasons why people aren't playing Craftsmen is mostly because they are either not interested in them (Why actually work on a deck, when you can copy the top meta decks and not shed a thought in making your OWN deck for once?) or people who cannot afford them.

Judging alone by Multitasking's really high price (one that has been staying around the same amount with minor fluctuations) I would say Craftsmen are pretty well liked. People buy the cards, this means they also play them. 


Craftsmen offer a unique and entirely new mechanic to use and play with in this game. The new cards actually make pure craftsmen decks more viable and playable than before. Just because you don't see everybody playing them, doesn't mean they are not popular. Compairing them to well established and already popular deck builds wont get you any further either. I would recommend not to expect the overpowering or extremely strong characters and mechanics to pop up every week.


On a side note: Foam Giant is not OP.

Funny how you are the only one that disagrees with me, biased much?


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#20 09-12-2010 14:17:48

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : More Craftsmen + Return of the Guild Boosters!

apoth a écrit :
bleachman a écrit :

Craftsmen did not fail. The only reasons why people aren't playing Craftsmen is mostly because they are either not interested in them (Why actually work on a deck, when you can copy the top meta decks and not shed a thought in making your OWN deck for once?) or people who cannot afford them.

Judging alone by Multitasking's really high price (one that has been staying around the same amount with minor fluctuations) I would say Craftsmen are pretty well liked. People buy the cards, this means they also play them. 


Craftsmen offer a unique and entirely new mechanic to use and play with in this game. The new cards actually make pure craftsmen decks more viable and playable than before. Just because you don't see everybody playing them, doesn't mean they are not popular. Compairing them to well established and already popular deck builds wont get you any further either. I would recommend not to expect the overpowering or extremely strong characters and mechanics to pop up every week.


On a side note: Foam Giant is not OP.

Funny how you are the only one that disagrees with me, biased much?

I disagree with the opinion you have and that others share. I made my points in the above quoted post. I don't see how I can be biased just because I don't share the same opinion as the majority of people here. tongue


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Also check this out: An English chat room!


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#21 09-12-2010 14:33:08

MoonFever
Habitant de Guem
Inscription : 06-10-2010
Messages : 219

Re : More Craftsmen + Return of the Guild Boosters!

I disagree with you too.  I found craftsmen to be more about board manipulation/control, similar to Courtesans, just on a smaller scale, with more versatility.

Masamune leveled up is still a decent melee character, who can support a Kotoba warrior/marauder deck quite well. 

Jorus with one of the warrior/mage golems (Golemarlok or Bomzar) can get pretty nasty, since when he equips his Good Jorusian to the golem, their Spirit goes up also, increasing their damage potential, along with increasing their defense.  Add in Hot Noodles to increase the durability of said character.  Also, being a golem, they can equip these items themselves.

No, not every deck is Abomb/Shadow/Telendar in power level, and if there were power cards released on a regular basis, it would cause the upkeep cost of the game to dramatically increase, which would shrink the player base.


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#22 09-12-2010 14:44:41

Rathedan
Nehantiste
Lieu : St. George, NB, Canada
Inscription : 26-08-2010
Messages : 910

Re : More Craftsmen + Return of the Guild Boosters!

Crafts are fun. If I could afford multitasking and the time to level up another deck I'd have it in my collection. It's much like a lot of the decks, it revolves around having one expensive card x3 to make it worthwhile.


Koto Wars, Noz mages, Courts, and Zil marauders are always going to wreck most everything else. If you want to complain about top end competition, start working on a top end competition deck. If you just enjoy throwing a wrench in well laid plans with different strats, then most of the new deck sets can do that and still be good winners, just not the best winners.

Just because bleach takes the time to argue doesn't mean he's the only one, it only means he's the only one who has the patience to keep counterpointing you on just about everything most people agree with him about.:P


If there were no luck in TCG, how boring would that be?
-Lonak


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#23 09-12-2010 15:45:13

IvoVanDyk
Invité

Re : More Craftsmen + Return of the Guild Boosters!

Well bleachman already say what I think (couse he is smart and not only quotes posts wink) About craftsman I really get fun playing with them, and I dont have the cristals to pay 3 multitasking so I use them like a suport to buff or debuf another charas, like ramen in my court deck but someday Ill wanna play a deck with fulls crafts. And like others said I play for fun, not for win couse play with the same cards every day is really boring. And from the very first time when this guys come up I suport them couse they make me enjoy the games like no other decks do...maybe I get fun using Items have a soul...but after win several games..I get bored and chose to try another deck.
So give a chance to all cards, couse win isnt all in this game.


#24 09-12-2010 15:45:49

frankmalafronte
Ptit nouveau
Inscription : 03-12-2010
Messages : 6

Re : More Craftsmen + Return of the Guild Boosters!

This is a simple game based on addition and subtraction. It is incredibly easy for a designer to decide how much a normal card and character should do, because the numbers are printed right on the cards. It makes no sense to release cards some weeks that clearly way more powerful than others when the balancing process is so simple.

From what I can tell from the cards already released, there is a "standards" that have been set that the designers need to stick to. Cards such as short sword, weapon dance, healing potion, etc. A chain card adds (or subtracts) 1. A non chain card adds 2-3. If you want to go above that standard, you have to jump through hoops, such as race, class and guild restrictions, which limit which cards can be played together. You also make synergies between cards, like hypnotic melody and double striking characters. That is good design. What makes the design of cards such as the courtesans and the craftsman so egregious is that they violate these standards for reasons I cannot fathom. Does this make sense?


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#25 09-12-2010 16:25:49

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : More Craftsmen + Return of the Guild Boosters!

IvoVanDyk a écrit :

(couse he is smart and not only quotes posts wink)

lol

frankmalafronte a écrit :

Does this make sense?

Basically you are saying you do not understand how the devs can sway off of their standards and create such intense castes/groupes such as courtesanes or craftsmen?


The only reason they have been introduced, is because they need to offer variety. At the moment courts are at the top with some of the old standard decks (noz mage, zil marauder, etc...) and it is only due time until craftsmen hit those ranks too. I personally expect a 3rd installment of craftsmen, which will lead into a whole new badass strategy people will have to worry about when preparing decks. smile Another deck that will be able to compete with the top meta decks.


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Visit our guild's thread here and join up!
Also check this out: An English chat room!


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