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#1 19-10-2010 14:59:37

Rathedan
Nehantiste
Lieu : St. George, NB, Canada
Inscription : 26-08-2010
Messages : 910

Fix stalemates

So I got stuck in a repetitive loop fight this morning big_smile

stalemate.jpg

Coulda went on forever....went like 30 turns and 300 plus points apiece before he apparently gambled that using a magic attack wouldn't deck him....

Either way, you guys need to fix this. If he had been at lvl 2 with similar cards like me, we would've been there forever. Breezy's 55 turn marathon should've been the warning issue for this though

Either:

A) Put a Max Game turn limit of something like 20 or 25 turns

b) After so many turns where there is no change in life at the end of the last turn (eg: this game, where we both hit for 7, and healed for 7, remaning at the same life)....the game recognizes the stalemate and it ends the game....


option A seems plausible. A new start is getting more commonplace, and making overly long and drawn out matches all the more pointless when the game could end at turn 20 and behave like a double KO instead and rely on points.....


If there were no luck in TCG, how boring would that be?
-Lonak


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