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#1 20-10-2010 03:09:53

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

Suggestion- NPC crystal shop.

Considering the store has the EPIC grade cards, I've been thinking of a way to give free player's a shot at getting additional cards outside the marketplace. (Without making the purchase of feez lackluster)

-Every card in the NPC shop will have the "This card is not available for transactions" stamp on it. Meaning whatever cards that player has to sit through x amount of games to earn, like the epic cards, can never make it to the market. In that case, even the upgrades of cards (which are what people shoot for on the market) bought in the NPC shop can't be used for anything but personal purposes.

-Feez purchaser's get a 75% Discount for 1 week after their purchase. This way a free player will have to work twice as long and hard, and feez purchaser's can get a chance or two for a card they didn't pull from their pack(s). I say only one week because people who use the free feez option ( such as myself) tend to milk the 3 week grace period of selling cards on the market.

-Cards added as time progresses will be similar to trophies, they won't be available in the store until 2-3 (preferably 3) weeks after their booster pack release.

-Cards uncommon or higher will have an IN STOCK basis, 250 a day for uncommons, and 250 a week for rare cards.

- Legendary cards WILL NOT be sold.

- Dev's may keep the liberty of keeping cards OUT of the NPC shop based on their own personal bias and community observation. Dev's may Alter the prices of  rare cards.

Now for the one thing people usually groan and moan about. The price scale. Keeping in mind these cards can never be sold, have given rarities, and max upgrade levels. I've come up with a scale that the dev's can more or less tweak to what they think will work.


Characters
Rarity/ Starting price
Common/1000
Uncommon/1500
Rare/2500

Max upgrade/Surcharge
2/500
3/1000
4/1500
5/2500
6/3000

* Max level also count's with Merger cards. Ex: Ergue will be 5500 because of his final upgrade being Abomination(6).


Action/Item Cards
Rarity/Starting Price
Common/500
Uncommon/1500
Rare/3000

Max Upgrade/Surcharge
-/100
2(solo or non character merge)/1500
3(Character merge)/5000

*Cards like [card]Tadaa! You're a Bunny[/card], [card]Assassination[/card], and [card]A Warrior's Fury[/card], I expect to either have higher prices, or just be exempt from the shop.



Spells
Rarity/Price
Common/1000
Uncommon/2000
Rare/3500

Max Upgrade/Surcharge
-/500
2/2000
3/2500

* Max upgrade for character merge cards are the max upgrade of the character. (every level above 3 is +500)


Conclusion/last additions:

-Give Players who buy a 12 Card booster get a random Exp amount "Experience Destiny" Card

-Put Legendary cards up for sale for feez

-Feez players get these cards for VERY cheap, and can still sell any other cards they own. With the addition of the above they get MORE headway than their current status.

- The player Based marketplace has a new Min sell price for older cards, AND still dominates player trade with higher exp/upgrade/foil/ legendary cards.

- People who tend to have bad luck with booster's and end up with a multitude of the same common card(s) can earn some fast crystals by selling them below the base sale price.

If you have read up to this sentence, thank you.


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


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#2 16-11-2010 05:24:44

Gabriel_Caetano
Guémélite
Lieu : Dublin - Ireland
Inscription : 12-11-2010
Messages : 456

Re : Suggestion- NPC crystal shop.

it sound interesting...


Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...


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