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So no one has discussed these guys and their potential as yet. I haven't built a deck with them yet as i have been concentrating on upgrading their cards. However they are so far a Tonne of fun to play with. I would be very interested to hear about peoples deck builds with these guys, so i thought i would start a thread.
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try going in french forum, read Sylvus thread...he has a deck around them, but you needs The Eternal, Apostle of destiny and watchmaker...its just long enough to level the Eternal, soo go over and read it, but i think Tempus are a tad too slow
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try going in french forum, read Sylvus thread...he has a deck around them, but you needs The Eternal, Apostle of destiny and watchmaker...its just long enough to level the Eternal, soo go over and read it, but i think Tempus are a tad too slow
Craftsmen =/= Tempus
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I've played against a few decks with Jayane and the Time Potion. That card in and of itself can be a game changer, adding +6 health to a character and not taking up any playable card slots. I like it (even though it wrecks me at times)
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The duplicate action seems to be kinda key to any true craftsman deck. I think you can splash a craftsman in certain decks too though.
Delko's ability to improve Toolbox and Toolbox Trap is really nice, though not as useful in a pure Noz deck...maybe with Merc warriors? The Toolbox Trap can totally nerf a warrior by not allowing them to equip any additional items.
Jayane with her potions can be an addition to many decks. Same with Jorus and the Jorusiens
Arckam with his magic hats is kind of a conundrum...I don't find me using many items in a Zil deck (no I don't have Life Stealers yet), though in a dagger master deck, it can be very useful to recycle the daggers. The Devouring Hat can be good meta vs. item decks, but not sure if that warrants his inclusion into the deck just for that.
Ramen can fit into some Kotoba builds with his noodles being effective, but not being able to attach a lot of the items attachable by the other characters could leave him vulnerable.
That is just my opinion on the craftsmen and their specific items. I can see certain items being useful with other craftsmen. the Jorusiens can be useful in keeping more fragile Zils alive, same with the potions. Devouring Hat and Toolbox Trap can cause fits to certain item decks too. Now if only there was an item that ate the attached actions/spells...
For a pure craftsman deck, I'd be inclined to include the two mercs (Jorus and Jayane), and go with Ramen for the third. The noodles will assist in increasing the potency of the flat attack values of the craftsmen.
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foam giant, jayane and delko make a good combo with toolbox u can get 2 life decourers in foamy in the first 3 rounds and jayane helps to keep him alive
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I've been playing craftsman since they came out. I got Ramen to level 3 and the one effective build I found with him was using 2 marauders.
First if you don't have your items upgraded, just build a defensive deck until they are leveled up, then the fun begins.
Well boiling noodles worked well with marauders because it gives you an offensive and defensive move for your marauders before they even fight. There were many fights where it came down to my almost dead marauder and an attacker with 3 boiling noodles on him, haha to think of how they squirmed. One guy even messaged me and called me a p*ssy for using boiling noodles, so you can definitely tell it is an effective card.
The only craftsman cards I used were 3 boiling noodles and 1 smash that iron. I got some other cards that everyone could chain (like "it is time" or "journey").
Another good strategy is to use Jorus with his upgraded card "Jorus is Good" I think is the name. Just slap some of those on a priest and you become very resilient.
I haven't tried it yet but I think Jayne and a sap heart deck using "magic potion" would be really nice high magic damage.
It's a matter of mix matching and finding a combo that works for you. They can be good to counter a lot of decks if you just think of the possibilities.
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I don't see why a pure Craftsman deck wouldn't use Masamune and 3 No-Dachi now...they need the offensive help.
The Desert Nomad and Sap Heart Craftsmen don't really add much to a pure craftsman deck, but are more focused for their faction.
Expert Craftsman will help a lot with offensive power.
Odds n' Ends help cycle the deck faster, wish it was a chain though...
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