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This is ridiculous!
I can't sell any of my cards unless I buy Fee'z again?
I have spent over a thousand bucks on this game.
What is wrong with this game?
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I've spent 0$ and have gotten at least 100$ worth of free Feez.
Each pink cards were at least 400 Feez from PeanutLab and not counting other type of surveys.
Dernière modification par asdfgadsfz12 (01-12-2010 02:22:40)
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Spending feez enables you to sell on the marketplace for 3 weeks.
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I've spent 0$ and have gotten at least 100$ worth of free Feez.
Each pink cards were at least 400 Feez from PeanutLab and not counting other type of surveys.
Yeaaah .. you see not everyone is blessed with the opportunity to have surveys. In my case there are 0 surveys available.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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asdfgadsfz12 a écrit :I've spent 0$ and have gotten at least 100$ worth of free Feez.
Each pink cards were at least 400 Feez from PeanutLab and not counting other type of surveys.Yeaaah .. you see not everyone is blessed with the opportunity to have surveys. In my case there are 0 surveys available.
All of this is rather topic unrelated. Back on topic please!
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It'd be more fair to the big spenders if they made the time limit stack up with every purchase. Like the first booster gives you 3 weeks and each additional booster adds another week. So yes, someone who spends a 1000$ would be able to sell his cards for nearly 4 years without having to spend again. But really, is that so bad? He spent 1,000$ for your company. And odds are he'll spend big again anyways, just not every 3 week.
And the whole "can't sell cards if you haven't spent feez recently" thing is kinda hidden. Why not put in "subscriber status" for those who've spent feez and "regular status" for everyone else, with the current status shown in the profile with a ticker to how long it will last. Maybe even add some small benefits to being a "subscriber" as well. But just adding this to the interface instead of it being hidden would be a good step.
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Deleted posts that were infalmmitory, if your post is gone consider it a first warning
-Rathedan
If there were no luck in TCG, how boring would that be?
-Lonak
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Yea, I have to agree. The market should be open to those that have bought feez once. However if they want to be greedy about it, just have it permanently open to those who have their card filled. Also there should be private sales to other players. You can still charge your sales tax so your limiting inflation just it would be nice to trade with friends. Several of my friends have stopped because you can't really do anything with friends except possibly meet up and challenge them. Sorry to get a little off topic.
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I agree with the final posts. I have spent nearly 500US on fee'z when i would rather pay an annual subscription fee that would allow me unlimited market access as well a small fee'z "stipend"...doesn't have to be much. ...and you could even encourage others to spend more for subscriptions buy increasing the stipend proportionate to the subscription fee.
example:
no subscription - game as is
lvl 1 sub - 25US (or equivalent) annually = 100 feez per month/unlmt market trades
lvl 2 sub - 50US (or equivalent) annually = 250 feez per month/unlmt market trades and access to a private market for private trades and sales
lvl 3 sub - 70US (or equivalent) annually = 400 feez per month/unlmt market trades and access to s private market for private trades and sales
....maybe offer 50 feez as a a tournament grand prize, 5k crystals 2nd and 3rd place...and the 1k random consolation.
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i dont agree with the private sales because people would abuse it. you cant monitor everyone and you know people would be making false accs in order just to claim crystals then could transfer over to the main account from alt
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Good point. Hadn't thought of that.....was there ever a day when ppl just did things honestly?:(
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Before it happens, I wanted to ask my friends to join the game. Now I gonna warn them not to play the game.
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Is it so hard to save 10 bucks for every three weeks when you buy packs? I mean, if you willingly spent 1k dollars on this game, why would 10 bucks every 3 weeks be such an issue?
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Is it so hard to save 10 bucks for every three weeks when you buy packs? I mean, if you willingly spent 1k dollars on this game, why would 10 bucks every 3 weeks be such an issue?
QFT. I dont see the appeal of dumping 1k dollars all at once on this or any other game for that matter. Especially when you have other things to think about like a mortgage.
Lady Jane can kick your ass.
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I would suggest removing the limit on marketplace sales, because it limits the number of players that can trade cards, and ths is a trading card game if I'm not mistaken. I find the limit sort of selfdestructive as it makes a lot of players loose interest after a few weeks.
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I would say, you gain a portion of revenue for losing a big portion.
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I would suggest removing the limit on marketplace sales, because it limits the number of players that can trade cards, and ths is a trading card game if I'm not mistaken. I find the limit sort of selfdestructive as it makes a lot of players loose interest after a few weeks.
agreed
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
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The fact that the game is still alive, and exponentionally larger goes against it being "self destructive."
Disruptor!
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