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Weve been talking about this on the chat room for a bit
why not have some type of bonus exp Item you could buy for feez
or a type of bonus exp weekend event
I have played other games where u can buy like 2 hours of double exp
or something to that extent for a moderit amount of currency
like 2 hours of +2 exp for charicters for 200 feez
or double bonus profile level exp for 1 hour for 200 feez
just sugesting it woul benifit the english players sense were behind a bit compared to the oversees players
plus it would bring in some extra fundage to make the game better ![]()
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I like the idea a bit, but you can't only offer it to American players, or others will call unfair. Also, this takes away the only edge that non-paying players can get, and that is the willingness to grind to get better cards.
Disruptor!
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I like this idea myself. Adding an "EXP day / weekend" would be nice to help boost our levels as well as our characters to stand a fighting chance against others.
Since the English version has been out for 2 months or so, a lot of players are still low leveled and have low level characters that can't stand a chance vs the people that have been on a lot longer.
I think the day / weekend would be better than buying it. Obvious reason is because if it was for sale, people would mass buy them and have access to it whenever they want. If it's a time based thing then it would be more "restricted" so to speak. Which would be better than just popping x2 xp cards whenever you want.
Like Ray said, this is just a suggestion, but I think it's a great one. Obviously, having it up for the entire site, not just the English version.
Dernière modification par Breezy414 (17-09-2010 18:44:46)
.: I'm as confused as a baby in a topless bar :.
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Understandable but i think u gotta look at it this way
if u want to donate money to the game you are funding the game
you should get something out of it
its the people that do pay that keeps the game going
and ya give it to everyone i dident mean just for americans
Dernière modification par RayneAU (17-09-2010 18:46:27)
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I like the "EXP Day" idea. I just don't want to see the outcome of being able to, basically, buy experience.
Disruptor!
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eh i see very little problems with being able to buy a
+2 exp per battle boost for 1 hour
boost with a 24 hour cooldown timer on it
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Even if it's something small.. like an extra 1-2xp per fight.. it will make the biggest difference in the world. I understand that "Training Ground" is for your characters to level up.. but 5 rounds per day doesn't exactly help out that much. Especially if you run into people that are just there to kill as quick as possible.
.: I'm as confused as a baby in a topless bar :.
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could even be able to buy a extra 5 rounds a day in training grounds
idano just shooting it out there
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If you can buy exp boosts.. people will just stock up on them and power level their characters at any given time. Thus, giving them the power to control the market on the price of high end cards.. Once the high end cards drop in price, everything will follow suit.
.: I'm as confused as a baby in a topless bar :.
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eh i see very little problems with being able to buy a
+2 exp per battle boost for 1 hour
boost with a 24 hour cooldown timer on it
i reiterate
idano it would always depend on the price too if its to cheap people would do that
if its too much there is no point not worth it
then again....
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People who buy feez already get something out of it.
-The ability buy trophies and get Exploit rarity cards long after free players lose their chance, as well as re-buy the trophies
-Booster packs that give them cards immediately : INCLUDING a pack that gives you more cards with GUARANTEED rare cards in them.
-Buying those booster packs are the ONLY way to obtain the newly released cards.
-Free players CAN NOT sell cards.
In ftp games with paid benefits, the games that give a paying player an advantage in EVERY category tends to lose alot of its thunder.
Right now free players can't do anything but grind games for crystals,and while doing such, level up their characters.
Selling feez only consumables that raise exp is a bad idea.
Remember, alot of the players of this game came through via Facebook. Even now people cry at the card attainability gap. By level 10 most of your starter cards are obsolete. So playing on a more or less even scale when you start out helps turn casual players into long term players, that even scale also ENCOURAGES free players to buy feez. If someone plays 50 even matches before level 10 and truly likes the game, they'll put money down. If someone plays 50 matches where every other match is someone with characters a level or two higher, their w/l rate is so bad they don't really see the point and quit before level 10.
If you're going to take the sole lifeblood of free players away by giving any paying player the ability to powerhouse train a character a level once or twice in an hour, you may as well take it off of facebook and make it a p2p game.
Dernière modification par Anihilate (23-09-2010 22:00:37)
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane ![]()
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So the logic is that you should punish the people funding the game
what about the people that want to play a new deck at level 13 but only have level 1 cards
80 to 90 percent of people will lob abominations or whatever they come up with at them and cause that person to become frustrated and not build up that deck further
regardless of what you implament in a game u cant punish the people that dont abuse the system becaus of the people that do
and its not like we dont power level our decks here regardless anyway
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I don't understand how you call that punishment. Paying players already have every advantage over non paying players. It's nearly impossible for a non paying player to get a foothold past level 11 or so. Paying players have the chance to obtain any card they want. I think that is enough of a reward for your hard earn Fee'z. Grinding your new characters is just a reality of the game. I know as well as anyone that it can suck to square of against a maxxed out Noz deck with my level one characters. Suck it up and drive on, its not that big of a deal. You can always just find another player with the same goal as you and train together.
Disruptor!
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So the logic is that you should punish the people funding the game
what about the people that want to play a new deck at level 13 but only have level 1 cards
80 to 90 percent of people will lob abominations or whatever they come up with at them and cause that person to become frustrated and not build up that deck further
regardless of what you implament in a game u cant punish the people that dont abuse the system becaus of the people that doand its not like we dont power level our decks here regardless anyway
How are the paying players being punished?
If you are paying for feez you could just purchase boosters and sell their content. And with the crystals from the sales you can buy the lvl 2 characters you wish ( maybe even lvl 3 depending on your luck).
I don't see how buying exp boosts with Feez would improve the game.
Anyway,what about the other 20 cards within your deck? If you want to try a new deck you have to buy some really expensive cards from the market if you want a decent deck.
If you don't have the crystals to purchase them i don't see how your deck would suceed against others either way. And if you do have the crystals to purchase them i don't see why you wouldn't have enough to purchase a lvl 2 character instead of a lvl 1.
The root of the problem lies in the Level Rooms. It would be much better if the rooms were divided by "tiers" rather than the simple level system. For example, if you were in a "Tier 1" room you wouldn't be able to use lvl 3 characters and above, nor rare cards. At "Tier 2" you wouldn't be able to use characters with lvl higher than 3 and only 2 rares per deck. And so on...
This has already been suggested before....
And the big plus is that many cards that today are known to be junk would be great cards at the lower "tiers".
Dernière modification par Seraph (25-09-2010 18:09:24)
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