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Dealing 5 dmg after combat... ok, that's fine. Lasting 3 turns? Are you having a laugh? Why not printing a "You win the game" card?
Seriously, I usually don't moan, but this is just too much. Some Sap can attack twice, they have good Defence, decent attack and Health. All other decks have weak spots, where is the Sap's one?
It'd be even ok if that card is available for all Guilds. Maybe even with a bonus for Sap. But either the amount of Health lost should be decreased to 2 (3 for Sap) or the 3 turns need to go...
Dernière modification par Khardan (07-11-2010 01:46:45)
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5 Spell Damage... So... is less mostly.
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Alot of the sap hearts revolve around dealing lots of minor damage this card fits in with that well, and keep in mind at the moment there are only 2 sap hearts that can actaully use this card.
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hmm.. honestly you will only have problem if your Spirit = 0. Keep your Spirit up and you will not have this problem. I don't really think that is spell is too overpowered as it takes time to damage you and it does it at the end of the turn rather than immediately.
Sooner or later, a permanent spell removal will be released and this will not be a problem anymore.
Magius [FH] FullHouse Clan
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The card is mostly strong against Warriors, as they stick around long enough to actually suffer under the spell.
Marauders die fast enough as is without the spell, priests and mages are potentially immune to this spell. Seeing as only one class really suffers (who'd guess the warrior class suffers under spells? ) there is no reason to call it OP.
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Maybe we should rather call Warriors UP
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